Lizard

Summoned Anyklosaurus's page

8 posts. Alias of andreww.


Full Name

Summoned Ankylosaurus

Race

HP: 106/95 | AC: 22 (8 Tch, 22 FF) | CMB+19, CMD 29 | F:+14, R:+7, W:+4

About Summoned Anyklosaurus

Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.

Young augmented ankylosaurus:

Young augmented Ankylosaurus (dinosaur)
Male ankylosaurus (Pathfinder RPG Bestiary 83)
N Large animal
Init +2; Senses low-light vision, scent; Perception +14

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Defense
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AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, -1 size)
hp 75 (10d8+30)
Fort +12, Ref +9, Will +4

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Offense
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Speed 30 ft.
Melee tail slap +15 (2d6+12)
Space 10 ft.; Reach 10 ft.

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Statistics
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Str 27, Dex 14, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +16 (+18 bull rush, +18 overrun); CMD 28 (30 vs. bull rush, 30 vs. overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail slap)
Skills Perception +14
SQ stun
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Ecology
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Environment warm forests and plains
Organization solitary, pair, or herd (3-12)
Treasure none

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Special Abilities
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Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stun (DC 23) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s