Goblin Pirate

Sturgeon's page

27 posts. Organized Play character for Ascalaphus.


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Envoy's Alliance

Sturgeon will also pinch a drink on the way out. I mean, after the bloodbath we just went through, this is hardly the thing that'll earn him detention.

Envoy's Alliance

"Well they're still fighting at the door.. we can wait for them to finish, or look for another way out, or we can try to drive them away away too?"

Envoy's Alliance

Are we still in initiative? The hazard seems to be far away.

Envoy's Alliance

Jamal Wati wrote:
(Sturgeon has taken more damage, but Pell has less hit points... and Pell needs to be perfect all the time!)

No worries, he needs it more :)

Envoy's Alliance

Jamal was nice to Sturgeon. Electrocuting Jamal is not nice.

Stop bullying my friend! Sturgeon rushes over to slash at red.

strike: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Envoy's Alliance

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Sturgeon ducks behind a non-conductive piece of wooden furniture.

Did green heal at some point? He got hit by both Locke (#156) and Sturgeon (#160) but is only showing the damage from Sturgeon.

Envoy's Alliance

Dogs eat cats, cats eat fish, I slice dog, therefore I slice you!

Sturgeon dashes forward, slashes vengefully at yellow, then whirls around and takes an opportunistic slash at green.

strike yellow: 1d20 + 9 ⇒ (18) + 9 = 27
slashing: 1d6 + 4 ⇒ (3) + 4 = 7double if it's a crit

strike green, flank: 1d20 + 5 ⇒ (8) + 5 = 13
slashing, backstab, sneak: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (1) + 1 = 7

See, I learned logical destruction in school!

Envoy's Alliance

I think Jamal is right, after the hazard knocked him out his initiative would have changed. That's why he didn't take his turn after he got healed - it had been postponed until just before the hazard. Look at how the errata document describes it:

Page 459: In the first bullet point under Knocked Out
and Dying, change the sentence to “You immediately
move your initiative position to directly before the turn
in which you were reduced to 0 HP.”

So since he got knocked out in the hazard's turn, his initiative would be moved to just before the hazard's next turn.

Envoy's Alliance

Just to be clear, the only hazard areas remaining are the light blue and red ones?

Envoy's Alliance

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GM Wayfinder wrote:
Can you not use Nimble Dodge? That way you keep Nimble Dodge for is attacked twice in a round?

I only get one reaction per round anyway so it's a toss-up for me.

Envoy's Alliance

I'd have used my Drunken Stumble if possible, so then my AC would have been high enough to avoid.

Sturgeon draws his dogslicer and slashes at the crowd to scare them
strike: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Half drunk and thorougly sick of being picked on by the bigger boys he screams at the top of his lungs.

"You think you can pick on me? Think you can bully me? I'll cut you up if you come near me or my friends!"

Intimidate to cow the piece of crowd we're in: 1d20 + 6 ⇒ (20) + 6 = 26

Envoy's Alliance

"That's right! Throw it like you want to kill something!" The Headmaster will probably think Port Peril is a bad influence on an impressionable goblin.

Envoy's Alliance

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My campaign coin gives me an extra hero point that I can also spend to let someone else reroll. It's on offer to use for whoever does the third throw. Let's win this :)

Envoy's Alliance

"Oooh I know this game! But you throw daggers at a piece of wood instead of a dog?"

dagger throw: 1d20 + 9 ⇒ (17) + 9 = 26

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I hope I don't get in trouble for this Bottom's Up!

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21

Envoy's Alliance

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After putting some bandaids on his pricked fingers Sturgeon eventually manages to win best of five staredowns with the sea urchin.

Envoy's Alliance

"Is she doing this to get away from us?"

Envoy's Alliance

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Envoy's Alliance

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"How hiiiigh..." splash

Envoy's Alliance

Sturgeon's cheeks go all red. "I meant no disrespect ma'am. That's a very igneous agreement."

Envoy's Alliance

He nods at Jamal "Yeah I guess this needs a bit of dressing up for me too."

