Death Initiate

Stephanie Stavros's page

191 posts. Alias of Movin.


Full Name

Stephanie Stavros

Race

Gnome (Dwarf/goblin half blood)

Classes/Levels

Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Gender

Female

Size

Small

Age

26

Alignment

NG

Languages

Common, Gnome, Sylvan, Goblin, Dwarven, Draconic, Celestial, Undercommon

Occupation

Diplomat

Strength 7
Dexterity 14
Constitution 9
Intelligence 18
Wisdom 10
Charisma 15

About Stephanie Stavros

Initiative: +6
Perception: +2 (+4)
(Limited Dark-Vision)

---Movement---
Speed: 20’

---Defense---
Hit points (5d6 -1): 26/26 Damage Taken:
Armor Class: 13 (Dex +2, +1 Size Modifier)
Touch AC: 13
Flat Footed AC: 11
Combat Maneuver Defense: 11 (+2 BAB, -2 STR, +2 Dex)
Saves: Fort +0, Ref +5, Will +4
Special Save Modifiers: +2v Illusions, +4 ac vs giant subtype

---Offense---
BAB: +2
Strength Modifier: -2
Dexterity Modifier: +2
Combat Maneuver: +2 (-2 Str; +1 BAB, +2 Dex)

---Melee---

---Ranged---

---Feats---
Improved Initiative
effortless trickery
Sculpt spell (Metamagic)
(b)Scribe scroll
Alertness (When Familiar is within arm's reach)

---Skills ---
Skills:

Appraise: +8 (1 rank, +4 Int, +3 CS)
Knowledge (Arcana): +14 (5 ranks, +4 Int, +2 Racial, +3 CS)
Knowledge (History): +9 (2 rank, +4 Int, +3 CS)
Knowledge (Local): +11 (4 ranks, +4 Int, +3 CS)
Knowledge (Nature): +10 (3 rank, +4 Int, +3 CS)
Knowledge (Nobility): +10 (3 ranks, +4 Int, +3 CS)
Knowledge (Planes): +9 (2 rank, +4 Int, +3 CS)
Knoledge (Dungeoneering) +9 (2 ranks, +4 Int, +3 CS)
Knowledge (Religion) +9 (2 ranks, +4 Int, +3 CS)
Linguistics: +10 (3 ranks +4int +3CS)
Spellcraft: +12 (5 ranks, +4 Int, +3 CS)
Bluff: +10 (3 ranks,+2 Chr +1 Racial+ 1trait+ 3 CS)
Diplomacy: +12 (5 ranks, +2 Chr, +1 Racial, +1 Trait Bonus +3 CS)

---Languages---
Common, Gnome, Sylvan, Goblin, Dwarven, Draconic, Celestial, Undercommon Auran, Terran, Infernal, Ignan

---Special Qualities---
Racial Abilities – Gnome
+2 Constitution, +2 Charisma, -2 Strength
Small: +1 AC, +1 Attack rolls, -1 penalty to CMB, +4 size bonus to Stealth
Slow Speed
Low-Light Vision, Limited Dark-Vision
Gnome Magic: Add +1 to the DC of any saving throws against illusion spells that they cast. 1/day--dancing lights, ghost sound, prestidigitation, speak with animals.
Gift of Tongues: +1 to Bluff and Diplomacy. Learn 2 languages per linguistics skill increase.
Illusion Resistance: +2 racial saving throw vs. Illusion
Keen Senses: +2 to Perception
Acedemician: +2 on any single Knowledge skill

Class Abilities – Wizard

Familiar: Owl "Whiskey Barrel"

Teleportation School (Conjuration)
Summoner's Charm: Summons last for 1/2 wizard level extra rounds.
Shift: As swift action may teleport as if using dimensional door, up to 5 feet per 2 wizard levels (10 ft). This does not provoke Attacks of Opportunity. May be used 6 times per day.

Opposition Schools: Enchantment, Necromancy

Cantrips
Scribe Scroll
---Traits---

Extremely fashionable (+1bluff/diplo/inti when wearing at least 150gp of clothing) Diplo=Class skill
eastern mysteries (+2 spell DC 1/d)
Convincing liar (+1 bluff, =class skill)

---Spells---
Lvl 1 Spells:
Protection From Evil
Grease
Glue seal
Magic Missile
Vanish
Color Spray
Silent Image
Enlarge Person
Shocking Grasp

Lvl 2 Spells:
Web
Minor image
Create Pit
Glitterdust
Aggressive thunderstorm

Lvl3
Haste
Starfall

Spells:
---Memorized---

Cantrips (4): Prestidigitation, Detect Magic, Dancing Lights, Acid Splash

Lvl 1 (3 + 1 Int + 1 *Conj):
Grease, Silent image, Enlarge person, Magic missile, Shocking grasp
Lvl 2 (2 + 1 Int + 1 *Conj):
Minor image, Grease wave Aggressive thunderstorm, Create pit
L 3 (1+1int+1Conj)
Haste, Starfall, Glittercubes

---Equipment---
Backpack
Dagger
Light Crossbow
Bolts (20)
Spellbook!
Spell Component Pouch
Flint and Steel
Ink and Inkpen
Soap
Brush
Trail Rations (3)
Waterskin
Jewelry (Earrings)
Scroll of Featherfall
Familiar Satchel

---Weapons---
Dagger -1 (1d3-2, 19-20 x2)
Light Crossbow +3 (1d6, 19-20 x2)
Bolts 19/20

---Armor---
None
---Familiar---

Familiar Stats:

"Whiskey Barrel"--Owl Familiar
Init: +3, Senses: Low-Light Vision, Perception +10
---Defense---
AC: 18, Touch-17, Flat-15
HP: 13/13
Fort +4, Ref +7, Will +3
---Offense---
Speed: 10 ft., fly 60 ft. (average)
Melee: 2 Talons +6 (1d4-2)
Space: 2 1/2 ft. Reach: 0
---Statistics---
Str 6, Dex 17, Con 11, Int 8, Wis 15, Cha 6
Base Atk +1; CMB +1, CMD 9 (13 vs trip)
Feats: Weapon Finesse
Skills: Fly +7, Perception +10, Stealth +15
Shares skill ranks ranks with master.

---Abilities---
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak with master

---Languages Understood---
Common
Gnome

New feats, obscure sources.
Your natural knack for illusion allows you to maintain at least one illusion spell with little effort.

Prerequisite: Gnome.

Benefit: You can maintain concentration on one spell of the illusion school as a swift action. This has no effect on spells of other schools or on illusion spells with durations that don’t depend on your active concentration. While you may only maintain one spell as a swift action, you may take your move and standard actions to maintain other spells normally, if you wish.

Normal: Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.

Sculpt Spell

( Complete Arcane, p. 83)

[Metamagic]

You can alter the area of your spells.
Prerequisite
Any metamagic feat,
Benefit
You can modify an area spell by changing the area's shape to either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10-foot cubes, a ball (20-foot-radius spread), or a 120-foot line. The sculpted spell works normally in all respects except for its shape. For example, a lightning bolt whose area is changed to a ball deals the same amount of damage, but affects a 20-foot-radius spread.
A sculpted spell uses a spell slot one level higher than the spell's actual level.