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Would alternating between damage-over-time spells and direct damage be best? Say, cast that heat metal spell and then hit them with rays while they continue to take the heat damage.


I just don't see how anyone could play a class/build were they know exactly what they will be doing every round for the rest of their careers. And when I compare a lv1 fighter to a lv20 fighter, the only difference I see is that one hits harder than the other. Is that really anything worth looking forward to?


In nearly every video game ever, the caster is the highest offense/lowest defense option there is. The concept of a glass cannon inspires thoughts of frail old men dropping meteors down on the battlefield.

My question: Is this a viable option in pathfinder? Can caster dpr compare to those of other classes?

I understand the value of utility and control over damage and I am not here to debate that. What I want to know is: Can a damage caster perform the duties it is taking on well enough to replace other ranged dpr builds?

What is the best way to go, damage wise?
-burst damage
-damage over time
-single target
-area of effect
-damage types
-metamagic
-word spells

This thread was inspired by the spell "contagious flame". Reading that spell exploded me with happy.


I can come up with great character concepts for melee-types but am turned off every time but the idea of swinging a weapon day-in and day-out.

Casters give me the chance to change up my offense every day and keep combat fresh and exciting. I really do want to play something else, though.

Is there some way to overcome this idea of being bored with melee combat? Am I doomed to being repulsed by the idea of playing fighters and the like?

Anyone with heavy experience playing pure melee characters please respond.
A new outlook on my problem is needed if I am to overcome this.


drow are dumb


Down with the g6vernment. Dont u hea4 th3m. There\ eyes speak in code.
Trust in hearts to feed the mas3ses. New borns r a renewable res0urse.The DEAD POwer th life. Boil for wa4mth. I pray 2 me forr truth. Your brother will killl u if yo3 don eat him first?


Down with the g6vernment. Dont u hea4 th3m. There\ eyes speak in code.
Trust in hearts to feed the mas3ses. New borns r a renewable res0urse.The DEAD POwer th life. Boil form wa4mth. I pray 2 me forr truth. Your brother will killl u if yo3 don eat him first?


Ceefood wrote:
Joseph Raiten wrote:
actually you could cut back to one base starting shape.. a formless mass. then you would add the limbs abd head and tail and weapons and all that yourself, but you would need more evo points at start

I would actually prefer this & the Eidolon comes with say 3 free 1 pt evolutions from a limited list - limbs arms, limbs legs, bite, claw, slam, climb, gills, swim, tail & sting or tail slap, and tentacle.

you could also assign the saves as 2x good & 1x bad as you wished
all eidolons have base speed 20' without extra movement evolutions like legs or swim etc

this would allow summoners to have whatever form they desired without Paizo having to create multiple base forms

eg.1 - you could have a aquatic style one - JAWS - gills, swim & bite
eg.2 - formless mass - gelatinous blob - climb, limbs arms, slam
eg.3 - any of the base forms as presented already

comments anyone ?

OOZE!!!!!


Some more unique spellcaster feats might be cool. Am I the only one who thinks 90% of the feats revolve around melee combat?


ROBOTS!!!!!!!!!!
Terminator style badboys buried from a lost civilization only to rise again and cleanse the planet of all fleshies.

But seriously, something like the Necron from Warhammer 40k.

Oh, and lasers.


Ok, i submit. So how about this idea.

New base shape: OOZE!!!!!

That would be so sweeeet.


Maybe the class should be called Demon Trainer or Extraplaner Wrangler, but hey, whats in a name?


Cool summoning options-

-use multiple low level summon spells together to cast a higher level summon. (exp. cast two Summon Monster 2 spells as a full round action to get a Summon Monster 3.)

-have more than one summon spell active at a time.

-use evolution points on the Summon Monster Spells.

-have longer durations.

-maybe be able to summon monster abilities to use yourself,


And i apologize for sounding like a dick on my previous posts. I will try to be more constructive from now on.


Im' kinda new to the forum so I can only assume that this issue has been beaten to death already... but why is the SUMMONER class based on some super animal companion and not, oh i don't know, maybe SUMMONING. That was just a vent and i feel better now.

But i do think that the summoner should have some crazy summoning options that other classes don't have instead of the other way around (conjuration wizard). Just get rid of the eidolon already.


The ruling on Eidolon equipment was for balance reasons, not because it made any kind of logical sense. That whole everyshifting form crap is just a weak attempt at fluff justification.


William Timmins wrote:

One or two straps are easier to adjust than a form-fitting outfit with dozens of buckles?

That a good thing too because animal barding doesnt use dozens of buckles and straps.


I have come across some issues in a play test i have been running. The cavalier his really hard to gauge power-wise because his main offensive ability (his horse) can literally be killed out from under him. What exactly is a player to do when 90% of the time he doesnt have a mount with benefits because it died in the first session and they arent going to level for another 9 sessions.
You cant kill a druids wildshape ability and you cant kill wizards spell casting. So why his it fair for any class to lose its abilities for long periods of time?
And airplane food. what is the deal with airplane food?