Tablark Hammergrind

Stinky Pete's page

47 posts. Alias of Ersigen.


Full Name

Stinky Pete

Race

Dwarf

Classes/Levels

Rogue 1

Gender

Male

Size

4' 162 lb's

Age

46

Special Abilities

Delving, Mining. Stonecraft

Alignment

Chaotic Good

Deity

Dwarven Pantheon., Yuelral God of Gemstones, Torag: Forger

Location

Absalom

Languages

Dwarven, Common, Terran, Gnome

Occupation

Prospector, Minerologist

Strength 12
Dexterity 16
Constitution 17
Intelligence 14
Wisdom 14
Charisma 7

About Stinky Pete

STINKY PEET: PROSPECTOR:

Male Dwarf Rogue
Favoured Class: Rogue
Alignment: Chaotic Good
Deity: Dwarven Pantheon, Yuelral: God of Gemstones, Torag the Forger

DESCRIPTION:
4' 162 lb's. This sinewy dwarf has a thick, greasy, black beard, mop of unkempt hair and potent body odour. It is hard to see if his skin is swarthy by nature or just from soot and grime. He has a big nose and big dark eyes. His voice rolls like gravel and his laugh that like gurgling slag. He wears tough overalls with oily, studded armour. His state-of-the-art dwarven boots have surprisingly quiet leather treads. He carries a tough miner's pick over one shoulder and tools on his belt. He has a sling bag over the other shoulder stuffed with gear.

ATTITUDE:
Incessant complainer. Fussy. Ambitious, Greedy (Dwarf), Honest businessman - most of the time.

BACKGROUND:
Pete spent his youth living in the mining community of Tinshield in the Brazen Peaks near Katapesh. He comes from a family of miners and spent his childhood panning and collecting rocks and minerals in the mountain streams. He loves to polish stones and fashion artifacts with rare and interesting minerals.. Upon entering adulthood his was recruited as a Sapper in the local militia. He heard tales from veteran goldgrubbers about huge and unusual deposits of skymetal to be found in a far off land called Arcadia, just waiting to be extracted. It would be a massive undertaking to go there ...but the potential rewards and glorystoked his imagination. Pete did plenty of research in the bazaars of Katapesh in an effort to start his out exploration business. Unfortunately nobody in Katapesh took Pete seriously...and so he wasted much of his own fortune financing this enterprise, spending the last of his remaining stock of gems and stones. Now his Katapeshi backer has pulled out of the running, leaving Pete in a lurch.

ASPIRATIONS:
Discovering skymetal in Arcadia!

PLOTHOOK:
After spending his fortune and even his rock horde equipping himself and buying his share on an expedition from Cassomir - everything unravelled for the enterprising Peety. Investors pulled out. Provisioners scuttled with the money. His backer locked up his gear as collateral Furthermore, that sycophantic pissant Dingle Diamond blade has taken over management of the local Prescious Metals division at the bank and he is a long time rival. As they say in the business, the tailings heap on the top as the fine grains flush to the bed. Now all Pete has left of his inheritance is a meagre kit, a few coppers and a worthless donkey. Down and out...Stinky Pete has hit the skids...

"Donkey Piss! And they call it ale in this town. And they have the gall to water the brew down with tanning dregs in this pisshole. What a filthy den of beggars! That runt of a bawd said it was the finest hotel in the quarter. Damned idiot!."

The surly miner grumbles and swears into his filthy tankard when through the gloom of the dingy tavern a stout figure approaches. It is a dwarf and a very affluent and successful dwarf to boot. He is dressed in the finest, and his beard is trimmed to perfection. By the expression on his chisellled face he doesn't think much of the establishment either, but Pete's sharp eyes can see the dwarf's hard hands and the mithril ring. He can tell right away that this dwarf is a high roller and a prospector. Despite appreances this fellow is no stranger to the grit and grime of this place.

"Darknugget! Fengle Feldspar's the name! Pleased to know ye! So they tell me yer in a pickle. - Naw - Don't bother playing the cards close to yer chest brother! Me own cousin is Dingle Diamondblade himself. I know yer bankrupt and yer business ain't worth a crusty turd on a donkey's arse. But I ain't here to collect for 'im. I don't give a rat's ass about that greedy louse no ways. No. I'm here to make you an offer - and it ain't 'bout money - yet. Ya see. I knowed yer brother Bango back in the day. I knowed yer family too. I hear ye've gotta talent fer knowin' the mountain from the sands. I been in the business myself ya see. I know yer on to somethin', and I got friends that'r interested in paying Dingle's share on yer boat to Arcadia. All they want from you is information....you ever hear of the Pathfinders, mate?...

