Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan says "I will carry whatever he can, so long as De Mon leads, to catch whatever traps are there." Stephan then starts piling whatever he can carry, without sacrificing his movement so he can keep up with the party.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan says "WAIT! De Mon, how did you know that your father is missing from a LOCKED sarcophagus?" He approaches de Mon, wielding the dagger wickedly. sense motive: 1d20 + 3 ⇒ (18) + 3 = 21
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
STephan says "Ok, let's tie up this scum, go get his 'buddy' and the guard, and leave the way we came with all of the children." Looking at de Mon "You try ONE thing, I'll go take a walk, and when I come back, we will see which one of these PISSED OFF people have killed you in the most unique, painful, humiliating way! My money's on this guy!" as I gesture at Iliya. I think we should get our stuff and people and get out....we can come back later for more clues and loot, anybody agree/disagree?
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Mathus, can you help me get this thing open? I'm curious, and you know what they say.... Stephan moves over to the sarcophagus, inspecting it for how it opens safely. Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Disable Device: 1d20 + 6 ⇒ (7) + 6 = 13
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan, not knowing anything about this book, starts to search de Mon, taking everything off of him and throwing it to the ground in a pile. Stephan is looking for the keys to the cages. While searching, Stephan reflects to himself... There is much in my education that is lacking....I must address that sometime
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Shooting at Sarcophagus: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 ⇒ 3 "Everybody stand down....he will give us no more information if he is dead. Somebody restrain him." Stephan then picks up the corrosive dagger and climbs down the ladder to join the group.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Sense Motive: 1d20 + 4 ⇒ (18) + 4 = 22 Stephan Shouts "The Sins of the Father DO NOT fall to the Son!! Speak! What's in the Sarcophagus?!" Stephan knocks another arrow, aiming at the sarcophagus.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
With a frustrated snarl, Stephan takes a step back and fires at de Mon again! 5 foot step back, Full Attack Short Bow: 1d20 + 2 ⇒ (18) + 2 = 20 +4 dex, -4 firing into combat, +2 high ground damage: 1d6 ⇒ 6 8/10 arrows Stephan mutters "There is the prize...
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
praying that he will not hit his friend, Stephan lets loose his arrow with a retracting claw. shortbow: 1d20 + 2 ⇒ (10) + 2 = 12 +4 dex, -4 firing into combat, +2 high ground damage: 1d6 ⇒ 6 9/10 arrows left
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Memories flood Stephan, bringing him back to a harsh lesson that his father taught him. "Boy, you failed because you were distracted! Keep your eye on the prize, boy, if you want to make it anywhere!" Stephan flashes back to the present as his father strikes him with the bucket. if the skeletons were weilding shortbows.... Stephan steps 20' past the skeletons, setting down the corrosive dagger and raises one of the shortbows....drawing a bead on de Mon!! or, if they weren't... Stephan steps between the fallen skeletons, pulling out a vial of holy water and attacking the Zombie! Holy Water: 1d20 + 3 ⇒ (14) + 3 = 17 -2 for range figured in
HUZZAH!!
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Sneaking up upon the nearest skeleton, Stephan strikes with the corrosive dagger! Corrosive Dagger: 1d20 ⇒ 12 Damage: 1d4 + 1d4 + 1d6 ⇒ (4) + (2) + (2) = 8 I had it roll the dagger damage twice.....not sure if the die roller can multiply... Seeing that the dagger fails to slice the bone effectively, Stephan starts to think.....desperate thoughts.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Opening the door to his left, Stephen tears down the corridor at a run, reaching the next door. He then Attempts to quietly open the door. Using double move, then stealth to open the door quietly and to hide Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Stelath - open door: 1d20 + 10 ⇒ (16) + 10 = 26 Stealth - hide in shadows: 1d20 + 10 ⇒ (11) + 10 = 21
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan just grabbed the dagger....no claim on it at all. I'm all for the distribution later/use to succeed rule we have so far. Just an FYI....GM, loving the game. I actually look forward to getting on to see what has happened next. :) And as for delays of life events.....things happen. So I have no problem when people can't post due to these events.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan attempts to get Henry up with himself and Iliya. Cautioning the party, Stephan stays on the alert for traps and surprises. "Time to finish this.... Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Disable device: 1d20 + 6 ⇒ (19) + 6 = 25 Wasn't sure if you would need it, but I went ahead and rolled for DD anyway....
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan grasps the dagger and wrenches it out of the body. As he holds onto the dagger, Stephan attempts to catch up to Nilan and gather the party into the marching order. "Maintain your positions as we seek them out....I think I know a new home for this dagger.... in the chest of whoever is up to all of this!
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephan looks upon his compatriot with wonder. Stephan has never seen this kind of magic at all. As Pyotr gain halfway across the room, Stephan whispers "Boy, am I glad he's on our side...."
