Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
"We need a plan," says Steelmantle to the group. "It would be much easier to make one if we knew what was motivating these cats. Eventually, I guess, we'll have to find their lair and deal with them." "Have we any trackers amongst us?"
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
1. Raise Shield.
Athletics Check to Shove: 1d20 + 8 ⇒ (7) + 8 = 15 Probably not a success, but if it is, it's a crit success for 8 damage and 10' movement. Steelmantle will not follow. Putting himself between his allies and his enemies, Steelmantle attempts to shove the troublesome foe aside. Reaction: Steelmantle will save his reaction for Intercept Strike when an ally is targeted.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
1. Raise Shield (+2 AC)
Athletics Check to Shove: 1d20 + 8 ⇒ (14) + 8 = 22 Assuming a 22 is a success on a Shove, then Practiced Brawn makes it a critical success for 8 points of damage and Pink is moved 10' back (or until he hits that rock). Steelmantle will not stride after him this turn. Reaction: If Steelmantle is adjacent to any ally, he will save his reaction for [url=https://2e.aonprd.com/Actions.aspx?ID=3305]Intercept Attack.[url]. Otherwise, he will use Shield Block. DC 15 Flat check to end persistent fire: 1d20 ⇒ 6 Nope.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
Huzzah! Well, in that case, he would not shield block mere splash damage, but would block the first physical damage that hit him squarely. So I think that first alchemist's fire hit, yeah? He doesn't know at that moment that he'll take a bigger hit in a moment.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
"Hang on, I've got you!" shouts Steelmantle. He rushes forward, crashing into Red and shoving him back. 1. Stride
Punishing Shove: 1d20 + 8 ⇒ (16) + 8 = 24 Shove vs. target's Fortitude DC.
All successes on a Shove are critical successes for Steelmantle, so he also pushes RED back 10 feet (straight north) and follows him as he does so. Reaction: If adjacent to any PC, Steelmantle will save his reaction for Intercept Attack. If not, he will Shield Block.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
Medicine (T): 1d20 + 5 ⇒ (1) + 5 = 6 Steelmantle starts to show the goblins his careful medical preparations, but accidentally drops his best poultice into the mud...
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19 Steelmantle laughs good-naturedly, loading huge armloads of supplies onto the carts, all at once. "Have faith, little friends. You are in good hands now."
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
When I play my bard at conventions, I have pre-printed post-it notes with the spell effects written on them. I literally tear one off and slap it down on the affected player's character sheet!
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
Hi! We're all pretty forgiving here, so no worries. I think the biggest thing to know is how to format "Speech," he said, or out of character speech. Since you're a cleric and may cast buff spells, I'll mention that I like to use the BIGGER tag to put any buff spells at the end of my post so I can be somewhat sure clueless players (all other players are clueless, that's the rule of buffing), like this. BLESS SPELL Everyone within 15' of Kesha has a +1 bonus to attack rolls.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
A centaur clops into the room, huge, barrel-chested and covered in heavy armor, a shield and warhammer slung across his withers, a heavy helm held under his arm. He carries a faint musk that reminds you of olive trees and sun-baked earth. Stepping carefully to avoid trampling either furniture or fellow Pathfinders, he moves to the side of the room. His voice is a rich baritone. "I am Antimikos Kallivestes, but you can call me 'Steelmantle.' I have come to see you all safely through our mission." Turning to Yigrig, he nods in agreement with Kesha. "Say on, master merchant. What troubles you?"
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
GM Tiger wrote: Steelmantle/Payani, do either of you have a glyph? Not I. I'm the forever GM at home, so PFS is my chance to actually play! I've GMed very few 2e PFS games.
Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending
You may need to update your Macros, GM Tiger. They don't include choices for Commander or Guardian. ____________________________________
I'm not too worried about friendly fire, but as a Guardian, I'll be taking plenty of hits and I'm only 1st level, so let's try to keep it to a necessary minimum! |
