Sul Nolain's page

1 post. Organized Play character for BretI.


Full Name

Sul Nolain

Race

Aasimir

Classes/Levels

Holy Guide 4

Gender

Male

Size

6' 160 lbs

Age

78

Alignment

LG

Deity

Erastil

Languages

Common, Celestial

Strength 15
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About Sul Nolain

At six foot tall with copper hair and golden eyes, Sul tends to stand out in a crowd. He generally wears a simple shirt, wool breeches, a sturdy belt and sturdy boots. If the weather is bad, he will wear his cloak.

When prepared for battle, he wears breastplate but doesn't carry a shield. He has a spiked gauntlet on his right hand and carries a shortbow, glaive, and light mace with him for weaponry.

When traveling, he carries a backpack with a bedroll and has a signal whistle on a leather strap around his neck.

Sul Nolain
Male aasimar paladin (holy guide) 4 (Pathfinder RPG Advanced Class Guide 107, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
Aura courage (10 ft.)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 36 (4d10+8)
Fort +9, Ref +6, Will +8
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee mwk cold iron glaive +7 (1d10+3/×3) or
. . sap +6 (1d6+2 nonlethal) or
. . silver light mace +6 (1d6+2) or
. . spiked gauntlet +6 (1d4+2)
Ranged darkwood composite longbow +7 (1d8+2/×3)
Special Attacks channel positive energy 2/day (DC 15, 2d6), smite evil 2/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Paladin (Holy Guide) Spells Prepared (CL 1st; concentration +4)
. . 1st—hero's defiance[APG]
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 16
Base Atk +4; CMB +6; CMD 18
Feats Blind-fight, Combat Reflexes
Traits observant, patient optimist
Skills Diplomacy +10 (+12 to influence hostile or unfriendly creatures), Heal +5, Knowledge (geography) +4, Knowledge (religion) +7, Perception +8, Sense Motive +5, Survival +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ favored terrain (forest +2), lay on hands 5/day (2d6)
Combat Gear cold iron arrows (40), cold iron arrows (10), oil of magic weapon, potion of cure light wounds (2), potion of feather step, potion of fly, silver arrows (40), silver arrows (10), wand of bless weapon (50 charges), wand of cure light wounds, acid (4), healer's kit, holy water (4), holy weapon balm[ACG], weapon blanch (adamantine)[APG]; Other Gear chain shirt, mithral agile breastplate[APG], arrows (20), blunt arrows[APG] (10), blunt arrows[APG] (10), darkwood composite longbow (+2 Str), mwk cold iron glaive, sap, silver light mace, spiked gauntlet, wayfinder[ISWG], bedroll, belt pouch, flint and steel, grappling arrow[UE], hot weather outfit[APG], masterwork backpack[APG], signal whistle, silk rope (50 ft.), trail rations (2), waterskin, wooden holy symbol of Erastil, 846 gp, 6 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Paladin Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
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At six foot tall with copper hair and golden eyes, Sul tends to stand out in a crowd. He generally wears a simple shirt, wool breeches, a sturdy belt and sturdy boots. If the weather is bad, he will wear his cloak.