Sukur's page

2 posts. Alias of Kemsha.


Full Name

Sukur Rellos

Race

Human(half-orc)

Classes/Levels

Inquisitor 1

Gender

Male

Size

M

Special Abilities

Darkvision 60', Orc Ferocity

Alignment

LN

Deity

Zakarum

Languages

Common

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Sukur

DEFENSE

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex, )
hp 10 (1d8+2)
Fort +4, Ref +2, Will +4

OFFENSE

Speed 20 ft.
Melee masterwork falchion (two handed) +5 ((two handed) 2d4+6/18-20/x2)
Ranged Composite longbow +2 (1d8/x3)

Base Atk +0; CMB +4; CMD 15

Feats:

Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency(Greataxe, falchion, hand crossbow, longbow, repeating crossbow, shortbow), Shield Proficiency, Simple Weapon Proficiency, Combat Casting

Class Abbilities:

Inquisitor Domain: Zeal (Inquisition)
Zealous Surge (Sp): Once per day, when you are reduced to 0 or fewer hit points, you heal 3 hit points.
Judgment 1/day
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.
Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.
Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonuson concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.
Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase.
Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.
Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil,good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

Skills:

Heal +6, Intimidate +6, Knowledge(religion)+5, Perception +6, Sense Motive +7, Stealth +4, Survival +6

Spells:

Orisons
Daze
Detect Magic
Read Magic
Resistance
1st Level(2/day)
Cure Light Wounds
Protection from Evil

Equipment:

MW Falchion
MW Breastlate
Composite Longbow
Dagger
Backpack
Bedroll
Blanket
Blanket (Winter)
Compass
Crowbar
Grappling Hook
Rations (Trail/Per Day) (x7)
Rope (Hemp/100 ft.)