Merfolk

Stokes Celerity's page

93 posts. Alias of Watery Soup.


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Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will lead the way south through the single door.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

GM:
Is Stokes compelled to do anything? Or can he take the tablets and get the hell out?


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Perception: 1d20 + 10 ⇒ (9) + 10 = 19 vs DC 20
Perception: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 30
Religion: 1d20 + 10 ⇒ (14) + 10 = 24 vs DC 22

"These are hymns to Pharasma and written in the dead language of Requian. Haha! It's a pun! One has the effects of a scroll of fear at 3rd level casting, and the other a scroll of darkness at 4th level casting," Stokes mansplains.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes shifts over across from Clynter, and punches with a watery fist.

Elemental Blast, 2-action: 1d20 + 16 ⇒ (15) + 16 = 31 vs flanking
Bludgeoning, 2-action, melee: 2d8 + 4 + 4 ⇒ (8, 1) + 4 + 4 = 17


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will join in, then, activating his aura.

Elemental Blast, 1-action: 1d20 + 16 ⇒ (6) + 16 = 22
Bludgeoning, melee: 2d8 + 4 ⇒ (5, 8) + 4 = 17

Elemental Blast, 2-action, MAP: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
Bludgeoning, 2-action, melee: 2d8 + 4 + 4 ⇒ (6, 1) + 4 + 4 = 15


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Does anyone want to do anything besides kill it? Try and use him as an arrow shield or trap detector as we walk around the dungeon?


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is not about to put an end to the demon-on-demon violence, so he stays mum.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes, with no hope of fitting in, hangs back, maybe even stepping to the side and keeping out of view?

I'm also happy to pretend I'm a prisoner if anyone wants to play that angle.


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Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Religion: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 22
Society: 1d20 + 9 ⇒ (12) + 9 = 21 vs DC 22

"Ah, yes, this is the Great Mark of Wahlborg, or GM Worg for short."


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

West?


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will activate his aura (granting him a free Elemental Blast).

Elemental Blast: 1d20 + 16 ⇒ (7) + 16 = 23 vs Yellow
Bludgeoning, 1-action: 2d8 ⇒ (7, 4) = 11

He'll follow up with a 2-action blast.

Elemental Blast, MAP: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 vs Yellow
Bludgeoning, 2-action: 2d8 + 4 ⇒ (4, 4) + 4 = 12


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will activate his aura if allowed to, and then push open the door.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will gesture towards the north door, hoping one of the stealthier types will take a peek.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

I just realized that Stokes doesn't have +1 armor. Do we have enough for him to buy some? I have no clue how much we have.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is pretty badly hurt, so he washes himself with a little healing water.

Ocean's Balm: 3d8 ⇒ (6, 6, 1) = 13

Realizing that they're actually capable of hurting him, he takes a quick swing and backs away.

Elemental Blast, melee, 1-action: 1d20 + 13 ⇒ (5) + 13 = 18
Acid, melee: 2d8 + 4 ⇒ (1, 6) + 4 = 11


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes should no longer be frightened.

Elemental Blast, melee, 2-action: 1d20 + 13 ⇒ (3) + 13 = 16 vs flanking
Acid, melee, 2-action: 2d8 + 4 + 4 ⇒ (7, 2) + 4 + 4 = 17

Elemental Blast, melee, 1-action, MAP: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15 vs flanking
Acid, melee: 2d8 + 4 ⇒ (6, 3) + 4 = 13

Stokes mirrors Radkon's attacks.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is happy to trade attacks, especially since they can't seem to hit him. Past performance is always an indicator of future results. Stokes is a dedicated Baynesian.

Elemental Blast, melee, 2-action, frightened 1: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29 vs flanking
Acid, melee, 2-action: 2d8 + 4 + 4 ⇒ (6, 6) + 4 + 4 = 20

Elemental Blast, melee, 1-action, frightened 1, MAP: 1d20 + 13 - 1 - 5 ⇒ (2) + 13 - 1 - 5 = 9 vs flanking
Acid, melee: 2d8 + 4 ⇒ (3, 2) + 4 = 9


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes glares at the ugly face in front of him.

Intimidating Glare, Intimidating Prowess: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Stokes activates his water aura ◆, and swings a mighty fist at the ghostly creature, sending a fist of acid ◇.

