Beetle

Summoned Ant's page

2 posts. Alias of andreww.


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Summoned Celestial Ant HP 22|22 | AC 15, T10, FF15 | Fort +8, Ref +0, Will +1, Resist Acid, Cold, Electricity 5

The two grappling ants both try to maintain their hold and pin the enemy.

Maintain 1: 1d20 + 9 + 5 ⇒ (6) + 9 + 5 = 20
Maintain 2: 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34
Pinned creatures lose their dex bonus to AC and take an extra -4

While the remaining two ants both try to finish off their enemies.

Bite, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage, smite: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Sting: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage, smite: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Bite, flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage, smite: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Sting: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage, smite: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

If the stings hit they force DC16 fort saves versus poison or 1d2str damage for 4 rounds. One save gets rid of it.


Summoned Celestial Ant HP 22|22 | AC 15, T10, FF15 | Fort +8, Ref +0, Will +1, Resist Acid, Cold, Electricity 5

Oops, forgot to post using the Ant profile. Also each will smite its target first, if the target is evil they take an extra 2 damage per hit