About _Sub-Zero---
Boons: ???? Build: -[ RACIAL TRAITS ]- Type: Humanoid Subtype: Human Gender: Male ---Traits--------- Skilled >> Heart of the Fey o Low-light Vision. o +1 racial bonus on Reflex and Will saves. o Knowledge(Nature) and Perception as class skills. - -[ TRAITS ]- [ Race ] o Deathtouched [ Magic ] o Magical Knack - -[ LEVELS ]- Sorcerer|Crossblooded: Draconic(White) & Elemental(Cold), Scrapper 1: Martial Flexibility, Cantrips, Eschew Materials Magus|Esoteric 2: Arcane pool, Cantrips, Spell Combat, Diminished Spellcasting, Unarmed Strike, Unarmed Spellstrike 3: - 4: Magus Arcana: Arcane Accuracy: The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn. 5: Ki Arcana 6: Tattooed Spell: Frigid Touch 7: Magus arcana: Spell Blending: False Life 8: Knowledge Pool, AC Bonus 9: Improved Spell Combat 10: Magus arcana: ???? 11: Fighter training 12: Tattooed Spell: ????, Improved Tattooed Spell - -----[ FEATS ]----- [b][01] Combat Casting [01|HBF] Arcane Strike [01|C] Eschew Materials[/b] [02|C] Improved Unarmed Strike [03] Weapon Focus(Unarmed)[BAB +1] [05] Power Attack [07] Extra Magus Arcana: Magus arcana: Spell Blending: Darkvision --------------------------------------------------------------------------- ------- [09] ???? [11] ???? [13] ???? [15] ???? [17] ???? [19] ???? --------------------------------------------------------------------------- -------[/s] Dragon Style[Str 15, Improved Unarmed Strike, Acrobatics 3 ranks] Dragon Ferocity[Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks] Dragon Roar[Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks] Weapon Finesse Irrisen Icemage[Sorcerer, Irrisen affinity, may only be taken at first level] Chilling Amplification Dodge Point-Blank Shot Precise Shot[Point-Blank Shot] Ki Stand[Ki pool] Sorcerous Strike[Sorcerer bloodline class feature, Improved Unarmed Strike] Rime Spell Extra Martial Flexibility[Martial flexibility class feature] Extra Arcane Pool - -----[ Martial Flexibility List ]----- Aquadynamic Focus[Weapon Focus, base attack bonus +1] Aquatic Combatant[Swim 1 rank] Belier's Bite[Improved Unarmed Strike] Blind-Fight Branch Pounce[Climb 3 ranks, Stealth 3 ranks] Cleave[Power Attack] Clinging Climber[Str 13, Climb 3 ranks] Combat Expertise[Int 13] Combat Reflexes Combat Vigor[Con 13] Crane Style[Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st] Death from Above Dedicated Adversary[No levels in a class that has the favored enemy class feature] Defensive Combat Training Deflect Arrows[Dex 13, Improved Unarmed Strike] Dirty Fighting Dodge[Dex 13] Dragon Style[Str 15, Improved Unarmed Strike, Acrobatics 3 ranks] Equipment Trick[Base attack bonus +1] Enforcer[Intimidate 1 rank] Exotic Weapon Proficiency[Base attack bonus +1] Focused Discipline Ghostslayer[Base attack bonus +1, Knowledge (religion) 1 rank] Improved Bull Rush[Power Attack] Improved Grapple[Dex 13, Improved Unarmed Strike] Improved Initiative Improved Sunder[Power Attack] Intimidating Prowess Martial Weapon Proficiency Practical Kata[Improved Unarmed Strike, ki pool class feature] Prone Shooter[Base attack bonus +1] Resisting Grappler[Dex 13] Riving Strike[Arcane Strike, ability to cast arcane spells] Scorpion Style[ Improved Unarmed Strike] Stone-Handed[Str 13, Stunning Fist] Weapon Focus[Proficiency with weapon, base attack bonus +1] Weapon Trick[Base attack bonus +1] - -[ MAGUS ARCANAS ]- [04] Arcane Accuracy: The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn. [10] - --------------------------------------- Arcane Cloak: The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide. This bonus lasts for 1 minute. Close Range: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. Enduring Blade: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magus level. The magus must be at least 6th level before selecting this arcana. Hasted Assault: The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus. The magus must be at least 9th level before selecting this magus arcana. Pool Strike: The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6. - Spell Blending: ------0------
Touch of Fatigue - ------1------ Protection from Evil Touch of Gracelessness - ------2------ Blindness/Deafness Ghoul Touch
Gear:
-[ EQUIPMENT ]- --------------------------------------- [ MISC ] Truefrost Elixir 1500 Elixir of Spirit Sight 1000 Ice Floe Elixir 2250 - [ CHEST ] Snakeskin Tunic 8,000 Swordmaster's Shirt 10,000 Unfettered Shirt 10,000 - [ SHOULDERS ]Cloak of Resistance(+2) 4000 - [ ARMOR ]+1 Mithral Shirt 2,100 Icelink Chainmail 15,100 << Counts as Light Armor - [ FEET ] Boots of the Winterlands 2,500 Boots of Speed 12,000 - [ ROD ]Rime Spell Metamagic Rod 3,000 - [ HANDS ] Rimeshaper Gloves 3,000 Gloves of Elvenkind 7,500 - [ NECK ]Amulet of Mighty Fists(+1) 4,000 Amulet of Hidden Strength 9,000 Amulet of the Spirits(Waves) 10,000 - [ BELT ]Belt of Giant Strength (+2) 4,000 - [ HEADBAND ]Headband of Vast Intelligence (+2) 4,000 [ HEAD ] Goz Mask 8,000 - [ EYES ]Eyes of the Eagle 2,500 Pirate's Eye Patch 2,600 Goggles of Night 12,000 - [ WRIST ] Spellguard Bracers 5,000 - [ BODY ] Voidfrost Robe 11,000 Monk's Robe 13,000 - [ RINGS ] Ring of Protection (+1) 2,000 Ring of Ki Mastery 10,000 - |