To Calisro "So captain,.. how does this contract work? I wouldn't think pirates would be all that impressed by words on paper?"

Envoy's Alliance

"My apologies captain! We'll be with you immediately!" the schoolboy squeaks out.

Envoy's Alliance

Sturgeon packs away his homework and gets out a dogslicer. Unlike most goblin weaponry it's spotless, might pass for surgical steel, but with some mean-looking runes on it. "I'm Sturgeon and I do" as he makes stabbing gestures "surgery."

"I'm also reasonably good at talking to people. I mean, talking isn't hard. But I mean usually they respond well to verbal treatment. Or if that doesn't work there's always duck and hide."

Envoy's Alliance

@Jamal: "Well I dunno if marriage is really in the cards.. maybe if I kill a dragon first? Rules is rules right?" He sounds awfully serious but the corners of his wide mouth are curling up a bit in a grin.

As he hears a fellow goblin singing he starts to hum along but then quickly catches himself. "Right, the headmaster was very clear, no more goblin songs. Especially not teaching them to the other kids."

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"It's my arithmetic homework. I got a pass that I'm allowed to be out of school because I'm going on a Society trip, but I still have to do homework every day. Also I'll have to write one of those 'what I did on my holidays' kind of essays." He rolls his eyes. "It's all a bit silly, I'm an adult. But a school diploma would help in Absalom. One of the Society's lawyers, kinda weird guy, smells of brimstone, found a loophole in the school charter that allowed me in because I was the right age."

Envoy's Alliance

The "kid" jumps up and tail-grabs some pages of homework before they flutter away. "Hi! I'm Sturgeon! Yeah, I came along with King Zusgut when we all fled the Gravelands. And then I joined the Pathfinders! It's nice to meet you!"

Envoy's Alliance

You see a schoolboy uniform, with a schoolboy sized goblin in it, with a long furry tail swishing behind him. Worn over that is a thick leather "greatcoat" that's fairly small but still a bit oversize for the goblin. The result looks a lot like a kid playing pirate. Some sharp things tucked into pockets complete the look.

The school uniform appears to be an actual real one, for one of Absalom's better boys schools. And he actually studies for a couple of hours each day, opening up a pile of books and writing homework. He doesn't seem overly challenged by the material - school stuff appropriate to a fourteen year old human.



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Shadow Lodge 1/5

Can you apply a Silverhex chronicle to a 2nd level PFS character? Sorry if it has been asked before. I searched the paizo site but could not find an official answer.

Shadow Lodge 1/5

I am still missing a boon from pbp gameday 2, never got the email. Who should I contact about it? Not sure even if this is the right forum...

Shadow Lodge 1/5

Is a half-orc witch with the scarred witch doctor archetype legal for PFS play?
I have this concept I have been working on and i would love to play it in PFS.

Thx for any help.

Shadow Lodge 1/5

I have been told you can download some pregenerated characters from this site to play at PFS. But I cant, for the life of me, find where in the site. Its probably right in my face and I feel really dumb but could someone please help me and post the link to it?

Shadow Lodge

One of my old RL groups got back together and resume play. We are converting our old characters from 3.5 to Pathfinder. The GM is not allowing any 3.5 material but he gave us freedom to completly redo our character's builds.

My old paly use to have levels in two prestigue classes that are no longer avaible. I am looking for some advice and ideias on how to make a Pathfinder build of that character while keeping the original flavor: A paladin who dedicates his life to hunt down evil dragons to avenge the death of his family and the destruction of his hometown.

Multiclass is allowed and all classes and archetypes are avaible as long as, by the end of the day, he is still a paladin. He is at the 10th level, human and a 25 point buy.

Thank you for any help/suggestions.

Shadow Lodge

I am building a character for a new campaing and I really like the concept of a summoner type. In this game the GM have already said no to the Summoner class.

Its going to be a very small party, me plus one or two. So i dont think my summoned mobs will be a problem for the pace of the combat. The GM doesn't allow the Summoner class. There is a good change we will be doing one of Paizo's APs.

