Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell has two sticky bomb grenades that can keep them in place after the stink effect wears off. So we could check out the area for a few rounds before retreating. Otherwise, she has no area effect weapons at present.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell draws another stinking goo grenade, then waits for Dirk to get out from the middle of the pack. Delay Grenade: 1d20 + 8 ⇒ (20) + 8 = 28 range 20' The red box shows where she intends to place the 10' blast radius. DC 17 Fort save or be nauseated for 1d4 ⇒ 4 rounds.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell steps nimbly away from the swarm, drawing her wave modulator as she goes. Then she turns and fires into the swarm, hoping to take out one or two. Wave Modulator II: 1d20 + 9 ⇒ (2) + 9 = 11
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Sorry for my delay in posting, but one of our cats passed away and it's been a tough few days. I'm going to be posting as soon as I can catch up on what has happened. Thanks for your patience.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
My post got ninja-ed by Volitare. Knowing Volitare is trying diplomacy, Stell would delay her attack. I was working on the post for over an hour as I kept getting interrupted. Stell reconfigures her clothing to travel clothes once away from the eyes of the people at the fundraiser. She withdraws her weapons hidden in secret compartments of her armor to have at the ready. When the mass of creatures attacks, she draws a stinking goo-grenade Mk 2 and lobs it so it lands where it will affect the animals but the stench won't reach her or her allies. Area is a 10 ft by 10 ft square centered on the SE corner of the swarm area. Ranged attack at -2 vs AC 5. Grenade: 1d20 + 8 ⇒ (11) + 8 = 19 range 20'
Effect: The greasy gunk that seeps from this device has a powerful odor that bypasses even the environmental protections of armor. Each creature in the area that can smell must succeed at a Fortitude saving throw or gain the sickened condition for 1d4 rounds. A stinking goo II grenade imposes the nauseated condition instead. The substance also makes the area difficult terrain for 1d4 rounds.
Nauseated
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell waits to ask for a drink when no non-Starfinders are near. Then she orders a mocktail, intending to keep her wits as sharp as possible. Although the instructions suggested there would be no trouble, she knew there could be people and organizations with an interest in the event failing. To Enravik-1, she says, "So, have you noticed anyone not drinking yet?" She inserts a credstick into the tip jar slot and transfers a 10 credits. Her eyes follow the gnome for a bit and then she studies the other attendees, looking for anyone who appears to be not enjoying the event, other than the barathu she's already spoken with.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
As Stell approaches the banquet table, she locates the Haan that the barathu mentioned as listening to the quartet critically and observes them as she strolls by looking at the food. Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (1) = 24
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell says, "Fyrirgefðu að ég trufli þig. Ég skal athuga nokkrar af þessum spurningum þínum ef það hjálpar," and strolls over toward the renkrota pen. Brethedan:
Sorry to bother you. I'll check on some of these concerns of yours if it will help. Seeing Volitare and Zynn at the pen, Stell says, "The barathu sound technician seems to think this pen is not strong enough to contain the creature. Also that sound system could produce some very loud sounds. How do renkrotas respond to sudden loud noises?" As Volitare answers, Stell eyes the security guard, making a note of her mannerisms to judge her state of mind. Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (2) = 22
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell will try to talk to anyone monitoring the sound system and ask, "I notice this system seems capable of some mega-decibels. Seems like overkill for a string quartet. ... or is it for the Dreadnaught Overdriver later on? I hope there is a program to lock the speakers out of the maximum power, as that could be bad for performers." Diplomacy: 1d20 + 15 ⇒ (11) + 15 = 26 If possible, she'll locate the controls that could shut down the system if it went into dangerous overdrive.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell changes focus and considers the sound system and other technological components of the stage area. Engineering: 1d20 + 11 ⇒ (19) + 11 = 30 Stell is hoping someone recognizes her and asks her to play something. She already practiced a few solo pieces just in case.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell is naturally attracted first to the stage. If there are performers playing, she'll listen attentively while glancing at the others in the crowd attending to the performance. She slowly circles the stage to see things from different angles. Profession (musician): 1d20 + 16 ⇒ (11) + 16 = 27
