Sorcerer

_Sub-Zero's page

No posts. Organized Play character for Zero the Nothing.


Full Name

Kuài Liáng

Race

Tian-Shu

Classes/Levels

Crossblooded Eldritch Scrapper 1, Esoteric 7

Gender

Male

Size

Medium

Special Abilities

[-XP-] 21/24, [-GP-] 1,803

Languages

Tien, Taldane, Minkaian, Hwan, Vudrani

Homepage URL

109210-17

Strength 20
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 8
Charisma 11

About _Sub-Zero

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Boons:

????
Build:

-[ RACIAL TRAITS ]-
Type:
Humanoid
Subtype: Human
Gender: Male
---Traits---------
Skilled >> Heart of the Fey
o Low-light Vision.
o +1 racial bonus on Reflex and Will saves.
o Knowledge(Nature) and Perception as class skills.
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-[ TRAITS ]-
[ Race ] o
Deathtouched
[ Magic ] o Magical Knack
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-[ LEVELS ]-
Sorcerer|Crossblooded: Draconic(White) & Elemental(Cold),
Scrapper

1: Martial Flexibility, Cantrips, Eschew Materials
Magus|Esoteric
2: Arcane pool, Cantrips, Spell Combat, Diminished Spellcasting, Unarmed Strike, Unarmed Spellstrike
3: -
4: Magus Arcana: Arcane Accuracy: The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.
5: Ki Arcana
6: Tattooed Spell: Frigid Touch
7: Magus arcana: Spell Blending: False Life
8: Knowledge Pool, AC Bonus
9: Improved Spell Combat
10: Magus arcana: ????
11: Fighter training
12: Tattooed Spell: ????, Improved Tattooed Spell

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-----[ FEATS ]-----
[b][01]
Combat Casting
[01|HBF] Arcane Strike
[01|C] Eschew Materials[/b]
[02|C] Improved Unarmed Strike
[03] Weapon Focus(Unarmed)[BAB +1]
[05] Power Attack
[07] Extra Magus Arcana: Magus arcana: Spell Blending: Darkvision
--------------------------------------------------------------------------- -------
[09] ????
[11] ????
[13] ????
[15] ????
[17] ????
[19] ????

--------------------------------------------------------------------------- -------[/s]
Dragon Style[Str 15, Improved Unarmed Strike, Acrobatics 3 ranks]
Dragon Ferocity[Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks]
Dragon Roar[Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks]
Weapon Finesse
Irrisen Icemage[Sorcerer, Irrisen affinity, may only be taken at first level]
Chilling Amplification
Dodge
Point-Blank Shot
Precise Shot[Point-Blank Shot]
Ki Stand[Ki pool]
Sorcerous Strike[Sorcerer bloodline class feature, Improved Unarmed Strike]
Rime Spell
Extra Martial Flexibility[Martial flexibility class feature]
Extra Arcane Pool
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-----[ Martial Flexibility List ]-----
Aquadynamic Focus[Weapon Focus, base attack bonus +1]
Aquatic Combatant[Swim 1 rank]
Belier's Bite[Improved Unarmed Strike]
Blind-Fight
Branch Pounce[Climb 3 ranks, Stealth 3 ranks]
Cleave[Power Attack]
Clinging Climber[Str 13, Climb 3 ranks]
Combat Expertise[Int 13]
Combat Reflexes
Combat Vigor[Con 13]
Crane Style[Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st]
Death from Above
Dedicated Adversary[No levels in a class that has the favored enemy class feature]
Defensive Combat Training
Deflect Arrows[Dex 13, Improved Unarmed Strike]
Dirty Fighting
Dodge[Dex 13]
Dragon Style[Str 15, Improved Unarmed Strike, Acrobatics 3 ranks]
Equipment Trick[Base attack bonus +1]
Enforcer[Intimidate 1 rank]
Exotic Weapon Proficiency[Base attack bonus +1]
Focused Discipline
Ghostslayer[Base attack bonus +1, Knowledge (religion) 1 rank]
Improved Bull Rush[Power Attack]
Improved Grapple[Dex 13, Improved Unarmed Strike]
Improved Initiative
Improved Sunder[Power Attack]
Intimidating Prowess
Martial Weapon Proficiency
Practical Kata[Improved Unarmed Strike, ki pool class feature]
Prone Shooter[Base attack bonus +1]
Resisting Grappler[Dex 13]
Riving Strike[Arcane Strike, ability to cast arcane spells]
Scorpion Style[ Improved Unarmed Strike]
Stone-Handed[Str 13, Stunning Fist]
Weapon Focus[Proficiency with weapon, base attack bonus +1]
Weapon Trick[Base attack bonus +1]
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-[ MAGUS ARCANAS ]-
[04] Arcane Accuracy: The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.
[07] Spell Blending: When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once.
[10]
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---------------------------------------
Arcane Cloak: The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide. This bonus lasts for 1 minute.
Close Range: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.
Enduring Blade: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magus level. The magus must be at least 6th level before selecting this arcana.
Hasted Assault: The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus. The magus must be at least 9th level before selecting this magus arcana.
Pool Strike: The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.
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Gear:

-[ EQUIPMENT ]-
---------------------------------------
[ MISC ]
Truefrost Elixir 1500
Elixir of Spirit Sight 1000
Ice Floe Elixir 2250
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[ CHEST ]
Snakeskin Tunic 8,000
Swordmaster's Shirt 10,000
Unfettered Shirt 10,000
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[ SHOULDERS ]Cloak of Resistance(+2) 4000
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[ ARMOR ]+1 Mithral Shirt 2,100
Icelink Chainmail 15,100 << Counts as Light Armor
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[ FEET ]
Boots of the Winterlands 2,500
Boots of Speed 12,000
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[ ROD ]Rime Spell Metamagic Rod 3,000
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[ HANDS ]
Rimeshaper Gloves 3,000
Gloves of Elvenkind 7,500
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[ NECK ]Amulet of Mighty Fists(+1) 4,000
Amulet of Hidden Strength 9,000
Amulet of the Spirits(Waves) 10,000
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[ BELT ]Belt of Giant Strength (+2) 4,000
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[ HEADBAND ]Headband of Vast Intelligence (+2) 4,000
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[ HEAD ]
Goz Mask 8,000
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[ EYES ]Eyes of the Eagle 2,500
Pirate's Eye Patch 2,600
Goggles of Night 12,000
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[ WRIST ]
Spellguard Bracers 5,000
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[ BODY ]
Voidfrost Robe 11,000
Monk's Robe 13,000
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[ RINGS ]
Ring of Protection (+1) 2,000
Ring of Ki Mastery 10,000
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