Greg/Bill, I posted on the KS comments and FGG forum, but I think this place gets a lot more traffic (and I've calmed down a bit). You might want to pop over there for a quick errata issue re RA & Amazon Village.
Are we getting the whole map as part of the SOA kickstarter, or do we have to wait for the other 5/6 if the wilderness map? If we have to wait, could you answer two quick questions?
1. What is the name of the town/city upriver from Zelkor's Ferry?
2. How far south of Freegate is RA, and are there any significant settlements in between?
I have to say that I really love SOA, but it is really lacking in two areas, as best I can tell after a skim and a partial reading, and they are potentially deal breakers for me (which is a shame, since for the most part, FGG titles have been getting better and better as time goes on...this feels like a bit of a step backwards):
1. There don't seem to be any suggested character levels for braving the various areas/parts of the quest. RA did this pretty darn well, letting a GM have a pretty good idea how challenging an area was going to be without a deep reading and cross-referencing of the challenges in an area. Maybe I missed this, but I am stumped as to how powerful the characters should be before throwing the main quest at them. Is this something that could be added as a down and dirty appendix of some sort, or perhaps posted here?
2. There really doesn't seem to be much to bridge the gap between 1st level characters and whatever level the main quest should begin at. Yes, they can randomly wander the wilderness and hope to not get squashed, or I can write my own material, but those both kind of defeat the purpose of buying something that is supposed to be fore levels 1-20 (as stated on back cover...and note the typo there). The new RA material really fixed this problem, and Barrakus/Stoneheart Valley fixes this problem for Tsar. I was really expecting more material for low-level adventure here. Maybe I'm blind and don't see it, but it's a real disappointment, since this seemed like a problem that FGG had figured out how to avoid in mega-adventures.