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Clicking on the link at the top of each page gets to the map. Stell checks her coil rifle. She'll keep her wave modulator at her side unless they ask her to check it. It is a small arm and its high tech features make a good accessory for a Starfinder, in her opinion. Note the list of light bulk items hidden away in concealed compartments in her armor. Her sleight of hand bonus is 20 if a secret roll is needed vs any attempt to spot them. Stell has adjusted her clothing to her travel outfit, accented with a scarf and a stylish hat to shade her eyes. If it is sunny, she has some sunglasses. She carries her violin and bow as she mingles, hoping some of the attendees might be fans.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Culture: 1d20 + 14 ⇒ (18) + 14 = 32
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
While getting to know the other Starfinders, Stell shows off a few new purchases. She upgraded her armor to a Ysoki refractor suit, a body-hugging suit with a dark Teal reflective tint. Over the suit, she's wearing reconfigurable clothing, currently showing a comfortable traveling ensemble. If she swivels her hips a certain way, the clothing shifts into a chic evening gown. Another swivel and it changes to clothing designed to keep cool in hot climates. She has her synth violin and plays music to while away the time before the events begin. "I'm really looking forward to hearing the different musical groups. Maybe after their sets, we can jam a bit." Even though the event is likely going to be without conflict, Stell is ready for a fight with some of her lighter weapons stored in hidden compartments in her armor. She has also swapped out the light projector armor upgrade for hydrojets, just in case someone goes overboard and needs rescuing.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Hey Dirk! Long time no see. Looks like you recovered from our last adventure. That dragonkin was a real tough cookie. Good to work with you again. Stell is a human female she/her/hers with red hair, blue eyes, light skin with some freckles, wearing a tight-fitting cat-suit with a belt loaded with small arms and operative weapons, as well as a sniper rifle in a suitcase ready to be assembled. She also has a synth-violin think of an electric violin with lots of synthesizer elements built in to produce a variety of types of musical tones. She is young, attractive, and easy to talk to. She'll chat with any Starfinders she has not already worked with to get to know them a bit before the meeting starts. If there are fans, she'll oblige with a signature and and out credsticks with some of her greatest hits for those who don't know her music. As an operative, she specializes in spy stuff. Her strongest skills are acrobatics, bluff, diplomacy, disguise, intimidation, sleight-of-hand, and stealth. She has an advanced medkit and moderate medicine skills and has an Envoy improvisation that can restore SP in battle. In a fight she is best at ranged attacks but can hold her own in melee, using feints to make opponents flat-footed against everyone for a turn.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell Z-Lin reporting. Stell has the Icon Theme which at this level has the following to note: "You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone)." Stell's ticket to fame is as an entertainer who composes her own music and plays synth-violin while dancing and sharing her music on the Infosphere. In her early years, she opened for more famous acts. Since becoming a Pathfinder, she has written songs inspired by events such as the Scoured Stars situation and other marvels of exploring the Vast. She has mad disguise skills, however, if she needs to go unrecognized. Feel free to read her background material and look at her abilities on her profile.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Is there a follow-up scenario taking place at the location identified? Profession (musician), job: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 I think that's 46 credits. Thanks for running this. It was challenging and interesting.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
"We must respect their wishes. You should convince Dr. Monsylkis to do the same. That may be possible since she expressed interest in joining the Starfinders."
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
"Be that as it may, we are happy to do whatever it to accomplish our mission," Stell says. "We can wait to discuss it once you have found something useful for the doctor to work on." Once out of earshot of Doctor Monsylkis, Stell explains that the Starfinders will want to keep anything related to the ancient relics as secret as possible.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
"She can confirm we have set in motion the closing of the research station. The weather tampering has ended and she can answer questions you may have about the genetically altered plants."
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
GM Valen wrote: "You are in league with the natives? Those primitives?" The verthani responds with some surprise. "I am don't mind going with you to speak with them. But, I doubt they would be able understand what I have to say about my research, no matter how small I might keep my words." "Do come with us," Stell answers. "They are not so primitive as you may think if you did not interact with them. We witnessed fairly advanced technology and pharmaceuticals of a sophisticated nature. They are certainly civilized and were able to communicate with us using as many big words as you or I."