Elemental Blast, Melee: 1d20 + 13 ⇒ (2) + 13 = 15 vs flanking, frightened (?)
Acid, Melee: 2d8 + 4 ⇒ (6, 3) + 4 = 13

He'll swing again ◆. Will switch to cold if the first one hit but acid didn't seem to have much effect.

Elemental Blast, Melee, MAP: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11 vs flanking, frightened (?)
Acid, Melee: 2d8 + 4 ⇒ (8, 6) + 4 = 18


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes has Focus-like healing, so he can deal 3d8 positive with a 10 min cooldown.

Goat: 3d8 ⇒ (5, 6, 4) = 15
Rakdon: 3d8 ⇒ (3, 3, 4) = 10


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Hey ... how does it feel to watch your friends die? Friends? Coworkers? .... Lovers?"

Stokes pauses for effect.

"It doesn't matter. They're all dead, now. And then we're going to desecrate their bodies. How do you think we ended up with this abomination?"

Stokes points to the skeleton.

Intimidating Glare: 1d20 + 13 ⇒ (5) + 13 = 18

Elemental Blast, 2-action: 1d20 + 13 ⇒ (11) + 13 = 24
Bludgeoning, Melee, 2-action: 2d8 + 4 + 4 ⇒ (7, 3) + 4 + 4 = 18 plus 5' move
If that hits, shift 5' to the east (so Stokes is NNW of the drake and it's halfway onto the path)


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will circle around to the back on the Green Drake and swing.

Stride
◆◆ Elemental Blast, Melee, 2-action: 1d20 + 13 ⇒ (7) + 13 = 20
Bludgeoning, Melee, 2-action: 2d8 + 4 + 4 ⇒ (4, 3) + 4 + 4 = 15 plus shift 5' East


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes circles around the drake and swings again with watery fists.

Elemental Blast, 2 actions: 1d20 + 13 ⇒ (9) + 13 = 22 vs flanking
Bludgeoning, melee: 2d8 + 4 + 4 ⇒ (6, 3) + 4 + 4 = 17


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes gathers up the waters around him ◆, and then punches Blue with a watery fist ◆◆.

Elemental Blast, Melee: 1d20 + 13 ⇒ (16) + 13 = 29
Bludgeoning, melee: 2d8 + 4 + 4 ⇒ (4, 4) + 4 + 4 = 16
assuming that's a hit, moving him 1 NW so Red can't flank


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

We should probably walk in front of or behind the wagon so that if it breaks the bridge, we can grab a ledge.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes can heal himself and the goat with Ocean's Balm over time. It'd be about 30-40 minutes.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Religion: 1d20 + 9 ⇒ (18) + 9 = 27

"It's a wand of teeming ghosts."

Stokes has nothing for Clynter, sorry.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes moves up and touches the goat with some healing waters.

Ocean's Balm: 3d8 ⇒ (1, 3, 6) = 10

He makes one Strike at Blue.

Elemental Blast, Melee: 1d20 + 13 ⇒ (1) + 13 = 14
Bludgeoning, Melee: 2d8 + 4 ⇒ (8, 7) + 4 = 19


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Recall Knowledge: Occultism +8, unless Ashes has done such a thorough job there's not more to learn.

Stokes activates his kinetic aura ◆, punching Red.

Elemental Blast, 1-action: 1d20 + 13 ⇒ (17) + 13 = 30 vs flanking
Bludgeoning, Melee: 2d8 + 4 ⇒ (8, 4) + 4 = 16

Elemental Blast, 1-action, MAP: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28 vs flanking
Bludgeoning, Melee: 2d8 + 4 ⇒ (5, 2) + 4 = 11


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes doesn't know what witch lights are, but he's happy to take a circle around the ruins to see if there's anything that matches the description.

Perception +9


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Has anyone been keeping track of how much money we've accumulated? Because ... I ... uh ... hehe ... haven't.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Society: 1d20 + 8 ⇒ (7) + 8 = 15 vs DC 20

Stokes shrugs and takes Ashes' word for it.

Religion: 1d20 + 9 ⇒ (17) + 9 = 26 vs DC 22 (Do I personally need to have made the Society check to get the +2 bonus, or does Ashes making it count for everyone?)

---

Guess it doesn't matter.

"To activate the sun symbols, we must first rid the room of everything flammable. Then, we perform the ritual illustrated on the wall carvings. With one person standing in the center of the symbol and the other going to the room below and standing in the center of that room's symbol, an intangible orb of light 1 foot in diameter will appear around the character at the center of the upper sun symbol and moves away along the spiral.

