Sulavan wrote:
EVE has that introduction experience, they call it factional warfare and is a great way for new players to "dip their toe". However, in a sandbox game, there is no concept of a no pvp zone, there is just a concequence for it, and the game is better for it.
I'm hoping with the narrow difference above, just leads to players looking for the right character/party to get things done, eg in this case join up for some even-odds pvp/task to complete involving such.
Most of the people I know would say, if the odds are even, you did something wrong :)
I get what you're saying, but ultimately mechanics really can't make up for player choice. Wonder solo into a bad area, expect lots of bad people to jump you. Have friends on standby when you do, and the tables can quickly be turned. But, thats player choice, a game should not defend you from that.