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell smiles and offers her hand to shake as she says, "I cannot speak for the society, but I believe your willingness to see reason and change course shows you have what it takes to achieve the various goals of the Starfinders. Those goals put Starfinders in dangerous situations, which is why we are so well armed and trained in combat." Then she talks to the rest of the team. "Can we help you shut down that weather machine first and deal in a compassionate way with those lab animals we saw? We'll also want to secure Farvenzi and give him medical treatment as we'll want to take him as a prisoner back to the authorities to face the consequences of his actions. Perhaps he can earn leniency by cooperating and giving testimony as to the true relationship between Frozen Trove and Winterharvest." "Once we have things settled here, would you consider traveling with us to the izulguun community we visited to help them deal with the consequences of the genetically modified plants in their area and confirm for us that you are shutting down the research station? We have an additional task, our primary reason for coming here, which they have promised to help us with if we can help them with the consequences of the research station's interference."
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
"We have documented the harm to the local residents. I will share that with you or we can take you to the community we visited where we gathered the evidence. We have samples of genetically modified plants growing outside your lab, which causes normally docile herbivores to become violent. The locals also report your weather control is extending winter weather longer than normal, which is creating harsh conditions for the locals. They also report when they are forced to eat your genetically modified plants they become addicted. How does all that relate to your research grant? Since we saw evidence of lab animals showing signs of addiction to whatever you are feeding them, I suspect you know all about this." "Before we came, we received a warning that the Frozen Trove scientists are topnotch but their management is hostile and protective of what they think of as their property. We were attacked as we approached by a drone that attacked without provocation, just like your two security goons here attacked as we returned to talk to you about all this. Maybe you don't know, but I suspect a background check into these two will show them to be contracted not by your nonprofit organization but by the very profit centered corporation called Frozen Trove." "Then when we were given your tour, the open-ended experimentation we saw doesn’t align with Winterharvest’s agricultural mission, meaning it shouldn’t be supported by any kind of tightly controlled research grant." "Not only that, but we recognized some of the 'desired plant phenotypes' you showed us you were trying to isolate amount to ..." Stell pauses and pulls up some text in her notes, "'... organic workarounds of common antibiotics patented by pharmaceutical companies, similar to one breakthrough development introduced by Frozen Trove Labs six years ago that allowed Frozen Trove to upset and subsequently monopolize a major niche in the prescription drug market.' And then there are those addicted animals we saw." Stell pauses but continues on before the scientist can interject. "Finally we discovered the native izalguun population have pretty sophisticated drug synthesizing abilities despite their seeming primitive appearance. Perhaps you didn't know that, but if you did, it looks like you may be deliberately trying to get them addicted so they could synthesize an antidote." "Now we can discuss all this like civilized sapient species back in your lab where we can get your security goon some medical care. We could have let him die, but we are compassionate and don't like to take life unnecessarily. Perhaps you can explain how all this is in line with your nonprofit agricultural research, but we will report this to the Stewards of the Pact Worlds, which has jurisdiction over your corporation and Frozen Trove. If you want a merciful judgment, you should volunarilly shut down this facility, shut off that weather machine, come up with an herbicide to kill your mutant plants, and share some of the food rations you won't be needing with the izalguuns." Stell closes her datapad with an air of finality. Diplomacy: 1d20 + 15 ⇒ (5) + 15 = 20
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell leaves her voice amplifier on as she explains a few things the the doctor. "As Farvenzi has just explained, your employer has a strict policy for executing and disposing of unexpected visitors. Your guards tried to kill us and very nearly did kill one of us. We used violence in self defense. Assuming you have security cameras, they should confirm this. So much for your welcome. We've uncovered serious harm your work is doing to the native inhabitants and are here to insist you terminate all experiments and evacuate the planet. If you do not do so willingly, we are prepared to force you to comply." Intimidate, voice amplifier: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell questions Farvenzi, looking stern and speaking in a preternaturally loud voice. "If you wish any mercy, tell us of any defenses we will face as we enter the facility and deal with the others. We will extend mercy only if you speak the truth and provide us with helpful intelligence." Intimidate, voice amplifier: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 To decide if his replies are truthful: Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (3) = 24
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
While Seldszar is working on Farvenzi (before the dragonkin is conscious), Stell asks what information the group should try to get from him. She is confident of her ability to intimidate. She can switch on her augmentation voice amplifier to sound more threatening.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell suggests interrogating Farvenzi first. Then depending on what is learned from that, if anything, decide on what's next. Probably best to continue on to the research facility to do what we set out to do. "We could contact the bad doctor and claim we came across Spinjack and Farvenzi injured by an attack by the locals and that we are bringing the injured back for medical attention, just to avoid a confrontation in case these two did not notify the lab about their attacking us." Stell's got a high bluff skill.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell makes her advanced medkit available for the effort to revive Favenzi, offering her assistance as needed. Then she will apply her own medical skills to any who are wounded. She just needs a bit of rest to recover from her minor fall. The advanced medkit can be used in the same way as a basic medkit, but the DC to treat deadly wounds is only 20, so Chip's medicine check should be a success. Stell will treat Dirk's wounds first Medicine: 1d20 + 9 ⇒ (10) + 9 = 19
If time allows, Stell will use an RP and regain her SP.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell makes as if to run for cover from the dragonkin, then she spins and fires again, determined to put the bully down. Her gun makes a sound like sheet metal being ripped and shredded. Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (5) + 16 + 4 + (6) - 20 = 11 = CR affected.
