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Well, Extract components aren't really important, about as much as a wizard losing his spell component pouch. Even less so, because an Alchemist mixes the ingredients when preparing the Extract at the beginning of the day, so they're already used up, so to speak.


Now, looking up the rules for Shatter, it states that it destroys non-magical items. This raises the question, are the extracts I create magical? Are the vials, once filled with an extract, considered magical items? For that matter, are they even items at all?


Quandary wrote:

It doesn`t seem much different than Wizards` spell-books in terms of destructability.

Spellbooks are an all-in-one go, while the extracts are just specific spells.
If they are kept concealed on your person, they are going to be rather hard to target specifically without Line of Sight/Effect.
If you are Readying to use an Extract/Potion, that would be in open sight, but normally I wouldn`t think they are visible.

It's more the issue of, are extracts destructible at all? Spells aren't, because they don't physically exist, but an Alchemist's extracts are in vials on his/her person. For rules balance, I would say that extracts can't be destroyed, but that involves some logic ignoring.


I'm playing my first alchemist, which looks like it should be fun, and my GM and I were thinking about this. Would the Shatter spell effectively destroy an Alchemist's prepared extracts or mutagens? It would seem like the vials are just plain glass, and even if I specified I used metal vials, they'd still be susceptible to rust, heat, etc. The RAW don't specify that the extracts are destructible, and I realize it'd be easy enough to GM rule that they just aren't, but it's still a niggling little bug. What do you guys think?