Barbarian (brutal pugilist) 1 | hp 15 | AC 16 T 13 FF 14 | CMD 15 | F +5 R +2 W -1 (+2 v Illusion) | Spd 30' | Init +3 | KnNat +3, Perc +1 (low-light) |
Big Man – male leader of a Feegle clan; usually married to the kelda.
bigjob – a human
blethers – rubbish, nonsense
boggin' – asking politely and earnestly; definitely not begging.
brose – medicinal-strength drink brewed by the Nac Mac Feegle. Altholl brose is a dessert sauce. Proof against vampirism, apparently.
bunty – a weak person
cack yer kecks – to become extremely frightened
carlin – old woman
cludgie – the privy
coo-beastie – a cow
Crivens! - an exclamation of general purpose, meaning anything from “I've stubbed my toe!” to “There is about to be trouble between you, I, and fifty of my brothers.”
dinnae – did not
dree <possessive pronoun> weird – to face ones' fate
drinkin' – quenching one's thirst
een - eyes
eldritch – weird, strange, or oblong
explainin' – lying
fash – to worry or become preoccupied
fightin' – fun
the Foldin o' the Arms – see hiddlins
gang awa' – moving closer to offski
geas – a magical obligation or oath; not a large bird.
hag – witch
Hag o' Hags – Granny Weatherwax
hagglins/haggins – what a witch does.
hiddlins – what a kelda does.
hushagob – shut your mouth
kelda – the (female) head of a Feegle clan. Generally presumed to be as smart as 100 male Feegles.
ken – to know
Last World – the place where Feegles lived before they came to this paradise of drinkin' an' fightin' an' stealin'.
lyin' - explaining
mudlin – a useless person
offski – anywhere but here
pished – tired to the point of incoherence and stumbling; sometimes preceded by drinkin'
the Pursin o' the Lips – see hiddlins
ships – sheep
schemie – a tricksome person
scunner – a terrible, wicked person
scuggan – a wicked, terrible person
scugger – legwarmers
snafflin' – stealing
spavie – see mudlin
Special Sheep Liniment – a very strong drink, ostensibly medicinal (for sheep, anyway)
spog – a pouch about the waist, for carrying a Feegle's prize possessions/lunch.
Steamie – a steam bath, sized for Feegles. Rare.
the Tappin o' the Feets – see hiddlins
tattie – pale root vegetables that are stored in piles in cellars
wailey! - a cry of dismay, defeat, or fear.
wailey, wailey, wailey! - as above, but moreso.
Stäbbi Domovoi
Gnome barbarian (brutal pugilist) 1 (Pathfinder RPG Advanced Player's Guide 78)
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 15 (1d12+3)
Fort +5, Ref +2, Will -1; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee greatsword +5 (1d10+4/19-20) or
_____ greatsword (power attack) +4 (1d10+7/19-20) or
_____ greatsword (rage) +7 (1d10+7/19-20) or
_____ greatsword (power attack and rage) +6 (1d10+10/19-20) or
_____ unarmed strike +5 (1d2+3 nonlethal)
Ranged javelin +4 (1d4+3)
_____ javelin (rage) +4 (1d4+5)
Special Attacks hatred, rage (7 rounds/day)
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Statistics
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Str 16, Dex 14, Con 16, Int 8, Wis 9, Cha 9
Base Atk +1; CMB +2; CMD 15
Feats Power Attack
Traits unpredictable, veteran of battle
Skills Bluff +0, Climb +6, Craft (shoes) +3, Intimidate +3, Knowledge (nature) +3, Perception +1, Survival +3; Racial Modifiers +2 Craft (shoes), +2 Perception
Languages Common, Gnome, Sylvan
SQ fast movement, gnome magic
Combat Gear oil (3); Other Gear studded leather, greatsword, javelin (4), backpack, bedroll, bullseye lantern, masterwork cobbler's tools, trail rations, waterskin, whetstone, 8 cp; Armor Check Penalty -1
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Tracked Resources
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Javelin - 0/4
Rage (7 rounds/day) (Ex) - 0/7
Trail rations - 0/1
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Special Abilities
————— Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.