Wave Modulator II: 1d20 + 9 ⇒ (12) + 9 = 21 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell rushes to Dirk's side and pours a Mark II Serum of healing into his mouth. Healing: 3d8 ⇒ (7, 6, 6) = 19 "Stay with us, Dirk. Come on!"
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell moves a bit east to get a clear shot at Farvenzi. She points her wave modulator at Spinjack, yelling, "Hey, Spinjack-off! Enjoy music?". Then she shifts her aim and fires at Farvenzi. Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (2) - 20 = 9 = CR affected.
Wave Modulator II: 1d20 + 9 ⇒ (11) + 9 = 20 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell decides shooting from such a precarious position is ineffective, so she climbs down 20 feet and then jumps to the ground from there (40 feet). Athletics, climbing kit: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34 She tries to tumble after she lands to avoid some damage. Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16 Falling Damage: 3d6 ⇒ (4, 2, 3) = 9
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
I will be out of town Thursday and Friday. I will have access to WiFi and will try to post, but 'bot me if necessary. Stell will continue to try to snipe at the enemy from her position on the tower.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28 Stell regains her situation, bracing against struts of the tower. She aims at Spinjack this time. specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (10) + 9 = 19
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell will take the prone option. Climbing gear usually has a way to secure oneself to something while climbing in case of falls.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
Acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21 Still not a success, but not sure what the penalty for failure is. I'm hoping at worst it's a penalty to hit if firing a gun. Stell squeezes off another round at the Dragonkin. specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Acrobatics: 1d20 + 15 ⇒ (20) + 15 = 35 Stell braces herself with her legs as she gets out her specialist coil rifle and takes a shot at the Farvenzi. specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (11) + 9 = 20
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Thanks. Stell keeps a line attached to her belt and attaches it to the scaffolding as she goes up, so if she slips, the line will catch her.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Examining or messing with the generators may give a clue, like cables that connect the tower to a control room somewhere. Stell does have a climbing kit which would give her a bonus (+4) on the climb checks. Could she ret-con and assume she is using the kit? If not does it take an action to access or strap on the kit?
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell says, "I'm curious what this tower does." She starts climbing the tower. Athletics: 1d20 + 12 ⇒ (20) + 12 = 32
Athletics: 1d20 + 12 ⇒ (6) + 12 = 18
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (4) + 16 + 4 + (2) - 20 = 6 = CR affected.
Wave Modulator II: 1d20 + 9 ⇒ (12) + 9 = 21 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Stell starts to pretend to fire at the guard she just shot, but then he gets shot, so she turns to fire on the remaining guard. Her feint is not as good as she would have hoped, but she still gets off a good shot with her wave modulator.
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Stell dashes across the interior of the walled off area and under the tower. Possibly taking a shot from Yellow who used the ready action. Then she points her wave modulator at one of the guards on the wall who are getting steamed, and then whips around and fires at the guard to the west outside the effects of the steam. She uses the sonic mode which focuses a bass hum to resonate the innards of the target. Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (5) - 20 = 12 = CR affected.
Wave Modulator II: 1d20 + 9 ⇒ (16) + 9 = 25 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
Engineering, Thieves' Tools: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 Stell moves to the door, drawing her thieves' tools as she goes. After a few deft moves, she yells, "Let's go, gang!" as the door slides open. Does a sideways token indicate the prone position?
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