Trinia Sabor

Stell Z-Lin, SFS's page

664 posts. Organized Play character for Clebsch73.


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Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Is there a follow-up scenario taking place at the location identified?

Profession (musician), job: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23

I think that's 46 credits.

Thanks for running this. It was challenging and interesting.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"We must respect their wishes. You should convince Dr. Monsylkis to do the same. That may be possible since she expressed interest in joining the Starfinders."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Be that as it may, we are happy to do whatever it to accomplish our mission," Stell says. "We can wait to discuss it once you have found something useful for the doctor to work on."

Once out of earshot of Doctor Monsylkis, Stell explains that the Starfinders will want to keep anything related to the ancient relics as secret as possible.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"She can confirm we have set in motion the closing of the research station. The weather tampering has ended and she can answer questions you may have about the genetically altered plants."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing
GM Valen wrote:
"You are in league with the natives? Those primitives?" The verthani responds with some surprise. "I am don't mind going with you to speak with them. But, I doubt they would be able understand what I have to say about my research, no matter how small I might keep my words."

"Do come with us," Stell answers. "They are not so primitive as you may think if you did not interact with them. We witnessed fairly advanced technology and pharmaceuticals of a sophisticated nature. They are certainly civilized and were able to communicate with us using as many big words as you or I."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell smiles and offers her hand to shake as she says, "I cannot speak for the society, but I believe your willingness to see reason and change course shows you have what it takes to achieve the various goals of the Starfinders. Those goals put Starfinders in dangerous situations, which is why we are so well armed and trained in combat."

Then she talks to the rest of the team. "Can we help you shut down that weather machine first and deal in a compassionate way with those lab animals we saw? We'll also want to secure Farvenzi and give him medical treatment as we'll want to take him as a prisoner back to the authorities to face the consequences of his actions. Perhaps he can earn leniency by cooperating and giving testimony as to the true relationship between Frozen Trove and Winterharvest."

"Once we have things settled here, would you consider traveling with us to the izulguun community we visited to help them deal with the consequences of the genetically modified plants in their area and confirm for us that you are shutting down the research station? We have an additional task, our primary reason for coming here, which they have promised to help us with if we can help them with the consequences of the research station's interference."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"We have documented the harm to the local residents. I will share that with you or we can take you to the community we visited where we gathered the evidence. We have samples of genetically modified plants growing outside your lab, which causes normally docile herbivores to become violent. The locals also report your weather control is extending winter weather longer than normal, which is creating harsh conditions for the locals. They also report when they are forced to eat your genetically modified plants they become addicted. How does all that relate to your research grant? Since we saw evidence of lab animals showing signs of addiction to whatever you are feeding them, I suspect you know all about this."

"Before we came, we received a warning that the Frozen Trove scientists are topnotch but their management is hostile and protective of what they think of as their property. We were attacked as we approached by a drone that attacked without provocation, just like your two security goons here attacked as we returned to talk to you about all this. Maybe you don't know, but I suspect a background check into these two will show them to be contracted not by your nonprofit organization but by the very profit centered corporation called Frozen Trove."

"Then when we were given your tour, the open-ended experimentation we saw doesn’t align with Winterharvest’s agricultural mission, meaning it shouldn’t be supported by any kind of tightly controlled research grant."

"Not only that, but we recognized some of the 'desired plant phenotypes' you showed us you were trying to isolate amount to ..." Stell pauses and pulls up some text in her notes, "'... organic workarounds of common antibiotics patented by pharmaceutical companies, similar to one breakthrough development introduced by Frozen Trove Labs six years ago that allowed Frozen Trove to upset and subsequently monopolize a major niche in the prescription drug market.' And then there are those addicted animals we saw."

Stell pauses but continues on before the scientist can interject. "Finally we discovered the native izalguun population have pretty sophisticated drug synthesizing abilities despite their seeming primitive appearance. Perhaps you didn't know that, but if you did, it looks like you may be deliberately trying to get them addicted so they could synthesize an antidote."

