Trinia Sabor

Stell Z-Lin, SFS's page

710 posts. Organized Play character for Clebsch73.


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Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell emerges from the trees and sprints closer before taking a shot with her rifle, hoping she aiming at the real thing and not the illusion. Shooting at White.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (14) + 9 = 23
Damage, P: 2d6 + 5 ⇒ (6, 5) + 5 = 16 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Ashtif 'bot

Ashtif's pistols don't have the range to reach the remaining terrorist, so he runs with surprising speed along the Renkata enclosure, reaching the SW corner before taking a shot, taking advantage of any aspects of the enclosure that allow him to avoid notice.

Trick Shot, Survival, Explorer: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
Successful vs. CR 3 or less.
Trick Attack extra damage, if successful: 3d8 ⇒ (7, 7, 7) = 21
Debilitating Trick: Off-target

Static Arc Pistol, range penalty: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage, Nonlethal, E: 1d6 + 2 ⇒ (6) + 2 = 8

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Are there now two duplicates of the one with the hologram unit?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell picks one of the two targets on stage and fires, mumbling, "Weyden, guide me."

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (3) + 9 = 12
Damage, P: 2d6 + 5 ⇒ (1, 5) + 5 = 11 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

I'm having outpatient surgery this morning (cataract removal). Not sure how it will affect posting for the next few days, so 'bot me if needed.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell squeezes off another rifle shot at the magic Frisbee tosser on the stage.

"I'll see your magic disk and raise you a rifle slug."

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage, P: 2d6 + 5 ⇒ (2, 1) + 5 = 8 range: 70'

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Ashtif 'bot:

Ashtif uses the trees to his advantage in catching the guy on stage off guard.

Survival, traick attack: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
Trick Attack Damage: 3d8 ⇒ (4, 4, 5) = 13
Success against CR 3. Debilitating trick: Target is off-target.

called tactical semi-auto pistol: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, P: 1d6 + 2 ⇒ (6) + 2 = 8

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6
Game Master S wrote:
STell, which one are you aiming at?

The one on the stage. Is that the apparent leader of the group?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell fires her sniper rifle when hostilities kick off.

specialist Coil Rifle, vs KAC: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, P: 2d6 + 5 ⇒ (6, 2) + 5 = 13 range: 70'

She stays where she has cover and watches before deciding to take another shot with her rifle or advance for some close combat.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell checks that her sniper rifle has a full magazine. Then she takes a moment to return her smaller weapons to various secret compartments in her armor, just in case they end up captured and disarmed. Then she begins to creep stealthily toward the gala stage.

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Should be good for the ski resorts in New England. I think they are forecast mostly for snow.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Should we roll stealth? How close can we get the vehicles before worrying about being seen?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell has a sniper rifle which has a range of 250 feet with a move action to aim. Her suggestion would be to try to sneak to within this range to give her a chance to perhaps wound or kill one of the terrorists, making them take cover, which would then allow the rest to rush in while Stell provides covering fire.

What are the cover options near the gala site?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

I live in Virginia which is forecast to have both snow and ice storms this weekend. Power outages are likely, so if I don't post for a while, that's the reason.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Engineering: 1d20 + 11 ⇒ (8) + 11 = 19

Stell tries to figure out how to disable the collar with technical know-how, in case Volitare's knowledge of magic is not enough.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell grips the steering controls and downshifts, getting the car to accelerate even faster.

Piloting, 1 rank, Speed Up: 1d20 + 10 ⇒ (17) + 10 = 27

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Worried that the riders may try to attack the chasers, Stell steers left and right at random intervals, hoping to make them harder to target.

Piloting, 1 rank, evade: 1d20 + 10 ⇒ (18) + 10 = 28 DC 14

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell is happy to serve as the driver and let the soldier Dirk take the gunner position.

Also Stell's piloting bonus is the same as the autopilot in case she needs to do something else other than drive, such as fire her sniper rifle. With a move action to aim, the range increment of her rifle is 250 feet.

Stell will try to keep pace with the other vehicle.

Piloting, 1 rank, Speed up action: 1d20 + 10 ⇒ (16) + 10 = 26

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Seeing no one claiming the weapon fusion, Stell puts it on her sniper rifle.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"What is this labeled Compsikania?"

Stell has a static arc pistol already and a sap for melee combat nonlethal attacks. She could use the weapon fusion on her sniper rifle, which would make it more effective at stopping the creature without killing it, but if others need it to get a nonlethal attack, take it. Front-line fighters should take the adaptive serum.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"Is that all?" Stell says dryly. "Is it just the three, or are there others with Ipsoth?"

Before leaving she asks, "Any suggestions on how to best 'neutralize' a renkrota?"

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"Didn't seem to be enjoying the event much," Stell adds.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell approves of the merciful restraints put on the enemies. They might be able to see the error of their ways.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"The leader might still be alive. I had my static arc on stun, so they may be unconscious, if you want to take them somewhere for questioning," Stell says as she glances at the formians on the ground, curious if they have any equipment worth scavenging.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

With surprising speed, Stell dashes as if to flee the battle, but stops abruptly and fires another round at the leader from her new vantage point.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (7) + 16 + 4 + (6) - 20 = 13 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and target is off-target until the start of Stell's next round. Trick Attack Damage: 1d8 ⇒ 6

Static Arc Pistol, vs EAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, E, nonlethal: 1d6 + 2 ⇒ (4) + 2 = 6 (range: 50')

The bolt of charge zaps into the formian leader.

