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Question for everyone. For Lifesurge, concerning this part:

The wielder gains a bonus on saving throws against necromantic effects—including the ability damage, ability drain, and energy drain powers of the undead—equal to the weapon’s enhancement bonus. 

Is the enhancement bonus the bonus to hit/damage? Or the sum of all the enchantments?

Example: PC has a +1 spell storing heavy mace. If lifesurge is added, would the bonus to save be +4 or +1?


I'm currently playing a cleric of CC. For character story purposes, I thought that it'd be interesting to take him down the path of a good or archlich and continue adventuring while spreading drinks and freedom.

My question is would CC allow a worshipper of his to do so?

Since necromancy isn't evil, I think there would be no issue there. The only issue I could possibly see is with animating the dead. I don't see him allowing me to animate any creature you'd come across, but I do see him allowing the reanimation of evil creatures or creatures with evil intentions, since you would then be freeing them from their torment in whatever level of hell/the abyss they happen to be going to.

Interested in other's thoughts on this.


I had a few questions regarding the spell Sanctify Weapons.

First, are the subtypes restricted to those listed or can any subtype, such as native or archon, be used for this?

Because it lists saves/SR, does the creature being attacked by the weapons get a save or have SR applied? My thoughts were that the save/SR would only apply to the weapons receiving the buff, and the creature being attacked by the weapons gets nothing, but I wanted to double check.

http://www.d20pfsrd.com/magic/all-spells/s/sanctify-weapons