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The reality is your getting into real world issues where safety is ultimately a social illusion. Cause if that city exists then there are going to be people specifically adapted to it like fighters who are street thugs who work for the thieves guild that all their fighter feats are in dual wielding daggers and they will be scary. Same for rogues, if they spend any time at all trying to be good with a dagger they can be pretty scary with just one as well. The dagger may only be 1d4 but its the 5d6 sneak attack and poison behind it that gets scary.


and you can say a fighter with a dagger is not that scary but give a 10th level fighter a dagger and he will still make mince meat out of alot of what is typical town guards men in the 1st to 3rd level range. Also any beast totem barbarian is just as bad as a monk or a brawler cause soon as he rages he grows claws.


Yeah the best way to deal with that is to make it clear to the PCs that any use of combat magic out side of a self defense scenario is going to get the witch hunters called in and the the witch hunters WILL FIND you and they will do bad things to you. Also dont ban all magic, fighters are allowed daggers well that means wizards get magic missile.

You can also point out that magic users are responsible for any and all collateral damage for any spell they cast.IE, If you get attacked by a gang of thugs and use a fire ball in self defense and burn the Inn down you may not be charged with magical murder but you still bought the Inn. The magic users are also charged the cost of all resources used to apprehend them by the way.


Rogues need multi sneak attack, with out it they simply can not compete as a damage dealer. Everyone is comparing the rogue to fighters and barbs right now. Compare the 1 sneak attack rogue to the DPS kings like a summoners eidelon or a wildshape druid. Right now my Level 9 Druid in Dire Tiger form is doing 8d4+2d6+45 if all my attacks hit with a pounce. Thats an average damage of 72, a rogue with 20d6 of sneak attack damage will deal 70 damage on average. So hes dealing less average damage and minimum damage would be 55 while his is 20 and My max damage is 89 and his is 120. The only thing the rogue has going for him is a higher top end damage capacity that will on average not matter and hes less vulnerable on average to DR. He also cant compete with that fact that I am doing that damage on pounce charge with 100ft of range, will have 3 grab attacks which means if the target does not break the grab I will just do it again next round. Add in the fact that the multi sneak attack rogue can barely keep up with my druid, I completely decimate him when I add in my Tiger animal companion that hits slightly harder then I do. So 100ft charge x2 for 110 minimum damage is all attacks hit. Hes not even is the same league. And this is all possible with a 2x Long Striders and 2x Greater Magic fangs cast on myself and the kitty, we dont even need magic items. And even forgoing the 9hour duration buffs Magic fang is only adding +1 dmg so just subtract 5 dmg from the total to see what base numbers with out buffs look like.