Prankster Illusionist

Stephen Ingram's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path, Starfinder Adventure Path Subscriber. ***** Venture-Captain, Illinois—Quincy 44 posts (357 including aliases). No reviews. No lists. 2 wishlists. 47 Organized Play characters. 2 aliases.


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Shadow Lodge 3/5 5/55/5 ** Venture-Captain, Illinois—Quincy

MVulpius wrote:

Will we be seeing an update to the listings? They are really behind. Most of S4 SFS is missing along with the more recent PFS.

If you are updating it I'd like to have the ability to check off bounties and intros. I know they are evergreen but it is nice to be able to record what I've played/GMed before.

Looking for an answer to this as well

Shadow Lodge 3/5 5/55/5 ** Venture-Captain, Illinois—Quincy

Money, and Prayers Sent.

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I placed this order, but in my in the Email it says "This order requires a payment method.".
Is there something wrong with the payment method I have set up?

Shadow Lodge Goblin Squad Member

I got an Email but I didn't get a Code.
should I have?

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miniaturepeddler wrote:

Warhammer 40k Inquisitor Lord Cortez's familiar:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat114000 3&prodId=prod1110103

Link

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Happy day for "Old One Eye"

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My Gnome built some cool things like...

  • 1)The Handydandyfancyflashablelight™ By putting an everburing flame in a Bulls eye Lantern.
  • 2)The HandydandyfancyInstantraft™ By using some alchemically treated canvas and a bottle of air.(not as nice as a folding boat, but get you down the river)
  • 3)The Handydandyfancyflyingmachineshapedlikeaboat™ the first one of was a rowboat that had been made in to a dirigible. (which couldn't turn left for some reason, and crashed into the side of a canyon.

really I think that #1 was the best

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So RYZ is having this contest for shoes with D&D designs, but I saw this one and thought that it would be really funny if it one won.

Is anyone else going to vote for it?

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Hunterofthedusk wrote:
Somatic Weaponry, Complete Mage. Allows you to trace the somatic component through the air with whatever weapon you are holding, allowing you to cast spells with S components even with you hands full

Thanks! That was driving me Insane, I was going threw my books losing Sanity as i went from book to book.

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And where can I find this?

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Captain Sir Hexen Ineptus wrote:

At 11th level a wizard can cast Cone of Cold

Which at the level it can cast it, it can perform an average of 38.5 damage to each victim in it's effect. That means all it would take is 3 victims to fail their saving throw, or 6 to make it to equate to more than 100 points of damage total, which is easy with a 60ft range and a 10 foot wide area of effect.

P.S. Factor in meta magic rods and things get really harry really fast.

So while yeah they can do all that damage to 1 target, casters can deal much more damage, and even handle multiple targets VERY well.

This is True. But, how often can the 11th level Wizard cast Cone of Cold? 5,Maybe 6 times? The warrior is not limited by uses per day.

I have another Question for you on this. If Power Attack were to work the way you like. Would Deadly Aim and Combat Expertise work the same way, or would they still have a cap?
IMO, If you have a cap on one or two of these feats that work off BAB, then way not on others?

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Please do not dismiss my opinion, just because you disagree with it.

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hogarth wrote:

For example: In 3.5, a 1st level barbarian with 14 Con can rage for 7 rounds, so the player needs to count up to 7 when he rages. In Pathfinder, a 1st level barbarian with 14 Con can rage for 6 rounds, so the player needs to count up to 6 with respect to raging.

Is the accounting really that different? You have to count the number of rounds either way.

I think that it is different, But in a good way. In 3.5, the 1st level barbarian with 14 Con(AKA Conan) goes into a Rage and crushes his enemies in three rounds. Now, combat is over, he is fatigued for less than a Min, and four rounds of Rage were wasted.

In Pathfinder, Conan goes into a Rage and crushes his enemies in three rounds, but when combat ends, and his fatigued Condition wears off, He can still Rage for three more rounds.
I will admit that when I first saw the Rage Points I was skeptic. But after playing them, I never want to go back to Rage/day.

Sir Hexen Ineptus wrote:
However paying more for the improved versions of normal rage seems a little silly sorry and I hope they change it to a set cost.

