The actual map is more like the following with PF2 skills listed first, and PF1 skills that fall under them in parentheses:
Acrobatics (Acrobatics, Escape Artist, Fly, some Combat Maneuvers)
Arcana (Know: Arcana, Spellcraft & Use Magic Device for Arcane Spells/Items)
Athletics (Climb, Swim, some Combat Maneuvers)
Crafting (Appraise, Craft)
Deception (Bluff, Disguise)
Lore (Profession, Know: Engineering, individual Knowledge skills without monster lore like History or Nobility can also be managed)
Nature (Know: Nature, Handle Animal, Spellcraft & Use Magic Device for Primal Spells/Items)
Occultism (Know: Dungeoneering, Spellcraft & Use Magic Device for Occult Spells/Items)
Religion (Know: Religion, Know: Planes, Spellcraft & Use Magic Device for Divine Spells/Items)
Society (Know: Local, Know: History, Know: Nobility, Linguistics)
Thievery (Disable Device, Sleight of Hand)
Survival (Survival, Know: Geography)
Some of those are slightly speculative (Linguistics, for example is based entirely on Culture, which is Society's equivalent in Starfinder granting languages), and I'm honestly not sure where Ride winds up.
Perception, despite not being a skill, covers Perception and Sense Motive.
Interested to know more about how Profession, Crafting, Society, and Linguistics work in Starfinder and what that may say about the Playtest rules.