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It seems a little dishonest to me to view Community-Minded as able to break a rule that was clearly intended to stop 2 bard performances running at the same time (and so stop the doubling up that was common in 3.5). That a spell was put in to do it was a surprise, but that it is 4th level makes it require a significant investment, but a trait that can achieve something expressly forbidden in the feat that covers the issue... seems like poor editorial control rather than a good option.

I hope that Masterpieces count as something other than a bardic performance, just using the same pool, but this trait loophole strikes me as a tad ridiculous.


a good physcis engine would be a great thing to see


Sulavan wrote:
EVE has that introduction experience, they call it factional warfare and is a great way for new players to "dip their toe". However, in a sandbox game, there is no concept of a no pvp zone, there is just a concequence for it, and the game is better for it.
I'm hoping with the narrow difference above, just leads to players looking for the right character/party to get things done, eg in this case join up for some even-odds pvp/task to complete involving such.

Most of the people I know would say, if the odds are even, you did something wrong :)

I get what you're saying, but ultimately mechanics really can't make up for player choice. Wonder solo into a bad area, expect lots of bad people to jump you. Have friends on standby when you do, and the tables can quickly be turned. But, thats player choice, a game should not defend you from that.


DeciusBrutus wrote:
Sulavan wrote:

EVE has that introduction experience, they call it factional warfare and is a great way for new players to "dip their toe". However, in a sandbox game, there is no concept of a no pvp zone, there is just a concequence for it, and the game is better for it.

Except for those areas where PvP is not possible according to the programming rules. In non-PvP areas, other players are simply immune from all effects of your attacks.

In the specific eve example, such areas don't exist. Milage may vary, but imo for a game to be truely a sandbox game, then such areas can not exist.


p.s. in a sandbox game, PVP is consensual, I'm afriad you consent to it when you log in


EVE has that introduction experience, they call it factional warfare and is a great way for new players to "dip their toe". However, in a sandbox game, there is no concept of a no pvp zone, there is just a concequence for it, and the game is better for it.

Also, due to the skill system, the idea that a player does not have a chance is much more alien. The difference between vets and newbies is much more narrow than it is in nearly every game out there as there are no concepts of levels. If PvP is going to feature in an MMO, then the idea of levels must be put aside, otherwise it just results in a race for cap before people start to even think about playing the game