But you don't Have to pay more. You can use Rage(paying 1 point), then later that day use Greater Rage(paying 2 point)

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Arrg...it ate my post.

I think that putting a cap on Power Attack isn't a bad thing. Because no matter HOW wildly someone swings their sword, there is only so much force they can get from that swing. I just don't like the "All-or-Not" way of working. I understand that it speeds up game play, but I would like My warriors to have some variety in their Power Attacks. My Idea is for Power attack to have two tiers:
Power Attack for Half: Add an amount equal to half your Strength modifier rounded down to your melee damage rolls for one round. Subtract the same amount from your melee attack rolls
for 1 round.
Power Attack for Full: Add an amount equal to your Strength modifier to your melee damage rolls for one round.Subtract the same amount from your melee attack rolls
for 1 round.

this would give some variety, with bogging down game play.

p.s. This just one feat.

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Lilith wrote:
Mature themes should be used in game with a consent of both the GMs and the players.

I agree with Lilith on this. I try to judge what the group can handle by talking to them. That said, I'm told that I tend to run things as a Saturday morning Cartoon, when I have younger players(11-14). But I think that I pull it off. When it's just us older guys (age 21-32) I'll run more mature themes, But try to hint at more then throw it in the faces of the PCs, letting them draw their own conclusions. This works well for me because this gives the Players an emotional response, with out getting to graphic.

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I'm reading The Chronicles of Narnia, I'm about half-way through The Magician’s Nephew. I'll start reading The Lion, the Witch and the Wardrobe some time next week.

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The Pathfinder RPG, Alpha 3, p. 14 wrote:
Knockback (Ex): Anyone hit by the barbarian’s melee attacks this round is pushed back 5 feet, if possible. This power is used as a swift action before any attacks are made.

Primemover003, if Knockback, can only be used once/Round as you say, then it can only be done on the first attack. So an Official answer would be great, but until we get one our group well be using the Conan maneuver.

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I think that the Sorcerer really only need two more Powers. With having more spell slots, the Sorcerer has a little more magic to work with, but School Powers give the Wizard the upper hand.
Having an Arcane Bloodline Power that works like the Versatile Spellcaster Feat from the Races of the Dragon would be a good example. Perhaps giving Bloodline Powers at 1st, and every 3rd level after.

LazarX wrote:


One of the Complete Mage splatbooks had a feat which allowed the use of the Charisma modifier for will saves. Forget what it's called at the moment though.

The feat was called Force of Personality and is in the Complete Adventurer Pg.109

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I would say Yes. As long as he spends his Rage Points on the his turn, and still hit someone in that Round.

Example: On Conan's turn, first he spends 5 Rage Points(1 to continue his Rage plus 4 to activate Knockback) then uses his Full attack on 3 yuan-ti halfbloods(who BTW all have readied actions to Attack if he tries hit them). The yuan-ti Attack, Conan is wounded but still standing and makes his attacks. He hits all 3, so they all go flying.

I think what needs clarification is, how long does this Rage Power lasts? Does it last until the end of his current turn, or until the beginnings of hit his next turn? With Combat Reflexes, can Conan send 2 more yuan-ti flying with AoOs?

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It sounds to me that this Ability can be used against all Foes that the Barbarian Attack that round. If they have 3 attacks, 3 Monsters go flying.

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Will you be using Pathfinder RPG Rules?
I need to know what classes to use.

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Keldarth wrote:

Another confusing grappling situation that came up in our first Pathfinder playtesting, in the first Savage Tide adventure.

A creature with improved grab bite my character, a half-orc barbarian, and since it hit, it rolled for grappling me, and succeeded. Now we both were grappling, and in my next action, I dropped my greataxe and tried to pin the beastie.

My DM and a fellow player said that was wrong, since I didn't start the grapple, and that all I could do was trying to break free.

I told them that was not the way it worked, and asked them to re-read the grappling section, but after that they were still in doubt. The DM let me try (and succeed, going into rage and expending two additional rage points for the Strength Surge power!).