Originally I planned on going with a Abyssal Sorcerer because of the bloodline arcana but now you can get it via arcane heritage and I don't think nothing beats having an animal companion on such a small party.

So I am between Druid, Cleric with animal domain and Nature's Oracle. Druids are really nice but I prefer the spell list of the Cleric. I love the fluff of Nature's Oracle but I am not sure he is as good as the other two choices. I have been told there are some good feats for summon nature's ally but i cant find any that would be on the same lvl of Sacred Summons. That feat and the ability to AoE heal (or buff/debuff) the battle field is pushing me more in the Cleric's direction.

Are there better feats for the summon nature's ally than the ones for Cleric's summon monsters? I would prefer to play the other two choices but the Cleric just seems so much better at this specific job...

I just can't make up my mind, I am looking for advice or any thoughts in which class would make the most effective summoner type. Thanks in advance for any help.

Shadow Lodge

Is it possible to by deeds as feats? For exemple if i have the amateur gunslinger feat with another class (not a gunslinger) can i buy more deeds as feats? If so how?

Shadow Lodge 1/5

Hi folks.

I am relative new to pathfinder and wanted to try the society games. I am spending the next mouths in NYC.

How do i find a pathfinder society game in NYC, Manhattan and Brooklyn area?

I tryed the events area here in the site but when i enter the zipcode of my location i get send to paizo store. :(

Thx for the help.

Shadow Lodge

I have been playing around searching for a magus built and came about the scorpion whip. A half elf with ancestral arms exotic weapon proficience whip sounds like a fun "ranged" build for a magus. The dmg of the whip is terrible but in a str build he can two handle it with power atk for spellstrikes when need.

The original whip (from core) clearly states that it provokes an AoO by adjacent foes when use in melee .

Whip: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15- foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon.

The scorpion whip in its first printed version also does so (Legacy of Fire AP Player's Guide pg 23).

Scorpion Whip: This weapon looks much like a standard whip but with a series of razor-sharp blades and fangs inset along its tip, giving it the ability to do lethal damage, even to creatures with armor bonuses. In all other ways it works like a normal whip. A creature proficient with whips can use a scorpion whip. Whip-masters of Katapesh usually apply poison the weapon’s spines.

When paizo reprinted it in the Copanions Adventurer's Armory they changed the wording of its description. On the new text it doesnt say nothing about it. Furthermore if you compare both descriptions (old and new) it looks like they intented for it to dont provoke AoO in melee anymore.

"This whip has a series of razor- sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip."

Is there an errata on the subject or something? I couldn't find any and I have been told that the revised version of the Armory still has the same text.

Shadow Lodge

I have come across a build that greatly matches the fluff im thinking for a campaign a friend is DMing. Basicaly im a druid who survived the burning of his forrest. Now i am out for blood. I just dont know if iam gimping myself with this build. I woul greatly apreciate any advice from the MinMaxers crownd.

First 8 lvls of blight druid with rage domain.

Extra Rage Power feat: moment of clarity

9 lvl: oracle with lame curse

10 lvl and beyond: Rage prophet (this lvls will up my druid spellcasting)

I will probably focus this guy on wild shaped melee combat while raging. Not sure which mystery to take. The oracle first lvl spells will fuel extra rage rounds or one or two cleric buffs. Its a 20 points buy character. Can this build be effective?

Thanks for any advice.

Shadow Lodge

Is it possible to pick up the holy vindicator PrC as an inquisitor without multiclassing ( or with the least multiclasing possible) and not gimp yourself?

For role playing reasons this build would be great for a character that i am building...

Shadow Lodge

I am having a really difficult time to to set ambushes with melee monsters. After reading the rules of the surprise round it makes it impossible to ambush with melee because everybody only have a standard action in the first round (the surprise one). You need a full action to charge.

I know its probably more realistic but it feels really silly that the people who actualy set the ambush cant full atack on thr first combat round.

I think it hurt the most with magical beasts.