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
yes I am, but in order to fix my calculations for my skills I had to remove the armor (PCGen had it messed up). I have readded it....sorry :( Escape Artist: 1d20 + 4 ⇒ (5) + 4 = 9 Being unable to find any traction past the statues, Stephan asks Pyotr "Pyotr....If you feel you can safely, then great....otherwise, let us come back to this room after finding the children.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Perception: 1d20 + 6 ⇒ (8) + 6 = 14 Noting the ice on the floor, Stephen moves into the room carefully and slowly. He moves to his right, not only to clear the doorway for others but also to start making his way across the room, hugging the north wall and statues for support if need be on the ice. Once Nilan speaks, Stephen tells everyone "Beware the mouths, maybe something comes from them to freeze intruders." At this point, Stephen changes tactics. He still travels along the north wall, but stays as low as he can, to travel Beneath the mouths of the gargoyles. Stephen is going to stay below the mouths of the gargoyles, and when he gets to one, if possible he wants to pass behind the statue, not in front of it.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
stephen, upon hearing Nilan's explanation, returns the cups to their place, while pointing out the altar to Orcus and all of the sacrificial blood around the place. He also finds his rock and readies this,expecting new enemies. ok! how about we adjust the marching order. I'll take point, Iliya and Henry behind me, then Nilan's to help with the religious knowledge, and Pyotr and Mathus in the back with range. Is that cool? "Let us investigate the statues and chest"
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Seeing that he is not needed, Stephen runs into the eye of the storm, not only to evade any further damage, but also to see if Henry is going to need assistance. Stephen also hopes he manages to keep his sword in hand as he makes his end run. Reflex: 1d20 + 6 ⇒ (14) + 6 = 20
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephen has a look of shock as his rock is pulled into the wind, and cringes when he sees what looks like his rock strike a compatriot. Moving forward, Stephen draws his short sword and hides around the corner, hoping that Iliya can draw the Skeletal Champion out so he may strike from behind. Stealth: 1d20 + 10 ⇒ (6) + 10 = 16 Stephen is hiding around the corner, waiting for Iliya to get the enemy out of the corner so I can move Stephen to flank and apply sneak attack damage. Otherwise Stephen waits there with no further action
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
in that case.... Stephan, instead of heading into the maelstrom, skirts the edge of the maelstrom to stand next to Iliya. After throwing the rock, Stephen readies his holy water. the rolls remain the same, except I forgot to add the +1 for the bless. So it is a 20 instead of a 19
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephen runs into the circle, not only to gain the calmness of the effect but also to guard Nilan in case he needs to do anything else with the circle. Hefting his trusty one pound rock, he hurls it at the skeleton that Mathus attacked. One Pound Rock: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d4 ⇒ 4 Stephen attempts to examine the enemy through the maelstrom. @Nilan "What are they!?" Knowledge/Dungeoneering: 1d20 + 6 ⇒ (20) + 6 = 26
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephen represses a shudder of revulsion at the concept of someone being so foul as to drink human blood. Then moving with determination, he moves to the side altars and removes the silver cups, hoping to prevent this from happening again. @ Henry "Let us move back with the group. I feel that we need to stay together in such an evil place." Once back to the group, Stephen moves to inspect the doors to the west. Perception/traps: 1d20 + 7 ⇒ (7) + 7 = 14 Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22 I know I posted a few actions, but i'm not sure when I'm going to get back on today, so i thought I would post so noone would be waiting on me.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephen moves into the room, following Henry as backup. As he moves in, he is looking for any surprises along the way, such as traps/pitfalls/etc. Thinking of the skeletons in the previous room, Stephen puts his sword away and hefts his one pound rock. Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
"If there are no objections, I vote that we head north into the room beyond the disabled pit trap. We saw evidence of possible bodies in that room. Also, I would like to find the children first, then if need be return to explore the rest of this foul place. I will assume we are resuming previous marching order, unless others wish to adjust their place within it. I will go first, verifying that the pit trap is disarmed, but still looking for other surprises Perception/traps: 1d20 + 7 ⇒ (19) + 7 = 26 Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Stephen, before leaving the room, moves to the cage and asks slugworth Who is this Nathanos that you mentioned earlier? Where can we find him? Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14 GM, I think I have lost track of the details of the map. Does the room with the coffins have another way out? Also, by my count off the main chamber, there is (1) another set of double doors to the west (2) another single door to the south, and (3) the opening to the room to the north. Am I missing anything?
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
@Mathus "Mathus, when we come back here to retrieve this skum, let us also take whatever we can from this table, so we can prove that he is in league with Orcus. I will not have anyone question the word of me or my compatriots against this idiot." Stephen looks into the coffins, wondering what could turn a man to dust and bone so quickly. It must be the dark arts most foul!
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16 Stephen moves into the room with Mathus, watching him and looking about the room to cover him. Henry, Strip him, Search him, and lock him in the cage. Nilan, Take his keys and see which one opens the cage.
Male Catfolk Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0
Listening to the conversation as he peers from the shadows, Stephen whispers "We may need him. Let us not kill him now, just strip him and lock him in the cage. I bet the wives of these children would like to exact their personal vengeance upon him." Stephen then concentrates on the room beyond Perception: 1d20 + 6 ⇒ (18) + 6 = 24
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