Half-Orc of Averaka

Sumane Halfblood's page

32 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


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Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

I'm still around, but it seems like this one might have stagnated... :(

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

I'm still here, if so!

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane will draw her falchion and try to finish off the goblin on the same tower as her.

falchion: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 2d4 + 1 ⇒ (4, 4) + 1 = 9

Unfortunately she swings extremely wide. GAH!!!

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane growls angrily at the goblins, but now that she's finally on top of the tower she can put a world of hurt to them.

She will five-foot step back away from the goblins and then use her kinetic blast, taking a point of burn (and taking 1 nonlethal damage) to use pushing infusion to deal damage to the nearest goblin and try to push him off the tower as well.

Kinetic blast: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 6 ⇒ (1) + 6 = 7 plus bullrush: 1d20 + 4 ⇒ (18) + 4 = 22

Unfortunately, she misses and screams at the goblins in frustration.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane will open the door and enter the tower. If there are stairs, she will start climbing up toward the goblins. As soon as she gets within 30 feet of one of them, she will start using her kinetic blast.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane growls at the goblin who just shot her in the shoulder. "You'll pay for that, you little bastard! I already got bitten by one of your kind today, and since I can't punish him for it, I'm taking it out on you!"

Given how far away the stupid goblins are, Sumane will start moving into the towers, hoping to get within range to actually shoot one. She should be able to double-move and get just inside the entrance of the north tower.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

CONGRATULATIONS!! I'm only 10 weeks past having my daughter so I know how exciting and life-changing it can be!

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane will get within 30 ft. of the nearest bad goblin, but will not attack quite yet, hoping that Malkvian can convince them to let us through.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"Hey gobbos, are those friends of yours?" Sumane warily draws her falchion, as no goblin is a good goblin.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

*bump?* I'm really looking forward to finally entering combat with Sumane to see how these kineticist powers do. :)

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane is happy to lead the party forward toward the towers.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Those towers there were taken down by the sheer weight of the snow. There must be a lot of it. Be careful not to fall into a snowbank."

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Yeah it's going really well, and I can't wait to see how Sumane does in combat... I'm itching to try out this kinetic blast! :-D

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane drops the little creature unceremoniously. "That's enough. And if you bite me again, you will need to be carried by your little friends on this journey, because your legs won't work. Now, march."

Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12

She can't help but try to scare the little b@$tard.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"You little bugger! The horse won't hurt you! It's trained!"

Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"Ugh..."

Sumane runs after the closest goblin and attempt to grapple it.
CMB: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"Oh Nethys, please don't ask them to sing!" wails Sumane from up ahead.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Correct, sir. You level after you've played in three PFS scenarios (for a total of 3XP). You can rebuild for free until you've played the character at level 2, at which point it's stuck.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane is too gruff to care about the goblins' feelings, and in a huff will leave the others to try to coerce them to follow.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Wait, I am? Oh! Wow, sorry about that! I hope I didn't cause TOO much confusion. :-S

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

How about Intimidate instead? She's not much of a Diplomancer...

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"Alright, now if we're supposed to take you on a journey, I want to know that you'll stick together and not wander off. Name yourselves, and then we're going to tie a rope between all of you. I know you'll be able to slip it if you want, but we'd ask that you keep the rope on yourself."

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

That's just for items you found. If you purchased something and used gold (or Prestige Points) for it, you get to keep that.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Ha! no problem then. If he refuses to wear them, Sumane will just shrug and say "your loss."

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

"I have plenty of gold. I'll buy two outfits, and you can use one. Never know when the extra one will come in handy in the future."

Sumane will instead buy TWO cold-weather outfits. Total of 16gp spent.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane will buy some cold weather gear.

-Posted with Wayfinder

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

No knowledge checks for Sumane, so she's ready to head out whenever.

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane scoffs. "From goblins? We should expect more cooperation from an angry imp. We may need to tie them to each other just to get them to walk the right direction. Disgusting little creatures."

Grand Lodge

Half-orc Kineticist (telekineticist) 1 | hp 2/12 [1 NL] | Burn 6/7 | AC 16, T 13, FF 13 | Fort +6, Ref +5, Will -1 | Init +3 | Intimidate +5, Perception +5

Sumane tries not to show her revulsion at having to transport annoying, disgusting little goblins. "As suicidal as goblins are, keeping them alive will not be an easy task. But, if it's my assigned task, I will do my best."

Grand Lodge

Artanthos wrote:
Sumane Halfblood wrote:
Scorpioni wrote:
I'm more and more beginning to think that some kind of enhanced melee ability should be baked into the class from level 1. Maybe not kinetic blade but perhaps a lesser version of kinetic fists?
I've built my first kineticist (check out the profile for stats) and the first thing I hit when building her is she's just SCREAMING for more armor proficiency... I think the class should have at least medium proficiency from the get-go.

I'm not sure how useful more armor would be. Most kinetecists are going to prioritize dexterity over strength.

Even if focusing on Kinetic Blade/Kinetic Whip, you won't gain damage from a high strength.

While this is true, at low levels having medium armor would still be a huge help. I had built Sumane with Scale Mail at first, and since her Dexterity modifier is only +3, it added +2 more Armor bonus, which is really big for the first few levels at least. Later on, I would upgrade to Mithral medium armor to increase that max Dex and decrease the check penalty.

Grand Lodge

Scorpioni wrote:
I'm more and more beginning to think that some kind of enhanced melee ability should be baked into the class from level 1. Maybe not kinetic blade but perhaps a lesser version of kinetic fists?

I've built my first kineticist (check out the profile for stats) and the first thing I hit when building her is she's just SCREAMING for more armor proficiency... I think the class should have at least medium proficiency from the get-go.

Grand Lodge

Here's Sumane Halfblood, ready for her first PFS adventure! (This is Cartmanbeck, BTW)