STATISTICS:
ABILITY SCORES
ST 12 DX 16 CN 17 IT 14 WS 14 CH 7
Point Buy: 2+10+7+5+2-1 = 25 Speed: 20’; Slow and Steady
4' 162 lb's
Encumbrance: Light: 43 or less Medium: 44-86 Heavy 87-130 lbs.
Initiative: +3 (DX +3)
Perception: +6 (WIS +2, Rank +1, Class +3; Militant Merchant +2 Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merchant +1 vs. surprise, Darkvision 60’

HIT POINTS: 11 (1d8 +3)

SAVES
Hardy: add +2 to all saves vs. poison, spells and spell-like abilities
Fortitude: +3 (CN +3)
Reflex: +5 (DX+3, Base +2)
Will: +2 (WS +2)

SKILLS, FEATS AND TRAITS:
SKILLS: 8 +2 +1 (class option)
Climb + 6 (STR +2, Rank +1, Class +3)
Stealth +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1)
Disarm Device +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1, +1 trapfinding)
Sense Motive +5 (WS +2, Rank +1, Class +2)
Knowledge: Dungeoneering +7 (INT+2, Rank +1, Class +3, Trait +1)
Knowledge Engineering +7 (INT+2, Rank +1, Class +3, Trait +1 )
Escape Artist +6 (DEX +3, Rank +1, Class +3, Armour check penalty -1)
Appraise +8 (Int +2, Rank +1, Class +3, Dwarven Greed +2 )
Swim +5 (ST+1, Rank +1, Class +3)
Perception: +6 (WIS +2, Rank +1, Class +3)
Stonecraft +6 (In +2, Rank +1, Class +3)

Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merchant +2; Darkvision 60’

LANGUAGES
Dwarven, Common, Terran, Gnome

ROGUE ABILITIES
Sneak Attack : 1D6 (lethal or non), 30’
Trapfinding: +1, disarm magical traps

FEATS
Weapon Finesse +1 attack with light weapon

TRAITS
Prodigious Miner : +1 Enginerring & Dungeoneeering (Engineering is a Class Skill)
Militant Merchant: +2 perception vs. surprise

COMBAT STATS:
BASE COMBAT STATS
BAB: +0
CMB: +1 (STR+1)
CMD:+14 (STR +1, DEX +3); Racially Sturdy: +4 vs. bull rush or trip

DEFENSE
Studded Leather +3; DEX +3 (Armour check penalty -1)
AC 16 Touch: 13 Flatfooted: 13
Defensive Training: +4 AC vs. Giant subtyoe

OFFENSE: (BAB +0, DEX +3, STR +1)
Ranged:
Light Hammer (+3;1d4+1; x2; 20’)
Dagger (+3; 1d4+1 19-20 x2; 10’)
Throwing Axe (+3, 1d6+1, x3; 10')

Melee:
Heavy Pick - 2 hands (+1; 1d6+2; x4)
Dagger (+1 1d4+1;19-20x2)
Throwing Axe (+1, 1d6+1, x3)

GEAR:

GEAR GPs / LBs
Studded Leather Armour 25 /20
Dagger 2 / 1
1 Light Hammer .5/2
1 Throwing Axe 8/2
Explorers Gear: well made dwarven boots: 8/5
1 Pewter Pipe with a satchel of tabac (laced with Qat) 3/-
Climber's Kit with 50' Silk rope 80/5
Thieves Tools 30/1
Heavy Pick 8/6

Slingpack 2/ 2
5 Days Rations - Hardtack 2/4
1 Waterskin 1/ 4
Bedroll 0.1/ 5

Official Tinshield Sappers Kit (artisan) 10/8 (Bag of Chalk, Spool of Twine 100 ft. pliers, spatula, chisels, hemp rags, wegdes, cutters, small crystal lense, weighing scales, magnet, levelling glass, clamps, files, All packed into a folding leather case)

Sack of interesting rock and ore samples -/3
Block and Tackle 5/5
Panning Dish -/2
Bellows 1/3
Vial of Grease .2/.5
1 Sac of Alkali Salts 30/-
Marker Dye .02/-
Shovel .5/3
Caltrops 1/2
Jar of Sealing Wax .05/-
Earplugs .03
Tube case with parchment ink vial and featrher pen 5/2
5 candles 1/1
Tinder and flint -/-

1 Oak Hoggshead Dwarven Moonshine 140proof 5 gallon 10 / 20
Hoggshead Barrel of Salted Donkey Meat - / 25
1 sheet of ripped canvas -/-

Total: 221 GP

Money bag with 1 gp 8 sp 15 cp
Encumbrance: Light: 43 or less Medium: 44-86 Heavy 87-130 lbs.
Racial Ability: Slow and Steady 20' movement
Load without Slingbag 42 = light load
Load with Slingbag 42 + 44 = 86 = medium load
Load with Slingbag and Barrels 50 + 86 = 130 = max heavy load