"Now are you ready to surrender?!" she calls out.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell points her pistol as if to shoot the leader, then directs the shot instead at the one already injured by Ashtif White, I believe.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (20) + 16 + 4 + (6) - 20 = 26 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 1

Static Arc Pistol, vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, E, nonlethal: 1d6 + 2 ⇒ (6) + 2 = 8 (range: 50')

Her shooting is not quite on target, but it might be enough with the creature fooled by her feint.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell draws her static arc pistol as well as she dashes toward the formian on the left. She points her pistol at the leader but at the last moment, fires instead at the closest one White.

Trick Attack, Bluff, Skill Expertise: 1d20 + 16 + 4 + 1d6 - 20 ⇒ (15) + 16 + 4 + (5) - 20 = 20 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits, add trick attack damage.
Trick Attack Damage: 1d8 ⇒ 4
Debilitating trick:
Target is off-target until the start of Stell's next round.

Static Arc Pistol, vs EAC, underwater: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, E, nonlethal: 1d6 + 2 ⇒ (2) + 2 = 4 (range: 50')

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell glares at the troublesome beasts, but concedes a tactical retreat the wisest course of action at present. She makes a mental note to pick up some incendiary and frag grenades.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell has two sticky bomb grenades that can keep them in place after the stink effect wears off. So we could check out the area for a few rounds before retreating. Otherwise, she has no area effect weapons at present.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell draws another stinking goo grenade, then waits for Dirk to get out from the middle of the pack.

Delay

Grenade: 1d20 + 8 ⇒ (20) + 8 = 28 range 20'

The red box shows where she intends to place the 10' blast radius.

DC 17 Fort save or be nauseated for 1d4 ⇒ 4 rounds.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell steps nimbly away from the swarm, drawing her wave modulator as she goes. Then she turns and fires into the swarm, hoping to take out one or two.

Wave Modulator II: 1d20 + 9 ⇒ (2) + 9 = 11
(range 30')[+2 bonus on attack rolls against creatures behind cover]
Wave Modulator II, Damage, So: 1d6 + 3 ⇒ (3) + 3 = 6

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Sorry for my delay in posting, but one of our cats passed away and it's been a tough few days. I'm going to be posting as soon as I can catch up on what has happened. Thanks for your patience.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

I may be unable to post for a day or two, dealing with a family issue. 'Bot me if needed.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

My post got ninja-ed by Volitare. Knowing Volitare is trying diplomacy, Stell would delay her attack. I was working on the post for over an hour as I kept getting interrupted.

Stell reconfigures her clothing to travel clothes once away from the eyes of the people at the fundraiser. She withdraws her weapons hidden in secret compartments of her armor to have at the ready.

When the mass of creatures attacks, she draws a stinking goo-grenade Mk 2 and lobs it so it lands where it will affect the animals but the stench won't reach her or her allies.

Area is a 10 ft by 10 ft square centered on the SE corner of the swarm area. Ranged attack at -2 vs AC 5.

Grenade: 1d20 + 8 ⇒ (11) + 8 = 19 range 20'
DC 17 Fort save or be nauseated for 1d4 ⇒ 4 rounds.

Effect:
The greasy gunk that seeps from this device has a powerful odor that bypasses even the environmental protections of armor. Each creature in the area that can smell must succeed at a Fortitude saving throw or gain the sickened condition for 1d4 rounds. A stinking goo II grenade imposes the nauseated condition instead. The substance also makes the area difficult terrain for 1d4 rounds.

Nauseated
You are experiencing stomach distress. You can’t attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action you can take is a single move action per turn.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell waits to ask for a drink when no non-Starfinders are near. Then she orders a mocktail, intending to keep her wits as sharp as possible. Although the instructions suggested there would be no trouble, she knew there could be people and organizations with an interest in the event failing. To Enravik-1, she says, "So, have you noticed anyone not drinking yet?" She inserts a credstick into the tip jar slot and transfers a 10 credits.

Her eyes follow the gnome for a bit and then she studies the other attendees, looking for anyone who appears to be not enjoying the event, other than the barathu she's already spoken with.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

As Stell approaches the banquet table, she locates the Haan that the barathu mentioned as listening to the quartet critically and observes them as she strolls by looking at the food.

Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (1) = 24

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell says, "Fyrirgefðu að ég trufli þig. Ég skal athuga nokkrar af þessum spurningum þínum ef það hjálpar," and strolls over toward the renkrota pen.

Brethedan:
Sorry to bother you. I'll check on some of these concerns of yours if it will help.

Seeing Volitare and Zynn at the pen, Stell says, "The barathu sound technician seems to think this pen is not strong enough to contain the creature. Also that sound system could produce some very loud sounds. How do renkrotas respond to sudden loud noises?"

