Marilith

Suicidal's page

Goblin Squad Member. Pathfinder Adventure Path, Rulebook Subscriber. 46 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure Path, Rulebook Subscriber

So, has anyone noticed that for the past few days (maybe longer) you can't download any files from there? Speaking mostly the various GM Reference documents and aids. But it expands to other areas as well..
Anyone know what's up?


Pathfinder Adventure Path, Rulebook Subscriber

So, I remember back in the Beta of Pathfinder, as well as on into Release, and the various discussions about it, that cheers were resounding at the concept of removing Reach from the Spiked chain on the grounds that you could, unlike most reach weapons, hit far and near (Barring feats from other books like Short half as example).

I applauded this, and it seemed as many thought the Spiked Chain was a problem for that reason...

So, I open the Ultimate Combat book... and find they've more or less just put back in the problematic (Depending on point of view) Spiked chain of 3.0/3.5, now named Kama Double-Chain and Kusarigama.

Am I the only one who's confused as to why they did this. Yes, as a GM I just say "Sorry, not allowing those" or whatnot. But I'm curious as to the change in mindset on that subject.

Or am I the only one wondering WTF?

Weave


Pathfinder Adventure Path, Rulebook Subscriber

Love Pathfinder, great system, but my gaming group rarely use pre-made adventures. Occasionally we'll pick up one here and there for .. sheer lazyness in map creation or whatnot.

But recently, due to several moves and waiting for another set of friends to move back, our DM ran one of your adventure paths, The Council of Thieves. I gotta say, we were all thought it was brilliant.

But something we noticed in there, the alternate rules for variant Tieflings. These were incredible.

I'm just curious, have it ever been considered to do a Gazetter of sorts every few years and collect some of these great rules (Unique items, spells, feats, etc. as I assume you have such tidbits in your other books)
into one book, even if only in PDF.

Frankly, I know we'd by them. I understand you may not do or consider doing this sort of thing. But I think that'd be a great idea and I know there'd be a market for that.

On another note, any other great rules along those Tiefling lines in your paths that someone should/could mention/catalog. I may go out and buy some of those, just for the added content.

Thanks.


Pathfinder Adventure Path, Rulebook Subscriber

Okay, I've been playing and running DnD since Basic Set (Oh god what uber powergaming kids we were), and 3.* since it came out. I will be converting to Pathfinder when the final version is out.

What this generally entails for me is shifting and modifying my custom races and balancing them all out. But something I've noticed since 3.0 first came out, with very rare exceptions, we've had a fantasy game of humans. Why? Well, lets face it, that extra feat and the skill points is a monsterous bonus, far more in nearly every situation than any of the other racial bonuses. My question:

Why choose a race other than human?
Now, here's what I mean by it. Sure, "Well, elves are cool" or for my character background/vision... ignore those lines of thoughts. I'm talking a numbers crunching logic view... (All my gamers are mathematically inclined in their jobs/lives).

Take human vs. Elven wizards: Ignore the optional Favored class rule in Pathfinder (which I like but truth told makes humans even more favorable) Epic point buy, Planned all wizard.

Human stats: Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10.
Elven Stats: Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10.
Less hitpoints, 1 more armor, toss up on which is better or worse depending on your philosophy. All in all, in building stat points, they're more or less a wash across the board.

Of matterable/desierable abilities:
Human: Free feat, Skilled.
Elf: Extra 2pts for penetration, Low-Light Vision(not as matterable, but more than the lesser ones IMO)

Lesser materable abilities:
Most of the other benefits from the races, yes sleep is nice, bonus to compulsion nice.. not huge for a wizard as example)

All in all, when under discussion, humans still seem to be and are the chosen race, why? Skill points and Feat.

Suggestions of "You don't know what you're doing" are unhelpful and meaningless to me... 2nd edition and before there were many non humans in all my campaigns.. not so much since 3.0+, and less so in Pathfinder (due to humans getting to add 2 to a stat)

Suggestions/Philosophy/ideas/Insights?

Thanks
Weave