Fighter

Steelmantle's page

24 posts. Organized Play character for Tarondor.


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Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Amaranthine: I hope you don't mind but I slid your token back one for the marching order since Steelmantle is Large sized.

If the party wants to go high level, I can bring another tank, my 4th-level champion Dinardin.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Thanks GMT! Chronicle looks right!

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

I forgot that crit failing on Treat Wounds causes damage. Yeah, I'll Hero Point the Battle Medicine.

HERO POINT reroll Battle Medicine (DC 15): 1d20 + 5 ⇒ (2) + 5 = 7 The gods have spoken!

Damage: 1d8 ⇒ 8 Yep. That happened.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Battle Medicine Self.
2. Shove Red.
2. Shove Green.

"Well done, hero!" says Steelmantle to Valereon in an earnest and encouraging tone.

Battle Medicine (DC 15): 1d20 + 5 ⇒ (1) + 5 = 6 Failure.

Athletics Check to Shove RED: 1d20 + 8 ⇒ (8) + 8 = 16
Athletics Check to Shove GREEN: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19

Any successful Shove is a critical success, inflicts 8 points of bludgeoning damage and pushes the target 10' away.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Steelmantle WILL intercept that attack. I only apply immunities, weaknesses and resistances, so with my Resist 1 physical, Steelmantle will take 11 damage instead of letting it hit Valereon.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

GM: Did you recall Steelmantle's Resistance 1 to physical damage?

1. Escape.
2. Raise Shield.
3. Strike.

Athletics (Escape): 1d20 + 7 ⇒ (20) + 7 = 27 Boo-yah!
Athletics Check to Shove: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4 Miss.

Reminder: Steelmantle has 1 resistance to all physical damage.
Reactions: Steelmantile will use his reaction to Shield Block the first attack that hits him.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Raise Shield.
2. Step.
3. Punishing Shove vs. White.

Steelmantle steps forward and bashes the great cat backwards.

Athletics Check to Shove+Guidance: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Nice, but my Shove successes are already crit successes.

The cat takes 8 damage and is shoved back 10'. Steelmantle chooses not to follow.

Reminder: Steelmantle has 1 resistance to all physical damage.
Reactions: If within 10' of an ally, Steelmantle will save his reaction for Intercept Attack. If not, he will use his reaction to Shield Block the first attack aimed at him.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Kewl!

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

"We need a plan," says Steelmantle to the group. "It would be much easier to make one if we knew what was motivating these cats. Eventually, I guess, we'll have to find their lair and deal with them."

"Have we any trackers amongst us?"

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

DC 15 Flat check to end continuing fire damage: 1d20 ⇒ 4

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Raise Shield.
2. Step.
3. Punishing Shove on Yellow.

Athletics Check to Shove: 1d20 + 8 ⇒ (7) + 8 = 15 Probably not a success, but if it is, it's a crit success for 8 damage and 10' movement. Steelmantle will not follow.

Putting himself between his allies and his enemies, Steelmantle attempts to shove the troublesome foe aside.

Reaction: Steelmantle will save his reaction for Intercept Strike when an ally is targeted.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Raise Shield (+2 AC)
2. Stride
3. Shove Pink

Athletics Check to Shove: 1d20 + 8 ⇒ (14) + 8 = 22

Assuming a 22 is a success on a Shove, then Practiced Brawn makes it a critical success for 8 points of damage and Pink is moved 10' back (or until he hits that rock). Steelmantle will not stride after him this turn.

Reaction: If Steelmantle is adjacent to any ally, he will save his reaction for [url=https://2e.aonprd.com/Actions.aspx?ID=3305]Intercept Attack.[url]. Otherwise, he will use Shield Block.

DC 15 Flat check to end persistent fire: 1d20 ⇒ 6 Nope.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Huzzah! Well, in that case, he would not shield block mere splash damage, but would block the first physical damage that hit him squarely. So I think that first alchemist's fire hit, yeah? He doesn't know at that moment that he'll take a bigger hit in a moment.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Steelmantle can't shield block anything. He doesn't have his shield raised. Never mind!

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

"Hang on, I've got you!" shouts Steelmantle. He rushes forward, crashing into Red and shoving him back.

1. Stride
2. Stride
3. Punishing Shove

Punishing Shove: 1d20 + 8 ⇒ (16) + 8 = 24 Shove vs. target's Fortitude DC.
Damage with Practiced Brawn: 8 = 8

All successes on a Shove are critical successes for Steelmantle, so he also pushes RED back 10 feet (straight north) and follows him as he does so.

Reaction: If adjacent to any PC, Steelmantle will save his reaction for Intercept Attack. If not, he will Shield Block.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Medicine (T): 1d20 + 5 ⇒ (1) + 5 = 6

Steelmantle starts to show the goblins his careful medical preparations, but accidentally drops his best poultice into the mud...

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Athletics: 1d20 + 7 ⇒ (12) + 7 = 19

Steelmantle laughs good-naturedly, loading huge armloads of supplies onto the carts, all at once. "Have faith, little friends. You are in good hands now."

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

It's perfectly fine. Don't confuse gruff PC reactions for player reactions. This is the perfect medium for that.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

When I play my bard at conventions, I have pre-printed post-it notes with the spell effects written on them. I literally tear one off and slap it down on the affected player's character sheet!

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Hi! We're all pretty forgiving here, so no worries. I think the biggest thing to know is how to format "Speech," he said, or out of character speech.

Since you're a cleric and may cast buff spells, I'll mention that I like to use the BIGGER tag to put any buff spells at the end of my post so I can be somewhat sure clueless players (all other players are clueless, that's the rule of buffing), like this.

BLESS SPELL Everyone within 15' of Kesha has a +1 bonus to attack rolls.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

A centaur clops into the room, huge, barrel-chested and covered in heavy armor, a shield and warhammer slung across his withers, a heavy helm held under his arm. He carries a faint musk that reminds you of olive trees and sun-baked earth.

Stepping carefully to avoid trampling either furniture or fellow Pathfinders, he moves to the side of the room. His voice is a rich baritone. "I am Antimikos Kallivestes, but you can call me 'Steelmantle.' I have come to see you all safely through our mission."

Turning to Yigrig, he nods in agreement with Kesha. "Say on, master merchant. What troubles you?"

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
GM Tiger wrote:
Steelmantle/Payani, do either of you have a glyph?

Not I. I'm the forever GM at home, so PFS is my chance to actually play! I've GMed very few 2e PFS games.

Envoy's Alliance

Centaur Guardian 1 - 3/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

You may need to update your Macros, GM Tiger. They don't include choices for Commander or Guardian.

____________________________________
Steelmantle chooses an Oil of Potency.

I'm not too worried about friendly fire, but as a Guardian, I'll be taking plenty of hits and I'm only 1st level, so let's try to keep it to a necessary minimum!

Envoy's Alliance

I'm wanting to try out my new Guardian!
(Details in the character!)