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Markov Spiked Chain wrote:

You might take Torc of the Primal Song instead of spending a feat on Die Hard. Now that Courageous got nerfed, that's probably my neck slot.

Wait, what's this about Courageous rules clarifications? Could you elaborate?

(Sorry for the mild off-topic, but I can't find the specifics on this.)


DarkPhoenixx wrote:
So wait, guy with courageous +4 who gets +3 from bless, you tell me he gets +4 when using bane? Never thought they stack.

Oh, hey, I misunderstood your question. I was just talking general stacking rules - you were asking the same thing I was!

So, in short - I'm not entirely certain if bane increases the courageous bonus on bless. It seems plausible, though, and it sounds like the general consensus on the boards is that it does?


DarkPhoenixx wrote:
So wait, guy with courageous +4 who gets +3 from bless, you tell me he gets +4 when using bane? Never thought they stack.

Courageous is kinda funny - it changes your existing morale bonuses, so it's not really "stacking". It increases all your existing morale bonuses, but would give nothing at all if you don't have any morale bonuses to begin with.

I'd treat it as an untyped bonus to existing morale bonuses, similar to enhancement bonuses to natural armor bonuses. I'd say it wouldn't stack with itself, though, due to rules about stacking bonuses from the same named source.


DarkPhoenixx wrote:
Sorry for necroing the thread, but seriously do cure spells and lay on hands affect incorporeal fully of only by half?

That does seem to be the case - it specifically excludes channeling, but not holy effects in general. Spells like Holy Smite are also halved, and you're not even "touching" for that one.

(You can always house rule this as a GM, though. It could be worth it if incorporeal creatures play a big part of your campaign and you're trying to keep more realism. I'd expand it to "positive energy effects" or something if you wanted to go that route.)


Ashiel wrote:

Greater magic weapon grants the weapon itself an enhancement bonus with the caveat that it cannot bypass DR. Effects that reference a weapon's enhancement bonus can benefit from greater magic weapon.

In Pathfinder (unfortunately) GMW also counts against the total effective enhancement bonus of the item (so you have a +1 sword with +5 worth of special abilities, GMW cannot make its total higher than +10, but it's your best guess as to which ability trumps). Other effects such as a Paladin's weapon bond is pretty much the same. There was no such limitation in 3.x however (so if you found a +1 keen speed weapon, a +6 equivalent, you could make it a +5 keen speed weapon with GMW).

It's a pretty needless nerf to martials but it won't come up much in general because +10 weapons are never worth their cost anyway so you're better off just getting cheap +1 weapons with one or two special abilities.

When using a bane weapon (which ups the bonus by +2 vs a specific foe) the courageous weapon would be a little more potent during the attack (which might help if you're benefiting from heroism or something to get a teeny bit more accuracy during the hit).

Rage bonuses are morale bonuses, which makes Courageous especially good for barbarians.

To clarify, I'll use the most outrageous example. Say you had a +1 Furious Courageous Human Bane sword, and you had your wizard buddy cast +4 Greater Magic Weapon. If you raged out and hit a human with this weapon, would you have a total effective +8 enhancement, and a +4 to any morale effects for the purposes of hitting that poor guy? (So your rage would give you 4 more strength, and your bard buddy would be granting an additional +4 weapon hit and damage, along with the huge weapon enhancement bonuses?)


For further discussion, would the morale bonus go up if a friendly caster cast +4 Greater Magic Weapon? Would the Furious enchantment then increase the enhancement bonus to +6? If you were to trigger a Bane weapon enchantment, would that further increase the morale bonuses?


I'm making a villain for an adventure, and I'm curious what other people think will happen with some stacking effects. This villain will be wielding a +2 Furious Courageous weapon while raging.

For reference, furious says

"When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal"

and courageous says

"...any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1)."

So, what bonus is applied to the various morale effects (rage bonuses, bardsong, etc.)? Is it +1, which is half of the base enchantment; or is it +2, based on half of the final enhancement bonus?


The Horsemaster's Saddle from ultimate equipment grants all your teamwork feats to your mount. That is a great way to make the immediate-action charge feat work from horseback.

(That said, I think that same item might have interesting/overpowered implications for some of the other teamwork feats involving adjacent allies...)