"Now we can discuss all this like civilized sapient species back in your lab where we can get your security goon some medical care. We could have let him die, but we are compassionate and don't like to take life unnecessarily. Perhaps you can explain how all this is in line with your nonprofit agricultural research, but we will report this to the Stewards of the Pact Worlds, which has jurisdiction over your corporation and Frozen Trove. If you want a merciful judgment, you should volunarilly shut down this facility, shut off that weather machine, come up with an herbicide to kill your mutant plants, and share some of the food rations you won't be needing with the izalguuns."

Stell closes her datapad with an air of finality.

Diplomacy: 1d20 + 15 ⇒ (5) + 15 = 20

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell leaves her voice amplifier on as she explains a few things the the doctor.

"As Farvenzi has just explained, your employer has a strict policy for executing and disposing of unexpected visitors. Your guards tried to kill us and very nearly did kill one of us. We used violence in self defense. Assuming you have security cameras, they should confirm this. So much for your welcome. We've uncovered serious harm your work is doing to the native inhabitants and are here to insist you terminate all experiments and evacuate the planet. If you do not do so willingly, we are prepared to force you to comply."

Intimidate, voice amplifier: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell listens to the dragonkin with interest, continuing to attempt to tell how truthful she is.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell questions Farvenzi, looking stern and speaking in a preternaturally loud voice. "If you wish any mercy, tell us of any defenses we will face as we enter the facility and deal with the others. We will extend mercy only if you speak the truth and provide us with helpful intelligence."

Intimidate, voice amplifier: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

To decide if his replies are truthful:

Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (3) = 24

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

While Seldszar is working on Farvenzi (before the dragonkin is conscious), Stell asks what information the group should try to get from him. She is confident of her ability to intimidate. She can switch on her augmentation voice amplifier to sound more threatening.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell suggests interrogating Farvenzi first. Then depending on what is learned from that, if anything, decide on what's next. Probably best to continue on to the research facility to do what we set out to do.

"We could contact the bad doctor and claim we came across Spinjack and Farvenzi injured by an attack by the locals and that we are bringing the injured back for medical attention, just to avoid a confrontation in case these two did not notify the lab about their attacking us."

Stell's got a high bluff skill.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell makes her advanced medkit available for the effort to revive Favenzi, offering her assistance as needed. Then she will apply her own medical skills to any who are wounded. She just needs a bit of rest to recover from her minor fall.

The advanced medkit can be used in the same way as a basic medkit, but the DC to treat deadly wounds is only 20, so Chip's medicine check should be a success.

Stell will treat Dirk's wounds first

Medicine: 1d20 + 9 ⇒ (10) + 9 = 19
An aid would put this over to a success for 6 hp restored.

If time allows, Stell will use an RP and regain her SP.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell makes as if to run for cover from the dragonkin, then she spins and fires again, determined to put the bully down. Her gun makes a sound like sheet metal being ripped and shredded.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (5) + 16 + 4 + (6) - 20 = 11 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and Debilitating Trick.
Trick Attack Damage: 1d8 ⇒ 5
Debilitating Trick: If using a sonic weapon, requires a DC 21 fortitude save (success = deafened for 1 round; failure = deafened for 1 min and stunned until the end of their next round.)

Wave Modulator II: 1d20 + 9 ⇒ (12) + 9 = 21 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Wave Modulator II, Damage, So: 1d6 + 3 ⇒ (3) + 3 = 6

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27 (evasion)

Stell shifts to avoid the flames entirely.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell rushes to Dirk's side and pours a Mark II Serum of healing into his mouth.

Healing: 3d8 ⇒ (7, 6, 6) = 19

"Stay with us, Dirk. Come on!"

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell moves a bit east to get a clear shot at Farvenzi. She points her wave modulator at Spinjack, yelling, "Hey, Spinjack-off! Enjoy music?". Then she shifts her aim and fires at Farvenzi.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (2) - 20 = 9 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Debilitating trick:
Target is off-target until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 1

Wave Modulator II: 1d20 + 9 ⇒ (11) + 9 = 20 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Wave Modulator II, Damage, So: 1d6 + 3 ⇒ (5) + 3 = 8

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell stands, drawing her wave modulator.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell decides shooting from such a precarious position is ineffective, so she climbs down 20 feet and then jumps to the ground from there (40 feet).

Athletics, climbing kit: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34

She tries to tumble after she lands to avoid some damage.

Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16

Falling Damage: 3d6 ⇒ (4, 2, 3) = 9
I believe the Dc for the check to reduce falling damage is 15, so I think the first d6 is nonlethal. This damage would in any case come off her SP. Let me know if she still has an action after falling prone.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I will be out of town Thursday and Friday. I will have access to WiFi and will try to post, but 'bot me if necessary. Stell will continue to try to snipe at the enemy from her position on the tower.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28

Stell regains her situation, bracing against struts of the tower. She aims at Spinjack this time.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (10) + 9 = 19
Damage, P: 2d6 + 5 ⇒ (1, 4) + 5 = 10 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell will take the prone option. Climbing gear usually has a way to secure oneself to something while climbing in case of falls.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
She got a crit on the last acrobatics check. Not sure if she needs to make a roll each round if she has not moved since the last successful check, but if she does, I will spend a hero point and reroll.

Acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21

Still not a success, but not sure what the penalty for failure is. I'm hoping at worst it's a penalty to hit if firing a gun.

Stell squeezes off another round at the Dragonkin.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, P: 2d6 + 5 ⇒ (5, 5) + 5 = 15 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Acrobatics: 1d20 + 15 ⇒ (20) + 15 = 35

Stell braces herself with her legs as she gets out her specialist coil rifle and takes a shot at the Farvenzi.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (11) + 9 = 20
Damage, P: 2d6 + 5 ⇒ (3, 3) + 5 = 11 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"INCOMING!" Stell shouts, using her Voice Amplifier System to make her voice extra loud.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Thanks.

Stell keeps a line attached to her belt and attaches it to the scaffolding as she goes up, so if she slips, the line will catch her.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Examining or messing with the generators may give a clue, like cables that connect the tower to a control room somewhere.

Stell does have a climbing kit which would give her a bonus (+4) on the climb checks. Could she ret-con and assume she is using the kit? If not does it take an action to access or strap on the kit?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell says, "I'm curious what this tower does."

She starts climbing the tower.

Athletics: 1d20 + 12 ⇒ (20) + 12 = 32
Athletics: 1d20 + 12 ⇒ (12) + 12 = 24
Two move actions, 1 turn.

Athletics: 1d20 + 12 ⇒ (6) + 12 = 18
Failed by more than 4, so potential fall. Is there a roll to catch on something?
Athletics: 1d20 + 12 ⇒ (8) + 12 = 20

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (4) + 16 + 4 + (2) - 20 = 6 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Trick Attack Damage: 1d8 ⇒ 2

Wave Modulator II: 1d20 + 9 ⇒ (12) + 9 = 21 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Wave Modulator II, Damage, So: 1d6 + 3 ⇒ (2) + 3 = 5
IF trick attack was successful, make a DC 21 fortitude save (success = deafened for 1 round; failure = deafened for 1 min and stunned until the end of their next round.)

Stell starts to pretend to fire at the guard she just shot, but then he gets shot, so she turns to fire on the remaining guard. Her feint is not as good as she would have hoped, but she still gets off a good shot with her wave modulator.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell dashes across the interior of the walled off area and under the tower.

Possibly taking a shot from Yellow who used the ready action.

Then she points her wave modulator at one of the guards on the wall who are getting steamed, and then whips around and fires at the guard to the west outside the effects of the steam. She uses the sonic mode which focuses a bass hum to resonate the innards of the target.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (5) - 20 = 12 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and requires a DC 21 fortitude save (success = deafened for 1 round; failure = deafened for 1 min and stunned until the end of their next round.)
Trick Attack Damage: 1d8 ⇒ 8

Wave Modulator II: 1d20 + 9 ⇒ (16) + 9 = 25 (range 30')[+2 bonus on attack rolls against creatures behind cover]
Wave Modulator II, Damage, So: 1d6 + 3 ⇒ (6) + 3 = 9

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Engineering, Thieves' Tools: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33

Stell moves to the door, drawing her thieves' tools as she goes.

After a few deft moves, she yells, "Let's go, gang!" as the door slides open.

