Fish

Summon - Dolphosaur's page

4 posts. Alias of Great Green God.


Full Name

Dolphosaur

Race

Celestial Dolphin (augmented summon)

Classes/Levels

2 HD | hp 15 | AC 13 T 12 FF 11 | CMD 16 | F +6 R +5 W +1 (SR 6) | Swim 80' | Init +2 | Perc +9 (blindsight, darkvision), SensM +1, Swim +15 |

Gender

Male

Size

Medium

Alignment

NG

Strength 16
Dexterity 15
Constitution 17
Intelligence 2
Wisdom 13
Charisma 6

About Summon - Dolphosaur

Dolphosaur - Dolphin (celestial) CR 1
XP 400
Celestial dolphin (Pathfinder RPG Bestiary, 88)
NG Medium animal
Init +2; Senses blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
Resist acid 5, cold 5, electricity 5; SR 6
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Offense
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Speed swim 80 ft.
Melee slam +4 (1d4+4)
Special Attacks smite evil
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Statistics
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Str 16, Dex 15, Con 17, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +4; CMD 16
Feats Weapon Finesse
Skills Perception +9, Swim +15; Racial Modifiers +4 Perception
SQ hold breath
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Special Abilities
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Blindsight (120 feet) (Ex) Sense things and creatures without seeing them.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
Spell Resistance (6) You have Spell Resistance.
Swim (80 feet) You have a Swim speed.