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YuriP wrote:

I don't understand your question right because the response is simple.

Swallow-Spike rune will use your armor potency rune as item bonus to its attack activations.

  • If your armor is +1 and your Swallow-Spike is lvl 6 the Swallow-Spike activations will do attack with +14 +1 from potency runes potentially dealing 2d6 +2.
  • if your armor is +2 and your Swallow-Spike is lvl 6 the Swallow-Spike activations will do attack with +14 +2 from potency runes potentially dealing 2d6 +4.
  • if your armor is +2 and your Swallow-Spike is lvl 12 the Swallow-Spike activations will do attack with +22 +2 from potency runes potentially dealing 3d6 +4.
  • if your armor is +2 and your Swallow-Spike is lvl 16 the Swallow-Spike activations will do attack with +28 +2 from potency runes potentially dealing 5d6 +4.
  • if your armor is +3 and your Swallow-Spike is lvl 16 the Swallow-Spike activations will do attack with +28 +3 from potency runes potentially dealing 5d6 +6.
  • Thanks for the quick responce.


    On swallow-spike is it intended to use the armors full item bonus? Are there other examples of this wording? If it dose not use the armors full item bonus to ac then what example is there to clarify this?

    Swallow spike rune
    https://2e.aonprd.com/Equipment.aspx?ID=1838


    Thanks for the input. I hope you both have a great day.


    So it is incredibly niche? Most things less then 1 bulk you can hide on your body anyway. As I said it only lasts for a minute.


    2nd level spell from the advanced player's guide.

    https://2e.aonprd.com/Spells.aspx?ID=685

    Two issues I see.

    One is the target, "1 non-magical object in your possession of 1 Bulk or less."

    Two is the mechanical discription, "The spell fails if the target lacks component pieces (such as a statue carved from one block of stone), and using it on a dangerous object like a snare or trap typically triggers it. The object gains the broken condition, and the component pieces become small enough to be hidden under normal clothing and armor. You can Dismiss the spell.

    This suggests that you can target a trap. The effect is that the trap triggers. If the trap as Many pieces it should still be broken down after triggering.

    The next questions is, how heavy is a trap, and what counts as in possession?

    This spell dose not help you bring something like that weapon into a party as the weight of the object dose not change, also the duration is far to short.

    This spell feels like it was suppost to be a move a trap or door around and replace it later fun spell. Then during edit it was given a vary poor target to weaken this spell. Is this spell even functional?

    Can you use the reach spell to target a trap 30 ft away even though it is not in your position. If you canst sigil on the trap with reach putting you name on the trap first make it your possession?

    I added my funny work around to lighten the mood.


    So what do you guys want me to play?


    I was hoping to find a game i could rum my main brass in to get his level. Sadly scheduling and level requirements have kept him stuck at level 2.

    The game i am set up for on tuesday disbanded. And i have one i could level off of on sunday the 13. Kinda risky though. Dont want to play my main. And hope he level by the time we finnish.


    Who do you guys not want to play? I am experienced with all the pregens. I spend most of my time playing personal games using them.


    Character name:"brass" sabastian brim
    2) PFS#-Character#:2001
    3) Character Class & Level:warpriest claric
    4) Faction:grand archive
    5) Initiative Skill:perception or lore
    6) Day Job with roll (Please note any special boons/notes):farming lore or archioligest. I have a hireling with lore pathfinder society, and society.