When it reaches the end of the spiral, it drops through the hole in the floor to the center of the lower sun and traces a similar path along that spiral. When the orb reaches the end, it rises up through the ceiling to the center of this symbol and begins the path again. The orb moves quickly, completing the circuit of the upper symbol in a matter of seconds and then a circuit of the lower symbol.

Each time the orb returns to the upper sun symbol, the pedestal on the dais at the east end of the room glows as well. The moving light is plainly powering the pedestal, although its precise effects aren’t clear."

Every time the orb completes a run, everyone who benefits from life giving energy heals their character level in hit points.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Nature: 1d20 + 9 ⇒ (14) + 9 = 23 vs DC 15

"Don't worry, buddy," Stokes says, interposing himself between Clynter and the goat. "He's just talking out of his coccyx."


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Azlanti chili recipes are worthless," Stokes declares. "They've got less heat than the paper it's written on."

Stokes sets the recipe on fire, and then walks into the room behind Ashes.

"Oh, Mighty and Imperious Croakchief Globbit," Stokes begins, bowing fluidly, "We come seeking the Pillar-Watcher known as Cursebreaker, hoping to activate it and quell the curse on the city. The humans' spirits have been broken, and now is the time to heal the city so that they can pay you proper respect."


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will agree with the Weekend at Bernie's plan, and peer into the chest.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will look around, as well, maybe clean up some of the nesting material by hosing the room down.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes activates his kinetic aura, throwing a quick blast of water, and then a more powerful blast of water.

Elemental Blast, 1-action: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning, Melee: 2d8 + 4 ⇒ (3, 7) + 4 = 14

Elemental Blast, 2-action, MAP: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
Bludgeoning, Melee, 2-action: 2d8 + 4 + 4 ⇒ (7, 1) + 4 + 4 = 16


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Are the onyx insect figurines magical, or just the button?

Nature: 1d20 + 9 ⇒ (6) + 9 = 15 vs DC 22

Untrained in Arcana.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

I'll assume we search through the rubble for treasure clues as to the arsonist behind this mysterious fire.

Stokes will try the door on the other (northwest) side of the center room.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Nature: 1d20 + 9 ⇒ (15) + 9 = 24 vs DC 21 to identify

"It's a wand of noisome acid."

Nature: 1d20 + 9 ⇒ (17) + 9 = 26 vs DC 22 to examine

"This symbol is part of a network of power that can be activated, but not from here."


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will look through the troughs and the rubble in the southeast corner.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes reactivates his vortex of swirling water, lashing out at Red.

Channel Elements
Elemental Blast, 1-action: 1d20 + 13 ⇒ (14) + 13 = 27
Bludgeoning: 2d8 ⇒ (7, 5) = 12

He then sends out a more potent swirl. At Green, if Red goes down.

◆◆ Elemental Blast, 2-action, MAP: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Bludgeoning, CON: 2d8 + 4 ⇒ (3, 1) + 4 = 8 plus pull 5' closer


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes rushes up to the doors ◆.

"Watch out! There's slime all over you! Bath time!"

He puts his hands together, and a massive wave of water emanates.

◆◆ Tidal Hands, 30' cone to the east. This should get everyone.

Bludgeoning: 3d8 ⇒ (6, 2, 5) = 13
DC 20 basic Reflex save, pushed 5' on a CF


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will follow. He'll activate his kinetic aura, so everything around him is wet.


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Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Who knows what we're going to find in the Archive of the Sun? If there's a battle, it would be a shame for any flames from the inside to spread to the neighboring houses. As a precautionary measure, let's make a fire break around the Archive."

Stokes will advocate burning down all the adjacent houses so that any fire we cause inside the Archive won't spread to the rest of the city.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Burning another building down takes so little time, maybe we can do both."

Stokes has little to buy.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Sounds good. We can also ... procure ... some supplies."


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will look through the tome from the desk.

"This book contains records of a shipment of several magical bloodstones coming from the city of Oenopion in Nex with what could be used to inflict a fatal curse called The Slithering. The Slithering affects only humans and transforms them into mindless oozes," Stokes says as he looks around, noting that coincidentally nobody is human.

"Tomil plainly thought he could control the curse and target only his enemies. The names of several human targets, including most of Kibwe’s Representative Council, are listed within the book. The last page bears the words 'Cursebreaker could be a problem?'" Stokes pauses for a minute. "Maybe we should find Cursebreaker?"

