Catfolk

Stephan Ferus's page

84 posts. Alias of alginon.


Full Name

Stephan Ferus

Race

Catfolk

Classes/Levels

Rogue 1, 60' low light vision, Perception +6, AC 15/ T 13/ FF 12, HP 8/8, Fort 0, Ref +6, Will 0

Gender

Male

Size

Meduim

Age

18

Special Abilities

perception +6

Alignment

Chaotic Good

About Stephan Ferus

Statistics:

STEPHAN FERUS
Male catfolk rogue 1
235/1300 Experience Points
CG Medium humanoid (catfolk)
Init +6; Senses Perception +6

DEFENSE
AC 16, touch 14, flat-footed 12 (+4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +0

OFFENSE
Speed 30 ft.
Melee shortsword +0 (1d6/19-20)
Ranged holy water (flask) +5 (2d4)
Melee dagger +0 (1d4/19-20)
Ranged dagger (thrown) +4 (1d4/19-20)
Special Attacks Sneak Attack 1d6,

STATISTICS
Str 10, Dex 18, Con 10, Int 15, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 14

Feats Armor Proficiency, Light, Throw Anything

Skills
Acrobatics +8,
Appraise +2,
Bluff +1,
Climb +4,
Craft (Untrained) +2,
Diplomacy +5,
Disable Device +9,
Disable Device (Traps) +9,
Disguise +1,
Escape Artist +4,
Fly +4,
Heal +0,
Intimidate +1,
Knowledge (Dungeoneering) +6,
Knowledge (Local) +7,
Linguistics(Varisian) +6,
Perception +6,
Perception (Trapfinding) +7,
Perform (Untrained) +1,
Ride +4,
Sense Motive +4,
Sleight of Hand +8,
Stealth +10,
Survival +2,
Swim +0

Languages Catfolk, Common, Halfling, Orc, Varisian

SQ cat's luck, low-light vision, natural hunter, sprinter, trapfinding, weapon and armor proficiency,

Gear shortsword; Leather Armor; explorer's outfit; dagger; Backpack, Common [ Sack (x4); Vial (x2); Holy Water (Flask) (x2); Rations (Trail/Per Day) (x5); Sunrod (x4); ]; Sack ; Vial ; Belt Pouch [ Ink (1 oz. Vial); Inkpen; Journal; Thieves' Tools; ];

SPECIAL ABILITIES

Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. (Human)

Cat's Luck Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Low-Light Vision In dim light, catfolk can see twice as far as humans.

Natural Hunter (Ex) Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Sprinter Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

World Traveler (Knowledge (Local)) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you.

Background:

Traveling along the road to Lepidstadt, the traveling entertainers called the Fabulous Ferus Family came upon a grisly sight. A group of travelers were slaughtered on the road not an hour beforehand. The family, ever the opportunists, started searching the area for loot (or as the father Dmitry would say, survivors)

The mother Helga comes across an infant catfolk during her search. Already possessing 5 children, Helga shows Dmitry the baby, thinking they could sell it in Lepistadt. He has other ideas. Upon reaching Lepistadt, The Ferus family sets up to entertain the masses. Dmitry starts to tell the tragic story of the baby and how the family was slaughtered by wolves on the road. He has Helga walk through the crowd holding the baby. While people were distracted, Dmitry started picking their pockets.

After several years go by, the baby is now known by Stephan. He is taught to go into the crowds and tell his tale as he picks pockets. He is also taught tumbling tricks and juggling so he can perform with the family. At night, if Stephan had not done well with theft or performance, Dmitry locks him in a cage and starts to pour water on him, or sets it to drip on him for hours. Helga just either ignores Stephan or beats him out of the way. The other children are kinder, taking to Stephan and teaching him other skills, such as reading, writing, and mathematics.

One night, while the family was asleep, Stephan decided to make his move to escape. Dmitry was drunk, and after dousing Stephan for fun, locks him in his cage and falls asleep in a chair. Stephan carefully uses a thick piece of straw from the cage and opens the cheap lock. He then sneaks over to Dmitry and liberates his purse. Upon taking the purse, Dmitry awakens. In the ensuing struggle, Stephan scratches Dmitry in the face and makes good his escape into the night. Dmitry chases Stephan, and is able to catch him due to the catfolk being half starved. Just as Dmitry closes his hands over Stephans throat, he is struck over the head with a cane and is knocked unconscious. Stephan looks up to see an older, thinner man than his father, who helps him up. He introduces himself as Professor Lorrimor, and takes Stephan back to his camp nearby.

After feeding him and tending his wounds, The Professor talks to Stephan. He sees in him a similar spirit to his, and helps him get started in the world. Stephan helps the Professor on a couple of "investigations" while he is in Lepistadt, and helps himself to other ones when he has a chance. The Professor has helped Stephan become the person that he was meant to be, and may the gods help those who would show the Professot harm.