Does a sideways token indicate the prone position?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Given the situation, Stell can't think of a way to gain any advantage as the fight is evidently about to begin. "This will save us some time trying to convince them to do the right thing," she sighs, trying to be optimistic.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Bluff, Skill Expertise: 1d20 + 16 + 1d6 ⇒ (3) + 16 + (2) = 21

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (3) = 26

"I concur on the lying. Let's follow directions but assume some kind of ambush is waiting for us. They probably know that we may have evidence of their experiments doing harm to the locals and may assume Starfinders will disapprove of that."

Stell appears to have just a couple of weapons, her coil rifle and wave modulator, but she is well armed with other weapons hidden in secret compartments on her armor and her violin is actually a melee weapon. She is holding only her violin as she waits for the south door to open.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Understood," Stell responds. "We can understand your desire for isolation, but your technology is impressive and should you wish to entering into trade with Pact World entities, we could facilitate it. Think about it."

The the rest of the group, Stell says, "Well, let's head back once the drone repairs are complete. We can see what kind of reception we get when we get there."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

While Chip repairs his drone, Stell describes to Naarma the three researchers met at the station and asks her if there are any others to be aware of. And have the Izalguun tried to drive them away themselves.

"We need to know what we're up against," she explains.

To the other Starfinders, Stell asks for ideas of how to approach the challenge. "We could pretend we found what we were looking for and start to head for our starship, to see if they try to stop us. If they don't we could threaten to blow up the installation with our starship weapons if they don't end their experiments and leave. And we also have the idea of threatening to report their activities to the Pact World authorities and the Starfinders for violating ethical research procedures. See how they react to that."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell lets the Izelgun augment her wave modulator.

Stell says, "We can ask them to leave and threaten to expose them. I expect that instead of leaving they may try attack us, in which case we would have to defend ourselves."

Stell does take time to document as much of the genetic modifications and their effects with her camera as she can and makes a copy of all the images and gives it to Naarma.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell laughs as she scores. The events of the mission have had her on edge emotionally, so the game is a good release.

Feint, skill expertise: 1d20 + 15 + 1d6 ⇒ (17) + 15 + (1) = 33 DC 24
Acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22 DC 22
Success, barely

With a snowball in one hand and a disk in the other, she fakes a disk throw and then whirls around and hits an opposing player with her snowball.

Feint, skill expertise: 1d20 + 15 + 1d6 ⇒ (17) + 15 + (3) = 35 DC 24
Acrobatics: 1d20 + 15 ⇒ (11) + 15 = 26 DC 22
Success
She fakes an attempt at hitting the tree, drawing one opposing player to unload a snowball in an attempt to hit the disk, then passes the disk to a player with an open shot at the tree.

Feint, skill expertise: 1d20 + 15 + 1d6 ⇒ (15) + 15 + (5) = 35 DC 24
Acrobatics: 1d20 + 15 ⇒ (17) + 15 = 32 DC 22
Success

This time she hides a snowball behind her back and runs as if about to catch a pass but manages to knock down the other teams disk as it approaches the tree, saving a point.

"This is fun!" she calls out. "Join us."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell responds to Naarma offer enthusiastically, "Well, we'll have to discuss it first, but that seems like a win-win to me: Putting a stop to highly unethical experiments by a black-hearted group of techno zombies; plus we learn what we came here to learn, which could save the lives of countless Starfinders."

Culture: 1d20 + 14 ⇒ (13) + 14 = 27
Diplomacy: 1d20 + 15 ⇒ (4) + 15 = 19

After watching the disk tossing game, Stell decides to join. She first plays her violin a bit to make music to match the action, then gets invited to join.

If she can, Stell will combine feints with her acrobatics checks, faking a throw one way and then sending it another.

Feint, skill expertise: 1d20 + 15 + 1d6 ⇒ (9) + 15 + (5) = 29
Acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Medicine: 1d20 + 9 ⇒ (14) + 9 = 23

Engineering: 1d20 + 11 ⇒ (6) + 11 = 17

Missed them all. The third roll says make an engineering or piloting check, but the spoiler says medicine. Stell didn't make the DC if it is 29, so I mention it just to clarify for others.