I think I was right, after all it was a great risk for me, since had I failed, the beastie would have had a +5 bonus on his next grapple check, and probably it would have pinned me and dealt automatic damage too. I really think we did things as they are meant by the rules, but I would like to have some official confirmation to show them,and to know if I was wrong or right.

I'm not Official, but I think that would work just fine.

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If I could get a copy of this it would Help the group to plot there own courses
s t i n g e r 7 8 0 (at) yahoo (dot)com

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GIGANTOR wrote:

Hey folks,

Anyone know of a website/book/magazine that might have an image of a Goblin with a pair of pistols? I'm looking for a character I made up in Eberron.

I always like to have a picture for each of my characters but I'm hard pressed to find one for this particular character.

Thanks in advance.

-gigantor22

Check out the Iron Kingdoms books your bound to find a Goblin with a pair of pistols. Just about everybody has a pair of Pistols in thous books.

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Fake Healer wrote:
Joshua J. Frost wrote:
Neithan wrote:
They really, really, really should add an art gallery to this site.
We really, really, really need some more time to implement awesome ideas like this! :-)

Here is another one.....How about slapping together some calenders? I would love to be able to buy a 'Places of Pathfinder', 'Fantasy Beasties' or a 'People of Pathfinder' calender. I would probably buy a couple different ones....

You paid for the art, put it to work for you. Everyone would want one. For the office and the home. You could even put the Golorian calendar names under the real word ones so it doubles as a game aid.

Now that sounds cool!!

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It looks like our DM is going to use the Knight from the PHB2 and the Paladin of Tyranny from the UA for his Hellknights. I think just using the Blackguard would work for Ranking members, without having to come up with a new PrC. But a Warlock/Knight Would be a scary Hellknight.
Or you could make an organization with the PHB2, DMG2, & Complete Champion.You could use the Domain Affiliations Law & Evil. That would work without needing a Class/PrC.

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I think that more Combat Styles would be great for Pathfinder.
Our group has been using them since we saw them in Dragon, and the ones I would like to see them to add Sword and Board, Two-Handed Assault, Cavalry, and Skirmish

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I'm running the STAP in a Homebrew setting and gave the players free reign on classes, but no Races with LAs. The party has just reached The Isle of Dread and group has changed since There Is No Honor due to conflicting schedules and the like, but overall we had fun.

Xalae Milee - NG Female Half-elf Sorcerer/Master Alchemist (now a shopkeep)

Joeoutnies Clairion - NG Male Halfling Cleric of Bahamut

Torrea "Rae" Tealeaf - CG Female Halfling Ranger (disappear into Sasserine to have fun)

Abthual Swordwing - LN Male Illumian Sorcerer/Wizard:Diviner/Ultimate Magus

Reanard Ramírez - CN Male Human Rogue/swashbuckler

Sir Strongblade - LG Male Human Fighter

Constable Ansom - LG Male Human Favored Soul (kicked out of party for not keep the deal with half-orc pirate)

"Zak" (his full name is to long to remember and has 300 letters) - LG Male Gnome Artificer (working with Xalae)

Thaygar - CG Male Half-orc Barbarian
and one LN Male Shifter Monk (played only one night)

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I think that if the Channel Energy ability did 1d6/level of damage but healed only 1/2 that, would make it easy to use with out having two different Rolls.

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I would say the later.
The way it looks is that in the first round you become Grappled, in the next round, if you beat the CMB, the Grapple is continued and one of the other effects is applied. Move, Damage, or Pin.

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I added some flavor to my Profile. I thought they were cool.

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hogarth wrote:
Pneumonica wrote:
What about the language makes you think you'd lose pinned? The grapple continues and you have an established pinned condition.
In 3.5, a pin specifically lasted for one round. It's not clear (to me, anyways) whether the "one round" part was deliberately omitted or accidentally omitted.

This is what I thought as well. That if move my opponent I risk him getting the upper hand. If I have my opponent in armbar, its going to be hard for him to get out but we're not going anywhere. If I have him in an armlock and moving him across the room, he has more of an opportunity to escape or lash out.

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Xuttah wrote:
It's the summer of sequels, I guess. :) I just pick up the first one today at my FLGS (love it), but I was wondering where I could find more information about the different "breeds" of kobolds mentioned in the module.

