Palaveen

Suin Ko's page

18 posts. Organized Play character for Aruetii.


Full Name

Suin Ko

Race

Tiefling (Demon-Spawn)

Classes/Levels

Bard (Dervish Dancer) 1 | HP: 10/10 | AC: 13 | TAC: 10 | FFAC: 13 | CMD: 14 | Fort: +2 | Ref: +2 | Will: +1 | Perception: +5 | Sense Motive: +3 |

Gender

Male

Size

Medium

Age

73

Alignment

Chaotic Neutral

Deity

Sarenrae

Location

Osirion

Languages

Common, Abyssal

Occupation

Performer (Dancer)

Strength 17
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 8
Charisma 16

About Suin Ko

Suin Ko
Male Tiefling (Pitborn) Bard (Dervish Dancer) 1
CN Medium Outsider (Native)
Init +0; Senses Darkvision 60 ft.; Perception +5

Introduction:
A tall hooded man dressed in long robes of red and gold arrives, bowing his head towards you as he approaches. The man speaks with a clear Osirion accent, keeping the hood low enough that its difficult to see any details. When he raises his head to speak, the amulet Sarenrae's holy symbol slips free of its pace within the robes. "Greetings friend, I am Suin Ko, a Dervish in service of Sarenrae the Dawnflower." He reaches up and grabs the hood with gloved hands, pulling it back to reveal a red skinned Tiefling with somewhat surprisingly kind blue eyes. Suin Ko had unkempt dark brown hair and a a goatee. Aside from the red skin the only other obvious evidence of his heritage were a pair of black horns that sprouted from the top of his head and angled backwards. "How may I be of service today? Are words needed or a blade?" To emphasize his point the tiefling rested his hand on the scimitar that rested at his side.

Defense
AC 13, touch 10, flat-footed 13 (+3 armor)
HP 10 (1d8+2)
Fort +2, Ref +2, Will +1
Defensive Ability Fiendish Resistance (Resist Fire, Cold, and Electricity 5)

Offense
Speed 30 ft.
Melee Scimitar +3 (1d6+5/18-20), Heavy Mace +3 (1d8+5/20)

Bard Spells Known (CL 1st; concentration +4):
0 (at will)-Detect Magic, Prestidigitation, Read Magic, Spark
1st (2/day)-Grease, Lock Gaze

Statistics
Str 17, Dex 10, Con 14, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +3; CMD 13

Feats Arcane Strike

Traits Caretaker, Illuminator

Skills
Diplomacy +9
Heal +4
Knowledge (Arcana) +5
Perception +5
Perform (Dance)+7
Sense Motive +3
Spellcraft +5
Use Magic Device +7

Languages Common, Abyssal, Osiriani

Armor Studded Leather; Other Gear Hot Weather Outfit, Backpack, Canteen, Bedroll, Blanket, Holy Text (Birth of Light and Truth), Tent, Trail Rations (5).

Special Abilities

Arcane Strike +1 to Damage as a swift action, also attack counts as magic for overcoming damage reduction.

Caretaker(Faith) +1 trait Bonus to Heal and it is always a class skill.

Illuminator(Religion, Sarenrae) +2 trait bonus to Diplomacy and it is always a class skill.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Battle Dance You are trained to use the Perform skill to create magical effects on yourself.

Inspire Courage (Su) You can use your performance to inspire courage in yourself, bolstering yourself against fear and improving your combat abilities.

Skilled Pitborn Tieflings gain a +2 racial bonus on Disable Device and Perception checks.

Spell-Like Ability Pitborn Tieflings can use Shatter once per day as a spell-like ability. The caster level for this depends on the tiefling's class level.

Darkvision Pitborn Tieflings can see perfectly in the dark for up to 60 feet.

Prehensile Tail This Pitborn tiefling has a long flexible tail that can be used to carry items. While they can not wield weapons, they can use them to retrieve small, stored items carried on their person as a swift action. (Replaces Fiendish Sorcery)

Weapon and Armor proficiency Dervish Dancers are proficient with all simple weapons, plus the kukri, longsword, sap, scimitar, shortsword, and shortbow. Dervish Dancers are also proficient with light armor and shields (except tower shields). A Dervish Dancer can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a Dervish Dancer wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass Dervish Dancer still incurs the normal arcane spell failure chance for arcane spells received from other classes.