| Sulagar |
Though you are normally limited by your max movement as the maximum distance you can jump in a round, this really only applies to a long jump where the DC is the distance in feet. For example, the monk in question at level 12 with Dex 16 and max ranks in Acrobatics has a base bonus of +30 to jump (12 ranks +3 Dex +3 class skill bonus +level from the High Jump class ability). On average, the check would be a 40 (taking 10), giving a 40 foot long jump. However, the monk has 70' movement by this time, thanks to +40' fast movement. Even spending a Ki point for +20 to the check, the average is still only 60, giving a jump still 10' short of the character's maximum (noting that monks are always considered to have a running start).
And even where the jump check may seem limited by the character's movement, don't forget that a high jump has a DC of 4x the height in feet. That same average jump check of 40 only lets a character jump 10 vertical feet.
As mentioned previously, WotC did sort out that 2 Weapon Fighting does indeed stack with Flurry of Blows. 2WF just allows for an extra off-hand attack on a full attack action. Flurry IS a full attack action and can benefit from 2WF with all appropriate penalties. If you can take 2WF, which is a pre-requisite for 2 Weapon Pounce, I can't see how 2WP wouldn't work.