Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane will draw her falchion and try to finish off the goblin on the same tower as her. falchion: 1d20 + 1 ⇒ (3) + 1 = 4
Unfortunately she swings extremely wide. GAH!!!
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane growls angrily at the goblins, but now that she's finally on top of the tower she can put a world of hurt to them. She will five-foot step back away from the goblins and then use her kinetic blast, taking a point of burn (and taking 1 nonlethal damage) to use pushing infusion to deal damage to the nearest goblin and try to push him off the tower as well. Kinetic blast: 1d20 + 4 ⇒ (6) + 4 = 10
Unfortunately, she misses and screams at the goblins in frustration.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane will open the door and enter the tower. If there are stairs, she will start climbing up toward the goblins. As soon as she gets within 30 feet of one of them, she will start using her kinetic blast.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane growls at the goblin who just shot her in the shoulder. "You'll pay for that, you little bastard! I already got bitten by one of your kind today, and since I can't punish him for it, I'm taking it out on you!" Given how far away the stupid goblins are, Sumane will start moving into the towers, hoping to get within range to actually shoot one. She should be able to double-move and get just inside the entrance of the north tower.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane will get within 30 ft. of the nearest bad goblin, but will not attack quite yet, hoping that Malkvian can convince them to let us through.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Perception: 1d20 + 5 ⇒ (14) + 5 = 19 "Those towers there were taken down by the sheer weight of the snow. There must be a lot of it. Be careful not to fall into a snowbank."
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane drops the little creature unceremoniously. "That's enough. And if you bite me again, you will need to be carried by your little friends on this journey, because your legs won't work. Now, march." Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12 She can't help but try to scare the little b@$tard.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Correct, sir. You level after you've played in three PFS scenarios (for a total of 3XP). You can rebuild for free until you've played the character at level 2, at which point it's stuck.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
"Alright, now if we're supposed to take you on a journey, I want to know that you'll stick together and not wander off. Name yourselves, and then we're going to tie a rope between all of you. I know you'll be able to slip it if you want, but we'd ask that you keep the rope on yourself."
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
"I have plenty of gold. I'll buy two outfits, and you can use one. Never know when the extra one will come in handy in the future." Sumane will instead buy TWO cold-weather outfits. Total of 16gp spent.
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane will buy some cold weather gear. -Posted with Wayfinder
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane scoffs. "From goblins? We should expect more cooperation from an angry imp. We may need to tie them to each other just to get them to walk the right direction. Disgusting little creatures."
Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5
Sumane tries not to show her revulsion at having to transport annoying, disgusting little goblins. "As suicidal as goblins are, keeping them alive will not be an easy task. But, if it's my assigned task, I will do my best."
Artanthos wrote:
While this is true, at low levels having medium armor would still be a huge help. I had built Sumane with Scale Mail at first, and since her Dexterity modifier is only +3, it added +2 more Armor bonus, which is really big for the first few levels at least. Later on, I would upgrade to Mithral medium armor to increase that max Dex and decrease the check penalty.
Scorpioni wrote: I'm more and more beginning to think that some kind of enhanced melee ability should be baked into the class from level 1. Maybe not kinetic blade but perhaps a lesser version of kinetic fists? I've built my first kineticist (check out the profile for stats) and the first thing I hit when building her is she's just SCREAMING for more armor proficiency... I think the class should have at least medium proficiency from the get-go. |