They talk about them in Classic Monsters Revisited.

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The Lamia Matriarch Grapples the Gnome, while the Half-orc and Elf deal with 3 Hags.
The Gnome is then pinned by Lamia Matriarch as Half-orc, and Elf move to help Gnome.
The Lamia Matriarch is Threatened by Half-orc and Elf, and climbs wall to get away from Half-orc and Elf, AoOs miss and She's up the wall.

Is the Gnome still pinned? Can Lamia Matriarch the clime the wall while Grappling?

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First off I like the rules for CMB. I think its easy to use and work well.
That said do have some Questions pertaining to Grapple, I tryed asking in other thread, but got ignored while they complained about the rules, or tried to make new ones. They are free to do so, and welcome to thier ideas. So what I would this thread to be is where people can ask questions and get answers on how the rules work in certain situations.
Grapple
1: it says on pg.62 "Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions." I took this as meening that if I had pinned a monster and then I wanted to move the monster then it would lose the pinned condition, but I could moves us half my speed away. Others in our group thought that he wouldn't lose the pinned condition when I tried to move us. Which is it?
2: Can a Lamia Matriarch use Spider Climb to move away from combat while keeping a Gnome Sor. pinned? I dont think so, but this happened in our last game. DM ruled possible at time but now is not so sure.
3.Could another PC (say 1/2orc Bar.) free said Gnome from Grapple by entering a Grapple with the Lamia Matriarch and winning CMB?
Sunder
Can I use Power Attack when Trying ot Sunder ?

What do you guys thing? I hope someone at Paizo has time to answer as well.

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I like the rules for Grapple. I think its easy to use and work well.
That said do have some Questions
1: it says on pg.62 "Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions." I took this as meening that if I had pinned a monster and then I wanted to move the monster then it would lose the pinned condition, but I could moves us half my speed away. Others in our group thought that he wouldn't lose the pinned condition when I tried to move us. Which is it?
2: Can a Lamia Matriarch use Spider Climb to move away while keeping a Gnome Sor. pinned? I dont think so, but this happened in our last game. DM ruled possible at time but now is not so sure.
3.Could another PC free said Gnome from Grapple by entering a Grapple with the Lamia Matriarch and winning CMB?

What do you guys thing? I hope someone at Paizo has time to answer as well.

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I'm missing my Gazetteer as well.(Order # 945286)
My PF#9 came but there was no invoice, so it seemed kind of odd.
Sorry to add another post to your list and wish you guys luck with the Gazetteer-eating-monster.

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Dude, That Awesome!

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3d6 ?¨ [3,4,3] = (10) Strength
3d6 ?¨ [3,6,4] = (13) Intelligence
3d6 ?¨ [5,5,6] = (16) Wisdom
3d6 ?¨ [4,2,5] = (11) Dexterity
3d6 ?¨ [2,4,4] = (10) Constitution
........................3d6 ?¨ [1,5,6] = (12) Charisma

look like I be playing the Cleric.
Mabe the new 1/2-Orc wich meens my stats would be:

(12) Strength
(11) Intelligence
(18) Wisdom
(11) Dexterity
(10) Constitution
(12) Charisma

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In the FR they talk about the somatic component being done with one hand (I believe the right), But I have always thought of it as the "off hand"
I think that your idea sound good if you state that they are cutting off his Spellcasting hand and the check is for him to cast with his other hand.
I would also allow a feat that would allow him to cast with out the check. something like "Spellcasting Ambidexterity"

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It me!

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Ok, with skill points back, i think that Skill Synergies should come back too. Mostly they are circumstance bonuses as they don't always apply. My bard would use synergies to get out of tight spots making him the "Jack of Trades" he was suppose to be.
Also do think that will see any thing like the Skill Tricks from the Complete Scoundrel? Mabe being able to pick either a special ability, or a skill bonus on dead levels?
What do you think?

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I also think that the song on the goblins T-shirt should stay "We be goblins! You be food!"

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Lazaro wrote:
Gary Teter wrote:
I think I like all of them.
I agree, but if I to choose I'd go with the goblins(Too bad none are in my size)

I have the same problem