Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Interesting creature. We should try and catch it.." Pilot: 1d20 + 10 ⇒ (5) + 10 = 15 Squee moves up, looking for the creature.. He does not seem effected by the ice. Acro: 1d20 + 12 ⇒ (1) + 12 = 13
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee moves to grab one of the children.. "You'll be coming with us. Forcefully if necessary, so make it easy on yourselves." Not sure what I need to roll for that in Starfinder.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Hey yall can't be up here! Fitch's orders, now come out here so we can get back." If there is no response he moves to find them.. Perc: 1d20 + 5 ⇒ (18) + 5 = 23
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee bolts for cover and fires at the beast.. "Ninja!" Trick Attack Stealth: 1d20 + 14 ⇒ (9) + 14 = 23 If it's CR is 3 or less it works
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Got called in for out of town work and wont be back until monday night.. Post rate will be sparse so bot if u need to.. Squees weapons uses charges If noone else needs the cloak.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Nice job everyone! We should be heading back and then on to the next mission." Was we supposed to return to the Acquisitives or just move on to next faction? This one is a long one with everyone being from a different faction lol.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"First or Last Baby! Here we Come!!" Piloting: 1d20 + 10 + 7 ⇒ (18) + 10 + 7 = 35 The rat manages to squeeze a bit out of the racer out of the turn!
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Finding another gear Squee continues to press the advantage.. Pilot: 1d20 + 10 + 7 ⇒ (6) + 10 + 7 = 23 Perhaps we should have upped the shields more lol..
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Is there anything we can do to remove some of the negatives? Piloting: 1d20 + 10 + 7 - 20 ⇒ (16) + 10 + 7 - 20 = 13 Squee slams it down a gear and get's moving again! "Were not out of it yet!"
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Hold together baby!! Shake and Bake!!" Piloting: 1d20 + 10 + 7 - 8 ⇒ (1) + 10 + 7 - 8 = 10 Burning my shirt re-roll here
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee will concentrate his efforts on the racer then granting +2 to both EAC and KAC, a +1 attack modifier, and install and kinetic weapon to go along our our energy weapon.. So it has everything but the extra -2 to penalties.. Perhaps someone else can get those.. EDIT: Looks like Turmoil can use two actions to do that with computers!
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Thats fine, I just wasn't sure if it was diff than pfs etc.. Squee gets to work on the racer, modifying controls, armor, and weapons.. A quick tune up on the engine gains a bit of speed as well. He can take ten and beat the DC on Computers and Engineering. So she gains all listed upgrades? If he has time afterwards he can take 10 Investigating the Enemy, and Sabotage to beat the DC's required.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Sounds about right.. We can see what we can do to help the situation. Does Laboni have a racer already or is she in need of building one? Where's the race being held?"
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
The rat looks at the rifle with glee, but then realizes he's not so good with rifles.. "Why couldn't have been a sniper rifle.." That makes no sense to me btw. Proficient with sniper rifles, but not normal rifles.. "Let's head over to the Acquisitives and see them next."
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee dives for cover and fires at blue.. He uses trick attack.. Trick Attack:
Trick Attack: As a full action, you can move up to 30 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, you may attempt a Stealth with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack. "Ninja!!" Stealth: 1d20 + 14 ⇒ (12) + 14 = 26 So it works if CR 6 or less. Laser Blast: 1d20 + 5 ⇒ (19) + 5 = 24 vs FF..
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"Don't think so bums! She's coming with us!" The rat says whilst pulling his pistol.. Init: 1d20 + 5 ⇒ (11) + 5 = 16 Couldn't remember if you said you were rolling or not..
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee has the pertinent skills to do most of which is needed.. He starts with locating a body, assuming Historia-7 can help with that. Take 10 for a 15 medicine on the body. He then begins to hack the records and put in the information about Ceren. Take 10 for a 17 computers. Then he starts forging some new paperwork for the woman.. Take 10 for a 17 culture. And ends with crafting her some new ID papers.. Take 10 for a 17 computers 3 times. He cannot set her up with a job or new contacts however..
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
The rat comes out of hiding to speak.. "I believe Historia-7 would be interested in helping. She.. Err.. They? Would be interested in having the Hacker under Society employment.." Can we take 10 on the checks or no?
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Squee goes along and attempts to stay hidden once they reach the destination.. If there is no obvious place to stealth forgo it.. If there is take 10 for as 24.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
"We should probably visit everyone else's Faction leads before we set out perfroming tasks.. There's a chance maybe some of them overlap." Just to save discussion let's head to the Aquisitives next.
Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision
Culture: 1d20 + 7 ⇒ (9) + 7 = 16 Squee disiminates the info from the Culture spoilers to his team. "I'm fine with the order as long as we stop by the Acquisitives before departure.." Diplomacy: 1d20 ⇒ 3
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