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Hey, guys,

First, let me say I'm sorry I didn't respond faster to some of the questions on here. My weekend was a little... hectic.

Thank you for all the great advise. I wasn't really saying that the paladin without powers was a horrible, unplayable character, I was worried about the player not having any "special" abilities to use until she got her powers back. I thought that maybe there was a class that she could play that wouldn't give her much, but would at least supplement her character until she got her paladin powers back. However, several people pointed out that her normal attack and save throws are actually fairly good, so I may just leave her with that. Though I may give her armor training or weapon focus from the fighter class as she has used the same type of weapon and armor since she started playing.

To address some of the concerns. My campaign has been going on for a little over a year and while I did not warn the paladin on this particular occasion, enemies will sometimes surrender to the party when the situation calls for it. I have told the paladin (and the rest of the party) what would happen if she were to kill the surrendered enemy on those occasions. During fight with this particular enemy, he was threatening the child throughout the fight and had actually gotten the player and the character into a bit of rage. When he surrendered and made the final taunt, she acted as mother first and a paladin second. My stupidity came that I never read the "fallen paladin rules" until after I had ruled that she had fallen. I was going off the assumption that she would become some type of class.

We've agreed to a quest - which I now have to come up with - but I don't plan on making it last anymore than three or four games. I will have another deity looking to "poach" the paladin from her normal God, but will also give her a chance to atone with her original God.

Thank you for all of your advise!


So, I need some advise. I am DMing a long running Pathfinder campaign set in my own world. Recently, I used the actions of the paladin in my group to strip away her paladin powers because she upset her patron god - in a fit of rage, she killed a enemy that had surrendered. Her actions were completely in character and made sense in the moment - the enemy had been taunting her with what he would do to her son.

When she killed him, I jumped on the opportunity and relieved her of paladin abilities, without reading the rules for how to atone. After the game (which is now on break for the holidays), I got together with the paladin and we looked up what would come next. I was very surprised that Pathfinder had made the process as easy as having a cleric cast an atonement spell.

After talking it out, we decided that this wouldn't do. The paladin wanted to make it an epic arc for her character as she came to terms with what she thought was right verses what her patron God thought was right. We even discussed several options for her character.

So here's the part that I need advise on - what "Class" does she become while she's atoning? I don't want to leave here without any abilities because I'm not sure if that's fair. When I played D&D, a paladin would become a fighter of equal level while she was atoning for her actions. Pathfinder doesn't do that. The paladin is still Lawful Good - she simply broke one tenet of her god's code - so she's not an anti-paladin. And I can't find a class that would be suitable for her to play while not a Paladin. Does anyone out there know of a class, official or not, that I could use until she became a paladin again?


What are the artifacts? I want to take a look at them and see if I can use them.

Thanks!


Hey, guys,

I was wondering if you could help me out. I just started DMing Pathfinder again after doing 4e for a while. I have eight players - a rogue, a fighter, an oracle, a paladin, a witch, a barbarian, a gunslinger, and a magus. It's this last player that I'm having a problem with.

The guy playing the magus is a power gamer and has gone with the Dervish Dance feat build. The entire group is currently level 4 and will be level five after next game. The rest of group has a more casual style of play, so they haven't done as much research or planning as the magus. The problem this creates for me is how do I combat the magus without wrecking the rest of the players?

Anyone have any good suggestions?

Thanks,
Storyist


So my players and I were leveling up their characters and we trying to go though feats. The problem is there are a lot of them - is there anyway to filter through the feats so we can just see the ones that are related to class and level?

Thanks, guys,

storyist