Some further observations on desynchronisation: I've had this happen outside TK as well, and sometimes while standing round in the inn. One particularly bad time was up in the hills with the ogres, where it seemed that every time I logged back in I was in fact dead, and found myself back at Pharasma's shrine. The next day, when things were a little better behaved, I saw that there were a bunch of wolves just near the shrine - maybe they'd been killing me each time I desynched? Thanks to some other helpful folks, I found that chat commands issued while desynched ARE heard by other players, but were not acknowledged to me (but when I logged back in people said they'd been able to hear my complaints). Similarly movement seems to work as it's going from my computer to the server, but nothing comes back. I only got into the Alpha at 8, so I can't comment on this being a new thing.
It was pretty much unplayable for me (from Australia) last I was on. Earlier I was able to run around, kill some goblins, die a few stupid deaths and so on. More recently I can't even get the trainers to tell me what they train. I know my way around TCP/IP, and would be happy to provide more details when I'm home again (at work now).
Ozem's Vigil sounds like the kind of place I'd like to be part of. Just a question on Paladins though - my understanding is that, at least for EE, we'll only have the four basic classes - fighter, thief, mage and cleric. How would one go about playing a paladin under this scheme? Will there be capstone abilities for classes that don't exist in EE?
At the moment we seem to have a new thread for each company, which is a little hard to search through if, like me, you're coming in solo and looking for somewhere to call home. It would be nice if there were a central recruiting thread with basic details of all the companies who are looking for members, perhaps in some kind of standardized format - alignment, goals, desired terrain (since that will probably feed into favoured classes) and association with other guilds seem like the basic details I'd be interested in. Is there such a thing already? If not, can there please be?
Dwarf Fortress does something like this rather nicely in its world generation, where worlds automatically progress from the "Age of Myth" to the "Age of Legends" and to the "Age of Heroes" as various milestones are met. There are also a bunch of other ages there that may or may not be reached depending on what exactly happens in the world. The fact that player actions can force the progression from one age to another is a very nice piece of interactivity. Imagine how you'd feel if founding your settlement tipped over the criteria and the whole world (of Golarion) was informed in game that the "Frontier Age" or whatever was now upon us? This way you could have multiple phases with appropriate titles, and the game could actually move back and forth between them. Players would also be able to get an idea of the current state of play from what the game is describing itself as. Maybe it'd start off in "The Frontier Era" when unclaimed land was over 90% of the map, and move into "The Era of Settlement" or "The Era of Colonisation" when a certain number of player settlements had been created? |
