Meyanda

Stazack "Stacy" Gorehorn's page

17 posts. Alias of ElbowtotheFace.


Race

Stacy Orc Technomancer 1

Classes/Levels

SP: 5/5, HP: 11/11 EAC 14; KAC 15| Init: +3; P: +3; DV 60| F: +0, R: +3, W: +2| RP: 4/4 Spells: 3/3

About Stazack "Stacy" Gorehorn

Stacy
Ace Pilot Orc Technomancer 1
CN Medium Female Humanoid (orc)
Init +3; Senses Darkvison; Perception +3
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DEFENSE 
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EAC 14
KAC 15
AC vs Combat Maneuvers 
Stamina Points 5
Hit Points 11
Resolve Points 4
Fort +0, Ref +3, Will +2
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OFFENSE 
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Speed 30ft
Melee Knife +2 (1d4+2 S)
Ranged Pistol +3 (1d6 B)
Ranged 
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STATISTICS 
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Str 14, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Height 5' 11" Weight 215
Age 16

Base Atk +0
Feats Skill Synergy: Pilot and Perception
Skills Computers (+7), Engineering (+7), Life Science (+7), Mysticism (+4), Physical Science (+7), Pilot (+11), Perception (+3)
*ACP applies to these skills 
Languages
Equipment Second Skin (250), Survival Knife (95), Tactial Pistol (260), 30 Rounds (40), Consumer Backpack (3), Engineering kit (20), Hacking kit (20),
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RACIAL FEATURES 
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+4 Str, -2 Cha 6hp
Darkvison 60ft
Conditioned Focus: Due to her conditioning, an orc can choose one skill that becomes a class skill for her. If the chosen skill is a class skill from the class she takes at 1st level, she instead gains a +1 bonus to checks with that skill. She also receives an adjustment of +1 to the ability score associated with the chosen skill. In addition, due to her confidence with that skill, once per day, before she attempts a check with the chosen skill, the orc can grant herself a +2 bonus to that check.
Fierce Survivalist: Orcs receive a +2 racial bonus to Intimidate and Survival checks.
Light Sensitivity (Ex)
An orc is dazzled as long as she remains in an area of bright light.
Orc Ferocity: See core rule description.
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CLASS FEATURES 
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5+CON Stamina 5 HP 
Key Stat Int
Armor Proficiencies light
Weapon Proficiencies basic melee weapons, small arms
Spell Cache
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SPELLS KNOWN
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0: Dancing lights, Daze, Detect Magic, Telepathic Message.
1: Overheat, Supercharge Weapon.
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THEME FEATURES 
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Theme Knowledge (1st)
You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle Models and parts as well as famous hotshot pilots by 5. Pilot is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterityat character creation.
Lone Wolf (6th)
You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
Need For Speed (12th)
Speeding in a vehicle gives you a heady rush, and you can easily handle operating vehicles at high velocities that might send lesser pilots spinning out of control. Reduce any penalties to Piloting checks you make when on a vehicle by 1. When you take the double maneuver action during a vehicle chase, reduce the penalty for each action by 1. Whenever a Piloting check has a penalty for failing by 5 or more, you take that penalty only if you fail by 10 or more.
Master Pilot (18th)
Your piloting accomplishments invigorate you, giving you renewed purpose and zeal. Up to twice per day, when you defeat a significant foe in starship combat as a pilot or succeed in a vehicle chase (meaning that you’ve either escaped a pursuer or caught or defeated your opponent), you recover 1 Resolve Point.
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BACKGROUND 
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Stacy grew up on the Drow controlled planetoid Apostae in a subterranean complex of caverns and tunnels called the Heap. The Heap was a massive sprawling scrap yard which served as both work and home for a number Orcs and Half-Orcs. Unlike most of Apostae the Heap is owned and operated by a pair of common Drow siblings, the 'junk' business is seen as too lowly for Drow Nobles.

From a young age Stacy showed an aptitude for operating vehicles starting with operating her father's bulldozer while sitting on his lap. As she grew Stacy's proficiency with increased greatly, from heavy equipment to flying transport carrying loads scrap metal, but she dreamt of flying amongst the stars. After a few years working of hauling and sorting scrap she got her chance, when a Orc mercenary company needed a new pilot when the old one succumbed to "occupational hazards." When the mission was finished she slipped away and eventually made her way ship hoping until she reached Absalom Station and the Starfinder Society.

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APPEARANCE  
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Strongly built and just shy of 6 feet tall, the young Orc is surrounded by a strange energy. Her lower tusks peak over her upper lip in typical Orcishness but her faces is sweet and unassuming.