As Volitare answers, Stell eyes the security guard, making a note of her mannerisms to judge her state of mind.

Sense Motive, skill expertise: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (2) = 22

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell will try to talk to anyone monitoring the sound system and ask, "I notice this system seems capable of some mega-decibels. Seems like overkill for a string quartet. ... or is it for the Dreadnaught Overdriver later on? I hope there is a program to lock the speakers out of the maximum power, as that could be bad for performers."

Diplomacy: 1d20 + 15 ⇒ (11) + 15 = 26

If possible, she'll locate the controls that could shut down the system if it went into dangerous overdrive.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell changes focus and considers the sound system and other technological components of the stage area.

Engineering: 1d20 + 11 ⇒ (19) + 11 = 30

Stell is hoping someone recognizes her and asks her to play something. She already practiced a few solo pieces just in case.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell is naturally attracted first to the stage. If there are performers playing, she'll listen attentively while glancing at the others in the crowd attending to the performance. She slowly circles the stage to see things from different angles.

Profession (musician): 1d20 + 16 ⇒ (11) + 16 = 27
For her professional appraisal of the performers if they are performing at the time, for the stage setting if they are not.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Clicking on the link at the top of each page gets to the map.

Stell checks her coil rifle. She'll keep her wave modulator at her side unless they ask her to check it. It is a small arm and its high tech features make a good accessory for a Starfinder, in her opinion.

Note the list of light bulk items hidden away in concealed compartments in her armor. Her sleight of hand bonus is 20 if a secret roll is needed vs any attempt to spot them.

Stell has adjusted her clothing to her travel outfit, accented with a scarf and a stylish hat to shade her eyes. If it is sunny, she has some sunglasses. She carries her violin and bow as she mingles, hoping some of the attendees might be fans.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Culture: 1d20 + 14 ⇒ (18) + 14 = 32
Stell has no specific questions. She is fairly knowledgeable about Castrovel, knowledge she shares with anyone interested.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

My only available character is Stell, who is 6th level. All my others are 1 or 2.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

While getting to know the other Starfinders, Stell shows off a few new purchases. She upgraded her armor to a Ysoki refractor suit, a body-hugging suit with a dark Teal reflective tint. Over the suit, she's wearing reconfigurable clothing, currently showing a comfortable traveling ensemble. If she swivels her hips a certain way, the clothing shifts into a chic evening gown. Another swivel and it changes to clothing designed to keep cool in hot climates.

She has her synth violin and plays music to while away the time before the events begin.

"I'm really looking forward to hearing the different musical groups. Maybe after their sets, we can jam a bit."

Even though the event is likely going to be without conflict, Stell is ready for a fight with some of her lighter weapons stored in hidden compartments in her armor. She has also swapped out the light projector armor upgrade for hydrojets, just in case someone goes overboard and needs rescuing.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Hey Dirk! Long time no see. Looks like you recovered from our last adventure. That dragonkin was a real tough cookie. Good to work with you again. Stell is a human female she/her/hers with red hair, blue eyes, light skin with some freckles, wearing a tight-fitting cat-suit with a belt loaded with small arms and operative weapons, as well as a sniper rifle in a suitcase ready to be assembled. She also has a synth-violin think of an electric violin with lots of synthesizer elements built in to produce a variety of types of musical tones.

She is young, attractive, and easy to talk to. She'll chat with any Starfinders she has not already worked with to get to know them a bit before the meeting starts. If there are fans, she'll oblige with a signature and and out credsticks with some of her greatest hits for those who don't know her music.

As an operative, she specializes in spy stuff. Her strongest skills are acrobatics, bluff, diplomacy, disguise, intimidation, sleight-of-hand, and stealth. She has an advanced medkit and moderate medicine skills and has an Envoy improvisation that can restore SP in battle. In a fight she is best at ranged attacks but can hold her own in melee, using feints to make opponents flat-footed against everyone for a turn.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Stell Z-Lin reporting. Stell has the Icon Theme which at this level has the following to note: "You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone)."

Stell's ticket to fame is as an entertainer who composes her own music and plays synth-violin while dancing and sharing her music on the Infosphere. In her early years, she opened for more famous acts. Since becoming a Pathfinder, she has written songs inspired by events such as the Scoured Stars situation and other marvels of exploring the Vast.

She has mad disguise skills, however, if she needs to go unrecognized.

Feel free to read her background material and look at her abilities on her profile.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

Is there a follow-up scenario taking place at the location identified?

Profession (musician), job: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23

I think that's 46 credits.

Thanks for running this. It was challenging and interesting.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"We must respect their wishes. You should convince Dr. Monsylkis to do the same. That may be possible since she expressed interest in joining the Starfinders."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"Be that as it may, we are happy to do whatever it to accomplish our mission," Stell says. "We can wait to discuss it once you have found something useful for the doctor to work on."

Once out of earshot of Doctor Monsylkis, Stell explains that the Starfinders will want to keep anything related to the ancient relics as secret as possible.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 24/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Coil Rifle rounds 3/6

"She can confirm we have set in motion the closing of the research station. The weather tampering has ended and she can answer questions you may have about the genetically altered plants."

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