Stell gets increasingly upset as she sees evidence that the research station is manipulating many aspects of the ecosystem and none of it for the better. She's angry enough to want to race back to the station and force them to stop their operations, but she knows that may be counterproductive. She is also concerned about the fact that the doctor directed them here, no doubt knowing the group would discover what they are up to, which makes her think they don't intend to allow them to leave.

Instead she says, "Before we left our base, we suspected we might encounter something like this. This corporation has a reputation for doing things like this, but they manage to avoid consequences through cut-throat security operatives and complex legal tactics. I'd love to document what they are doing here so when we get back, we can share the evidence with the authorities in hopes it can lead to shutting them down. I have a camera with which I can record evidence and I can record your testimony as well."

To the other Starfinders she says, "How about we do what we can to help these good people deal with the genetically modified environment and while we do that, we keep our eyes open for anything that might be related to our primary mission."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell reads the room, looking at her fellow Starfinders for an indication of what they are thinking, but she is ready to go.

"Thank you for these fine gifts. If you wish, I would be happy to accompany you to your homes." She looks again to see what the others think. "We should probably all agree to go, however."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

We've had some bad news at home that's making it a bit of a struggle to get in the right frame of mind to post. (Our 12 year old tom cat has cancer; he's not suffering bad effects yet, but we don't want to put him through chemotherapy or surgery, so we're going to give him a steroid that may help slow the progression and make the most of the time we have left with him.)

So if you need to 'bot me, go ahead. Combat and other trait dicebots are under spoilers on the profile page.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell makes her advanced medkit available if anyone else needs treatment, although Selszar seems more capable than she.

Stell puts away the unnecessary translator, a little disappointed to not be able to see how well it worked. "We visited the station out of curiosity. It appears their experiments are a bit dodgy, which seems consistent with our impressions of the staff."

"We are here on a mission for the Starfinders, a peaceful organization of exploration. We'll file a report on that research station when we return, but we are on a more urgent mission."

She then explains the gist of the mission to find any relics which may have been deposited on the planet.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell activates her Tetrad Certified Translator and tries to communicate with the izalguun hunters, "Would you like us to help you get that one before it gets away?"

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell steps closer, still using a shuriken as a melee weapon.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (1) + 16 + 4 + (1) - 20 = 2 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Trick Attack Damage: 1d8 ⇒ 1

Carbonedge Shuriken, melee: 1d20 + 9 ⇒ (20) + 9 = 29
Damage, P: 1d4 + 4 ⇒ (1) + 4 = 5
Damage, P, critical: 1d4 + 4 ⇒ (3) + 4 = 7
Critical: Bleed: 1d4 ⇒ 4 and gain the bleeding condition
Debilitating trick: (if the trick attack was successful)
Target is flat-footed until the start of Stell's next round.

For such a seemingly small weapon, Stell manages to find an artery to cut with her shuriken in her fist with a couple of points sticking out.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell steps before attacking.

Once the beast gets up close and personal, Stell draws a carbonedge shuriken and uses it as a melee attack weapon. She tries to hit a place that makes it harder to perceive its target. Exploit allows this and it can be used with trick attack.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (6) + 16 + 4 + (5) - 20 = 11 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Trick Attack Damage: 1d8 ⇒ 4
Debilitating trick:
Target is off-target until the start of Stell's next round.

Carbonedge Shuriken, melee: 1d20 + 9 ⇒ (13) + 9 = 22
Damage, P: 1d4 + 1 ⇒ (2) + 1 = 3

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I will be away from home for the weekend, so 'bot me if needed. I have access to hotel WiFi but I've tended to have trouble logging into the Paizo site to try to post with a tablet or phone.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Two down; one to go! Sure would be nice to get some help from the izalgun native!" Stell calls out and fires another round from her coil rifle at the mostly uninjured one.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, P: 2d6 + 5 ⇒ (1, 4) + 5 = 10 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

"Seldszar! Please take down that steam wall so our potential friends can help us fight these things!"

Then she fires another round at the most injured one, hoping to keep it from further savaging Dirk.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, P: 2d6 + 5 ⇒ (1, 3) + 5 = 9 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell chambers another round into her coil rifle, aims, an sends another bullet toward the least injured one Yellow.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (3) + 9 = 12
Damage, P: 2d6 + 5 ⇒ (6, 3) + 5 = 14 range: 70'