I just DMed my first real session last night. I personally feel that I did an awful job, but my players said they had fun and are willing to work with me while I improve my technique. I'm going to tell my story here and would love any kind of feedback that will help me do my players justice with this campaign.
Characters:
-Ichigo, human fighter. The player wants to play a character who evolves from kid from a small town to true hero. He lives with his little sister named Mia and his grandpa, who is another player character, Mr. Crane.
-Mr. Crane, human bard. He is an old man who gives his grandson, Ichigo a hard time, drops to the floor every time something dangerous might happen, and is always looking out for opportunity to profit.
-Archimedes, warforged alchemist. I updated the race a little for Pathfinder because the player had the great idea that he could flavor his potions and such as instead being small gears and parts he uses to alter his mechanics temporarily. I also added the "Repair" line of spells from 3.5 to his formulae list at the same levels he gets the respective "Cure" spells. He was built by an eccentric old man living in town who's original name seems to have been replaced with Doc Brown by my players. I accepted this name change willingly.
-Huck, human rogue. He's only been living in town for about a week, but he's already swindled his way into the house of Sheena, a somewhat rich, but incredibly naive lady. He's pretty much the last person she should ever trust, but he's a practiced con artist and like I said, she is incredibly naive. If you didn't guess yet, he intends to somehow get his hands on her small fortune.
-Chyuu, human (kind of) monk. This player is actually the little sister of Archimedes' player and frequently has anime conventions to go to on Saturday nights when we play. Because of this, I thought of the idea that she could play a summoned entity of some kind, who is summoned from a magical harp whenever she happens to be at the table. When she can't make it to the game, the harp needs to recharge or something and conveniently is ready to be played again the next time she is present. This allows her to customize her character in a way she finds exciting with silly animal ears, strange hair colors, tails, etc, without it being as strange as it would be under normal circumstances, and it also helps her frequent absences make sense in the context of the story.
The town these characters live in is small and situated in a slightly wooded area at the base of a mountain containing a shrine dedicated to the wind. I wasn't prepared with a good name for it, so Chyuu's player started calling it Townsville. I have a feeling this name will stick.
Next post: the campaign begins! D: