| Full Name |
Stergan Rus |
| Race |
Half-Elf |
| Classes/Levels |
Defender 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Special Abilities |
Masterful Strike, Combat Reflexes |
| Alignment |
NG |
| Location |
Sasserine |
| Languages |
Common, Elven, Gnome |
| Strength |
16 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
9 |
About Stergan Rus
PBP Character for Ollibolli's Pathfinder Shackled City
Background:
Ability generation:
Male Half-Elf Defender 1
NG Medium Humanoid
Initiative +5 (+3DEX +2Scarred Soul), Senses: Low-Light Vision, Perception +5, (+2 on Sight- and Sound based checks, can check to spot a secret or concealed door if they pass within 10 feet)
Languages: Common, Elven, Gnome,
AC: 15 = 10 + 3DEX + 1Defender1 + 1Padded; Touch: 14, Flat footed: 12;
HP: 18 (1d10+1CON+6Half-Elf+1FavoredClass1)
Saves:
Fort = +1 (+0Base, +1CON)
Ref = +5 (+2Base, +3DEX)
Will = +0 (+0Base, +1WIS, -1Scarred Soul)
Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.
Half-elves count as both elves and humans for any effect related to race.
Speed: 30ft.
Base Attack Bonus: +1
Melee: Unarmed: +4 (+1BAB +3STR) 1d6 (Masterful Strike)
Favored class: Defender
FEATS:
Half-Elf: Skill focus (Stealth)
Defender1: Masterful Strike 1d6
1st: Combat Reflexes
TRAITS:
Bullied: You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes.
Scarred Soul: You've led a particularly tough life. Perhaps you're an orphan, or maybe you suffered some sort of traumatic experience as a child. Whatever the cause, your childhood experiences left you jumpy and haunted.
Benefit: You gain a +2 on Initiative checks.
Drawback: Your experiences have left your mind less able to deal with trauma, and as a result oyou suffer a -1 penalty on Will saves.
SKILLS: 4+INT
*Acrobatics 7 = 1 + 3WIS + 3Class
*Bluff -1 = 0 - 1CHA
*Climb 3 = 0 + 3STR
*Escape Artist 7 = 1 + 3DEX + 3Class
*Handle Animal -1 = 0 - 1CHA
Heal 2 = 1 + 1WIS
*Perception 5 = 1 + 1WIS +3Class
*Ride 3 = 0 + 3DEX
*Sense Motive 1 = 0 + 1WIS
*Stealth 10 = 1 + 3DEX + 3Class + 3SkillFocus
Survival 2 = 1 + 1WIS
*Swim 3 = 0 + 3STR
Starting Possessions: 40gp