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Hastur - out of curiosity, what were your "ideas" for how dragotha would find out?


drsparnum wrote:
Hastur do you still have the pics, or pic suggestions, that you used for the characters at the feast that don't have a picture in the module (Hoff, Mitchwillow, Toris, V'juss and Vulras)?

Yes! If you do still have them, please share! :)


am i missing something, or is there no sidebar for "scaling the adventure" down/up for the Into the Maw module?


Molech wrote:

I kinda figured it didn't have to be Carceri, just an off-Prime Material prison-break adventure.

What you really want, I mean, really want, is to do a little conversion work on "City of Skulls" by Carl Sargeant.

It will take only a little extra work to make this greatest-of-all-time prison-break adventure into a Planar adventure. Of course, it will take quite a bit of work to rewrite it from 2E to 3.5. Nonetheless, this is universally considered one of the best adventures ever written and you need to consider it.

Even though Iuz's capital (Dorakka?) is on the Prime Material, it does feel like another Plane; really, it would be almost nothin' to run that in Carceri.

-W. E. Ray

ill have to try to find a copy of that... but it sounds great.

i also think "into the maw" could be nicely modded for the same purpose. thanks!


underling wrote:
Sumradagnoth wrote:

does anyone know of a module that puts the party through any part of the plane of carceri? Im anticipating a need for this in my campaign and am not sure where to look!

Thanks
Lee

I think in the (very) late 2ed RPGA jam module there was an adventure set in carceri. It dealt with the imprisoned titans and a plan for escape from the plane. Perhaps with a little conversion this would serve?

If it wasn't in that module, it was definately in one of my late 2ed anthology modules. I'll check later and confirm where I saw it.

if you can recall the module name, that would be great!


This would be for a 15th level party... one of the players has played through shackled city, so that module wont work.

This is more of a side quest thing in the campaign to rescue a party member who got plane shifted there, and cant get back on his own... the party seems intent on rescuing him...

anyhow, i dont have alot of info on caraceri (but i know the jist of the plane and its prision qualities, which is why i chose to send the pc to this particular location... for flavor purposes)

seeing that the party now wants to go on this grand resuce mission, id like to be able to put them through a scenario with some "richness" of story and backdrop, so i was hoping for a module since im not well versed in the location.

id be very open to a medium-high level off-prime module with a prison motif that i can just sub out encounters with more carceri flavored stuff... if there is no real 3.5e module readily available.


does anyone know of a module that puts the party through any part of the plane of carceri? Im anticipating a need for this in my campaign and am not sure where to look!

Thanks
Lee


i am also incredibly intrigued by his 1 per day plane shift for use on a pc that gets too close
was contemplating a mind fog, then plane shift on an anoying pary member that closes on him... not necessarily a PC kill, but oh the fun of dropping the PC into carceri and the mad scramble to get tenser's help finding him/her... could make for something very interesting.


Jack Daniels 519 wrote:

Here was Mak'ar's spell list (some from SC) in my game (he was definitely tough to kill and he devastated them!):

8th level: Maze, power word stun

7th level: *Ironguard (instead of power word blind) (makes him immune to magic metal weapons), limited wish, prismatic spray

6th level: Acid storm (15d6, save for 1/2, no spell resistance), Chain lightning, greater dispel magic

5th level: *Dimension Door, greater (DDG) (dimension door as move action), *Duel ward (counterspell as immediate action), Graymantle (no healing), wall of force

4th:*Flight of the dragon, *Ray deflection, *Fire shield, confusion

3rd level: Unluck, *displacement, *greater mage armor, ray of dizziness

2nd level: Rainbow beam (5d12 damage, no save, SR), mirror image, scorching ray

1st: any of the orb spells (5d8 damage, no save, no SR)

Tactics: Buff while party fights wormcallers, knights, overworm and whatver is left of guardians. Come out flying.

1st round: choose spellcasters or lowest touch AC, unleash 6 1st level orb spells (30d8 damage if you hit all 6), bye bye.

Party attacks, you are immune to metal weapons, miss, miss, miss. Any devastating spells (use Spellcraft), counterspell with duel ward (works once). If you get grappled, use Dimension door greater to get out as move action.

2nd round: unluck one member, ray of dizziness the other

3rd round: prismatic spray the unlucked one (bye bye unless he is really lucky), move away with DDG to avoid full attacks

4th: anyone low on hps, 3 rainbow beams (15d12 damage..bye bye)

To make him even tougher, as a buff, use limited wish spell to duplicate freedom of movement spell (no more grappling). Kill spellcasters first, as they can greater dispel magic you and that is your biggest threat. Power word stun anyone with non-metal weapons. Enjoy!

woah... much better. my party has been pretty heavy on the butt-kickery through the entire spire module, and im absolutely sick of it. i am not the type of dm out to kill the pcs, but they need to be afraid... which they are not anymore... they havent been afraid since the battle with Ilthane. i need to make the harbinger combat be something to remember... and ive already decided to have him confront them somewhere else (maybe the sea of worms?), as his normal room is a death trap for a single arcane caster.

thanks so much for sharing your revisions... ill be building off of it!


Ive been running AoW for awhile now (my game group moves very slowly), and the party is about to bust in on Mak'ar.

After looking at his spell selection, im pretty unimpressed. I really think he could use an update (taking advantage of Spell Compendium material, etc). Has anyone else modified him or have any suggestions on what to change?

Thanks.