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Hi everyone!

I really love this game and I've been thinking about ways how it could be more fun and rewarding for my group.

You see, my group only plays on saturdays (sad face :( ), making our progression and loot hunt a bit slow, so I came up with something kinda neat.

1. At the end of your adventure, everyone "goes back to town" and calls out a shop they'd like to visit.

2. Players roll 1d20 and if they roll 10 (or 15, idk) or more then they encounter their desired shop. Yay! If not, they are too tired and go to sleep! haha

3. Shops need inventory, ofcourse! Have the players roll 1d4 to see how many cards to pull from the box to set up shop.

4. Only the players that called out a shop can visit that shop, unless ofcourse they called out the same shop. If player 1 rolled 1 for the inventory and player 2 rolled 3, that means the shop has 4 cards since it's the same shop.

I just gave the cards for free the first time I tried this, but shop owners need to pay the bills!

I'm thinking about setting up a coin system of sorts and come up with some pricing for card (Saw someone post something like this here around 2013 and it seemed like a neat thing). I even bought a bag of fake coins from amazon to see what I can come up with haha

The players could try to get a small discount by rolling high enough on a charisma roll.

I was also thinking about making defeated monsters let you roll 1d20 to find gold (15 or more means you did) and a 1d4 to see how many coins you get, but this might slow down the gameplay a bit. I might just let people barter their cards for a card equal to or lower than the combined "Check to acquire" value of the traded in cards.

Anyway, this is all a SUPER rough idea and wanted to share it here. See what everyone thinks. Maybe get some awesome input, polishing and hopefully others find it cool and simple enough to use in their runs. :D

Or get totally shut down, which is fine too....please be gentle! D:>

Also, I'm sorry if something like this was already posted. I searched a bit and didn't seem to find anything beyond that one post from 2013 I mentioned.