Males Human (Ulfen) Magus (Wordcaster) 6
Sterk is sitting on a stool in the storage area, knee deep in tangled and frayed rope. When Hoban approaches Sterk and explains himself, Sterk laughs at him. "Hard feelings?! Ha! If you pull your weight you can worship Otyugh waste for all I care." Sterk stands up for a moment, and straightens his back. He looks at Hoban and speaks to him in a serious tone. "I just don't want to here any complaints from the crew about you being preachy. You get too preachy and I'll throw you off the boat myself... Regardless if we are at port or not..." Sterk lets that last comment hang in the air for a few seconds. He then smiles and hands him a jumble of rope. "Help me coil and repair these ropes." Sterk takes a seat and slides a stool over to Hoban. Its clearly not a request.
Males Human (Ulfen) Magus (Wordcaster) 6
"Hi my little goblin friend. I was wondering if you wanted me to attach this scope to your new gun?" After about 15 min of squeezing into Firebottom's lab and small talk. Sterk attaches the the scope to Zoidberg. Sterk also gives Firebottom 15 paper alchemical cartridge. "There are more in the armory if you need them my goblin friend." Sterk pats Firebottom heavily on the shoulder and squeeze's out of the lab. To be honest, I'm not sure. I think you ignore the first increment penalty or you get a bonus to hit if beyond the first range increment something like that. Zack told us but I didn't write it down.
Males Human (Ulfen) Magus (Wordcaster) 6
Sterk drops by the inventory and grabs a musket and the the broken scope. He grabs a bit of supplies out of the cargo hold and returns to his room. He goes about making the shot and cutting the powder into precise piles. He then combines them into charges with paper and seals up all 30 of them with beeswax. Zack:
Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat. He then disassembles the scope, taking it apart replacing a lens and reshaping the housing. After an hour worth of work he has functioning scope. It still needs a bit of calibration but its functional. He is about to attach it to the musket when he thinks, "Firebottom as a long-arm now... Maybe he will want the scope..." Sterk takes the scope over to Firebottom's room with his tools, dropping the musket and 30 alchemist shots off at the armory on the way. He knocks on the large false door...
Males Human (Ulfen) Magus (Wordcaster) 6
Sterk spends most of his time getting supplies before the boat leaves. After the voyage starts Sterk spends most of his time meditating with with "Zhou," working on the boat and fulfilling his new roll as quartermaster. He is not unfriendly, or withdrawn and plays any drinking games and joins in on sea shanties with the crew.
Males Human (Ulfen) Magus (Wordcaster) 6
sorry been a bit busy with work. Here are my roles if it makes a difference. Profession (Sailor) 1d20 + 8 ⇒ (18) + 8 = 26 for quality of applicants.
=============== Sterk clasps his large hand on Bregen's shoulder. "Much obliged, my friend," he takes the sword and replaces it in it's sheath.
Males Human (Ulfen) Magus (Wordcaster) 6
Sterk wakes up in the morning, and stretches to the extent of his 6 ft height while laying in his hammock. He lies there gently swinging in his hammock with the motion of the boat. He glances over at his equipment sprawled out along the oak workbench. He walks over to his work bench and starts sharping his Longsword in a methodical way, as almost in a trance. As he sharpens his blades he goes over the events of the previous 2 days. Going over every detail in his head to make sure nothing escaped him. The cowardly acts the Seabird Tengu had perpetrated in an attempt to kill them without a fight was cowardly and Illogical. He thought the cowardly behavior was more akin to the northern trolls then to intelligent races. This bothered Sterk more than a little. Before he knew it he was done sharping his Greatsword. After sharpening both his swords, he studies his spell book and prepares his spells. Sterk puts on his adventure sash and weapon harness and put his Longsword and Greatsword in their sheaths. Our home has not very safe these days, cant afford to walk around without being armed. As he is about to leave his room, Sterk glances over to the Enchanted handgun he had "acquired" from the weapon stand two nights before. Muttering to himself, "They cant be that complicated to make..." Thinking to himself, I have to get with the times, it takes hardly any skill to kill a man in full armor these days. Just point & pull and punch a whole in someones armor from 100 feet away. Sterk picks up the hand gun and his 12 alchemical paper shots and makes his way toward the upper deck. ========== Sterk is deep in thought has he walks through the common area. So much so he practically trips over Firebottom. "Sorry my friend. My mind was otherwise preoccupied." Sterk listens to his question. "We will be leaving to destroy those cowards in two days unless something comes up and we need to delay." Sterk expression changes suddenly to a quizzical look as he glances around the room. "Firebottom, I don't suppose you have seen Berathram around? He has been gone a while. He is a capable warrior but I fear for the worse." ========== Sterk lets Firbottom know that he is going out to search for a few crew members as they might need to leave the city in hurry. "I should be back in a few hours." Sterk says. He hands firebottom the journals acquired from the halfling artificer as Firebottom mentioned he wanted to look over them. After the conversation with Firebottom, Sterk leaves the ship. If anyone wants to come with him, he will wait for them to finish what they are doing as long as it doesn't take more then 3 hours to finish. Its not that he wants to go alone, its that he doesn't want to interrupt any preparations he allies are involved in.
Males Human (Ulfen) Magus (Wordcaster) 6
Sterk hustles to the side of the deck the moment he hears trouble and Firebottom yelling in goblin. Goblin is one of Sterks known languages Sterk laughs to himself and shakes his head as the humans let him pass. Sterk goes back to checking the rigging and sails. When Firebottom returns, Sterk helps the little one carry with some of the boxes below deck while engaging in smalltalk with Firebottom.
Males Human (Ulfen) Magus (Wordcaster) 6
I am up for letting the little guy have 300gp for all he needs. If we can make gp, I say we build a cart with "Doctor Firebottomstick "scientifically proven" remedies, potions, treatments, and devices to cure the woes of man and bring peace and well-being to all". Being a snake oil salesman sounds like it would be fun.
Males Human (Ulfen) Magus (Wordcaster) 6
The post I made is not here. Weird. I will repost. Sterk adds 3 items to the list. - Sextant
Sterk while helping to clean, carefully searches for any smuggling compartments (taking a 20, which is 22 perception). If asked he tells them what he is looking for. After the ship is (relatively) cleaned he claims a bunk as close to the stern of the ship as possible and sets of a workplace for his magical studies. He goes out to the library and picks up a few books on Marine Navigation and Ship Maintenance and Repair and leaves them on the bridge. He shares his knowledge, gained from his time helping on the Horizon (the ship he sailed on to Absalom), of how to sail and maintain a ship to anyone willing to learn. He also helps with the heaving lifting and takes direction from Bregen with the ship repairs. Generic Craft> 1d20 + 3 ⇒ (18) + 3 = 21
Males Human (Ulfen) Magus (Wordcaster) 6
Berathram Sundén wrote: Although Sterk volunteered to captain the ship, which he's more than welcome to, Berathram is of the opinion that more than one person should know how ships work. He says that he will study the basics in the unfortunate circumstance that Sterk is incapacitated. You can use knowledge nature to pilot a ship and it is the same as if you had prof sailor. Also you can use a straight wisdom check if you have neither at a hindrance or to assist without a problem. I do agree that we should all eventually have the skills required but its not imperative. I suggest everyone takes a look at this PRD Vehicles entry and reads this section so we are all familiar with the rules of vehicles before we go sailing and run into a Kracken. |