Stokes examines the scroll. "Nondetection spell," he says, handing the scroll to someone ... anyone ... when he realizes nobody takes it because nobody can cast it, he tucks it into his backpack to sell later, not that he has ever taken things from burning houses and sold them.

I assume Clynter has the Bank Note and the Gems.

Finally, he examines the note. "Beware, Tomil. As the stones steep in their brew during the long trip to Kibwe, they gain power. How much power, I do not know; the curse might intensify enough that it is not limited to those who contact the stones, but could perhaps become transmittable by touch or even proximity."

Stokes drops the note in a panic. Placing the note inside the box was probably a stupid idea if proximity could cause the curse.

No Detect Magic.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

"Don't worry, the fire department here is terrible. They won't be able to find us."

There was a box marked "as a shipment from Oenopion in Next to Tomil Jabrin at the Khalibi Caravan House." Should we follow that as a lead (after healing)?


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3
Kazavel "Ashes" Aldaris wrote:
As a friendly reminder, the building we are in is actively on fire. I'm not sure we'll have the time to cast Ocean's Balm repeatedly or take long breaks to use Medicine checks to heal Hit Points.

This is fine, but without healing, Stokes is at -69, and as cool as that sounds on paper, would require exploring the rest of the house down a significant amount, someone using consumable resources (the Heal spell would bring him up to -45), or some GM handwaving. I'm fine with any option (doubly so if we're about to exit the building anyway).

---

Stokes will grab the tome and pretend he didn't see Clynter just swipe all the rest of the loot.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Religion: 1d20 + 9 ⇒ (18) + 9 = 27 vs DC 18

"This is the representation of the horned Demon Lord, Angazhan."

Occultism: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 20

"This clasp can be opened in two ways. Either a religious symbol related to the demon face must be touched to the blade, or the blade must be used to shed blood."

Society: 1d20 + 8 ⇒ (3) + 8 = 11 vs DC 15

Stokes lets Clynter decide to explain what he's whistling about.

In the meantime, since the clasp needs blood to be shed, Stokes tries to force it open, ignoring the sharp edges.

Athletics: 1d20 + 14 ⇒ (1) + 14 = 15 vs DC 25
Will use my reroll if the CF breaks the lock.
Athletics: 1d20 + 14 ⇒ (10) + 14 = 24 vs DC 25
Athletics: 1d20 + 14 ⇒ (7) + 14 = 21 vs DC 25
Athletics: 1d20 + 14 ⇒ (11) + 14 = 25 vs DC 25

Bleed: 1d8 ⇒ 4
Recovery: 1d20 ⇒ 14
Bleed: 1d8 ⇒ 1
Recovery: 1d20 ⇒ 5
Bleed: 1d8 ⇒ 7
Recovery: 1d20 ⇒ 10
Bleed: 1d8 ⇒ 1
Recovery: 1d20 ⇒ 4
Bleed: 1d8 ⇒ 6
Recovery: 1d20 ⇒ 11

-19
"Wow, that was a pretty deep cut."

Bleed: 1d8 ⇒ 4
Recovery: 1d20 ⇒ 1
Bleed: 1d8 ⇒ 3
Recovery: 1d20 ⇒ 4
Bleed: 1d8 ⇒ 1
Recovery: 1d20 ⇒ 14
Bleed: 1d8 ⇒ 6
Recovery: 1d20 ⇒ 4
Bleed: 1d8 ⇒ 3
Recovery: 1d20 ⇒ 13

-36
"Uh oh, it's not stopping."

Bleed: 1d8 ⇒ 7
Recovery: 1d20 ⇒ 4
Bleed: 1d8 ⇒ 3
Recovery: 1d20 ⇒ 14
Bleed: 1d8 ⇒ 2
Recovery: 1d20 ⇒ 16
Bleed: 1d8 ⇒ 5
Recovery: 1d20 ⇒ 3
Bleed: 1d8 ⇒ 7
Recovery: 1d20 ⇒ 12

-48
"Stupid demon lords and their blood sacrifices."

Ocean's Balm: 3d8 ⇒ (8, 8, 5) = 21
Ocean's Balm: 3d8 ⇒ (1, 2, 8) = 11
Ocean's Balm: 3d8 ⇒ (5, 1, 7) = 13

After another 30 minutes, Stokes is ready to go. still -3

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