About Stinky PeteSTINKY PEET: PROSPECTOR:
Male Dwarf Rogue Favoured Class: Rogue Alignment: Chaotic Good Deity: Dwarven Pantheon, Yuelral: God of Gemstones, Torag the Forger DESCRIPTION:
4' 162 lb's. This sinewy dwarf has a thick, greasy, black beard, mop of unkempt hair and potent body odour. It is hard to see if his skin is swarthy by nature or just from soot and grime. He has a big nose and big dark eyes. His voice rolls like gravel and his laugh that like gurgling slag. He wears tough overalls with oily, studded armour. His state-of-the-art dwarven boots have surprisingly quiet leather treads. He carries a tough miner's pick over one shoulder and tools on his belt. He has a sling bag over the other shoulder stuffed with gear. ATTITUDE:
Incessant complainer. Fussy. Ambitious, Greedy (Dwarf), Honest businessman - most of the time. BACKGROUND:
Pete spent his youth living in the mining community of Tinshield in the Brazen Peaks near Katapesh. He comes from a family of miners and spent his childhood panning and collecting rocks and minerals in the mountain streams. He loves to polish stones and fashion artifacts with rare and interesting minerals.. Upon entering adulthood his was recruited as a Sapper in the local militia. He heard tales from veteran goldgrubbers about huge and unusual deposits of skymetal to be found in a far off land called Arcadia, just waiting to be extracted. It would be a massive undertaking to go there ...but the potential rewards and glorystoked his imagination. Pete did plenty of research in the bazaars of Katapesh in an effort to start his out exploration business. Unfortunately nobody in Katapesh took Pete seriously...and so he wasted much of his own fortune financing this enterprise, spending the last of his remaining stock of gems and stones. Now his Katapeshi backer has pulled out of the running, leaving Pete in a lurch. ASPIRATIONS:
Discovering skymetal in Arcadia! PLOTHOOK:
After spending his fortune and even his rock horde equipping himself and buying his share on an expedition from Cassomir - everything unravelled for the enterprising Peety. Investors pulled out. Provisioners scuttled with the money. His backer locked up his gear as collateral Furthermore, that sycophantic pissant Dingle Diamond blade has taken over management of the local Prescious Metals division at the bank and he is a long time rival. As they say in the business, the tailings heap on the top as the fine grains flush to the bed. Now all Pete has left of his inheritance is a meagre kit, a few coppers and a worthless donkey. Down and out...Stinky Pete has hit the skids...
"Donkey Piss! And they call it ale in this town. And they have the gall to water the brew down with tanning dregs in this pisshole. What a filthy den of beggars! That runt of a bawd said it was the finest hotel in the quarter. Damned idiot!." The surly miner grumbles and swears into his filthy tankard when through the gloom of the dingy tavern a stout figure approaches. It is a dwarf and a very affluent and successful dwarf to boot. He is dressed in the finest, and his beard is trimmed to perfection. By the expression on his chisellled face he doesn't think much of the establishment either, but Pete's sharp eyes can see the dwarf's hard hands and the mithril ring. He can tell right away that this dwarf is a high roller and a prospector. Despite appreances this fellow is no stranger to the grit and grime of this place. "Darknugget! Fengle Feldspar's the name! Pleased to know ye! So they tell me yer in a pickle. - Naw - Don't bother playing the cards close to yer chest brother! Me own cousin is Dingle Diamondblade himself. I know yer bankrupt and yer business ain't worth a crusty turd on a donkey's arse. But I ain't here to collect for 'im. I don't give a rat's ass about that greedy louse no ways. No. I'm here to make you an offer - and it ain't 'bout money - yet. Ya see. I knowed yer brother Bango back in the day. I knowed yer family too. I hear ye've gotta talent fer knowin' the mountain from the sands. I been in the business myself ya see. I know yer on to somethin', and I got friends that'r interested in paying Dingle's share on yer boat to Arcadia. All they want from you is information....you ever hear of the Pathfinders, mate?...
STATISTICS:
ABILITY SCORES
ST 12 DX 16 CN 17 IT 14 WS 14 CH 7 Point Buy: 2+10+7+5+2-1 = 25 Speed: 20’; Slow and Steady 4' 162 lb's Encumbrance: Light: 43 or less Medium: 44-86 Heavy 87-130 lbs. Initiative: +3 (DX +3) Perception: +6 (WIS +2, Rank +1, Class +3; Militant Merchant +2 Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merchant +1 vs. surprise, Darkvision 60’ HIT POINTS: 11 (1d8 +3) SAVES
SKILLS, FEATS AND TRAITS:
SKILLS: 8 +2 +1 (class option)
Climb + 6 (STR +2, Rank +1, Class +3) Stealth +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1) Disarm Device +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1, +1 trapfinding) Sense Motive +5 (WS +2, Rank +1, Class +2) Knowledge: Dungeoneering +7 (INT+2, Rank +1, Class +3, Trait +1) Knowledge Engineering +7 (INT+2, Rank +1, Class +3, Trait +1 ) Escape Artist +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1) Appraise +8 (Int +2, Rank +1, Class +3, Dwarven Greed +2 ) Swim +5 (ST+1, Rank +1, Class +3) Perception: +6 (WIS +2, Rank +1, Class +3) Stonecraft +6 (In +2, Rank +1, Class +3) Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merchant +2; Darkvision 60’ LANGUAGES
ROGUE ABILITIES
FEATS
TRAITS
COMBAT STATS:
BASE COMBAT STATS
BAB: +0 CMB: +1 (STR+1) CMD:+14 (STR +1, DEX +3); Racially Sturdy: +4 vs. bull rush or trip DEFENSE
OFFENSE: (BAB +0, DEX +3, STR +1)
Melee:
GEAR:
GEAR GPs / LBs Studded Leather Armour 25 /20 Dagger 2 / 1 1 Light Hammer .5/2 1 Throwing Axe 8/2 Explorers Gear: well made dwarven boots: 8/5 1 Pewter Pipe with a satchel of tabac (laced with Qat) 3/- Climber's Kit with 50' Silk rope 80/5 Thieves Tools 30/1 Heavy Pick 8/6 Slingpack 2/ 2
Official Tinshield Sappers Kit (artisan) 10/8 (Bag of Chalk, Spool of Twine 100 ft. pliers, spatula, chisels, hemp rags, wegdes, cutters, small crystal lense, weighing scales, magnet, levelling glass, clamps, files, All packed into a folding leather case) Sack of interesting rock and ore samples -/3
1 Oak Hoggshead Dwarven Moonshine 140proof 5 gallon 10 / 20
Total: 221 GP Money bag with 1 gp 8 sp 15 cp
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