Stas Zhuk's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


RSS


shroudb wrote:

Tumbling opportunist is a Trip attack, why doesnt the trait make sense? almost all maneuvers are attacks (affected by and advancing MAP)

No other action that allows to do another attack action as part of it has Attack trait, because every action with this trait increases MAP.

So by RAW this free action increaces MAP as 2 attacks. Compare it to Unnerving Prowess of Aldori Duelist and Disarming Block of Bastion.
shroudb wrote:


Drakeheart is hardly strong, it's the equivalent of heavy armor, and mutagens in general don't scale since due to bounded accuracy, -X to a save/attack/skill/etc is %based equally bad at 1 and at 20.

We calculated that this mutagen allows classes with status bonuses to AC for being unarmored surpass Champion in terms of AC.


Acrobat 10th level feat Tumbling Opportunist has Attack trait, but this doesn't have any sense.
Goblin 9th level Cling doesn't restrict type of attacks so technically you can hang on enemies using even ranged Strikes and has very poor description of hanging mechanic.
Cavalier archetype has several mentions of Command an Animal action but dedication gives you animal companion and all animal companions have minion trait, so you don't need Command an Animal action from Nature skill. Either it should be specified that this companion doesn't have minion trait or abilities should be rewritten.
(One I'm not sure about) Drakeheart Mutagen looks incredibly strong and it's drawback doesn't grow with tiers.


Captain Morgan wrote:
-5. Limit break.

What do you mean by limit break?


Acrobat archetype has 10 level feat Tumbling Opportunist, which allows you to make Trip attempt as a free action during Tumble. This action has Attack trait, Trip action has Attack trait as well, but only 1 attack roll involved. Will PC has -5 or -10 MAP after this action?


Core rulebook specifies restrictions on several special materials for weapons but nothing says that you can't use several materials to enhance armor. I didn't play in Pathfinder and for me it was logical to allow the use of several special materials, but GMs with experience in Pathfinder mentioned restriction on only one material for armor there and allowed to use only one. So we decided to look for opinions from other people. WDYT?