Duke Arvanoff

Stian Ovesen's page

118 posts. Alias of Hawkwen Agricola.


Full Name

Stian Ovesen

Race

Human

Classes/Levels

Ranger (trapper) 3 / Mythic 1

Gender

AC16/T13/FF13/CMD18|HP29[29]F:+5;R:+6;W:+2 Cold Resist 2|Init.+3|Perc.+7 (+8 traps)

Strength 14
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 13
Charisma 12

About Stian Ovesen

Stian Ovesen
Human (Ulfen) ranger (trapper) 3/Trickster 1
NG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 29 (3d10+9)
Fort +5, Ref +6, Will +2
Defensive Abilities hard to kill; Resist cold 2
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Offense
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Speed 30 ft.
Melee club +5 (1d6+2) or
. . spear +5 (1d8+3/×3)
Ranged mwk composite longbow +7 (1d8+2/×3) or
. . throwing axe +6 (1d6+2)
Special Attacks combat style (archery), favored enemy (fey +2), mythic power (5/day, surge +1d6)
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Statistics
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Str 14, Dex 16, Con 13, Int 12, Wis 13, Cha 12
Base Atk +3; CMB +5; CMD 18
Feats Deadly Aim, Endurance, Explorer, Point-blank Shot, Precise Shot, Rapid Shot[M]
Traits harvester, northern ancestry, traditionalist
Skills Acrobatics +3, Climb +5, Craft (traps) +3, Disable Device +9, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (geography) +9, Knowledge (local) +6, Knowledge (nature) +5, Perception +7, Profession (trapper) +6, Stealth +8, Survival +7
Languages Common, Skald, Sylvan
SQ favored terrain (cold +2), loner, track +1, trapfinding +1, wild empathy +4
Combat Gear cold iron arrows (20); Other Gear studded leather, club, mwk composite longbow (+2 Str), spear, throwing axe, backpack, belt pouch, explorer's outfit, flint and steel, thieves' tools, trail rations (5), waterskin, mule, animal harness, bedroll, cold iron arrows, hemp rope (50 ft.), longbow, mess kit, pot, saddlebags, torch, 7 gp
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Explorer Provide double food using Survival to get along in the wild.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs. Favored Enemy (Fey) foes.
Favored Terrain (Cold +2) (Ex) +2 to rolls when in Favored Terrain (Cold).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Harvester (Profession [trapper]) No risk of poisoning self when handling poison taken from venomous creatures.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot [Mythic] Rapid shot allows 2 extra attacks, or 1 extra attack with no penalties.
Sniper's Riposte (Ex) No AoO for making ranged attacks. Swift action and 1 power to negate Stealth penalty for sniping.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Ragna:
Ragna
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Combat Gear cold iron arrows (30), longbow; Other Gear animal harness, bedroll, hemp rope (50 ft.), mess kit, pot, saddlebags, torch (10)
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:
The fifth son of an Ulfen Guard, Stian was always free to pursue his own way. Unburdened by the responsibility of follwing in his father's path, Stian spent the majority of his youth in the woods.