Ratfolk Troubleshooter

Squee Nightclaw's page

53 posts. Organized Play character for WerePox47.


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Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Thanks for the game GM, had fun! Chronicle looks in order!

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Sweet! Thanks for the run Gm!

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"I have some."

Squee pulls a ration and see's if the creature likes it.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Interesting creature. We should try and catch it.."

Pilot: 1d20 + 10 ⇒ (5) + 10 = 15

Squee moves up, looking for the creature.. He does not seem effected by the ice.

Acro: 1d20 + 12 ⇒ (1) + 12 = 13

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee moves to grab one of the children.. "You'll be coming with us. Forcefully if necessary, so make it easy on yourselves."

Not sure what I need to roll for that in Starfinder.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Hey yall can't be up here! Fitch's orders, now come out here so we can get back."

If there is no response he moves to find them..

Perc: 1d20 + 5 ⇒ (18) + 5 = 23

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee makes his way to the control panel and gets the lights and cameras operating again.

Take 10 for a 19 Engin

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Seems simple enough.."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Any checks to determine the reflection ability?

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

"Yikes! That Smarts!!"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Forgot to mention it is FF to my attack if the trick attack works..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee bolts for cover and fires at the beast..

"Ninja!"

Trick Attack

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23 If it's CR is 3 or less it works
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Dam: 1d4 ⇒ 1
Trick Dam: 1d4 ⇒ 3

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Got called in for out of town work and wont be back until monday night.. Post rate will be sparse so bot if u need to.. Squees weapons uses charges If noone else needs the cloak.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee uses his racing funds to buy one for himself as well..

"Waited in the dang line forever, might as well buy one too.."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Can we use the credits from the race winnings? Otherwise I will have to use some of the scenario completion credits if that is allowed.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Fort: 1d20 + 1 ⇒ (1) + 1 = 2
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

"I hate this band already.."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Looks good for a souvenir. The feathers I mean. Shall we?"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

"That would be great. Any information about the creature's tatics would be useful."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

If this is done I was going to. If it's not I was going to just use a pre-gen.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"I believe the Strawberry folks are a band.. What can you tell us about the alien?"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Nice job everyone! We should be heading back and then on to the next mission."

Was we supposed to return to the Acquisitives or just move on to next faction? This one is a long one with everyone being from a different faction lol.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

At least the 3rd reference since we started this race lol..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"First or Last!"

Pilot: 1d20 + 10 + 7 ⇒ (7) + 10 + 7 = 24

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"We got this!"

Pilot: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Eat my dust!!"

Pilot: 1d20 + 10 + 7 ⇒ (6) + 10 + 7 = 23 sort of..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"First or Last Baby! Here we Come!!"

Piloting: 1d20 + 10 + 7 ⇒ (18) + 10 + 7 = 35

The rat manages to squeeze a bit out of the racer out of the turn!

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Man we're taking some hits! Gonna be a close one!"

Piloting: 1d20 + 10 + 7 ⇒ (4) + 10 + 7 = 21

"Get into gear dammit.."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Finding another gear Squee continues to press the advantage..

Pilot: 1d20 + 10 + 7 ⇒ (6) + 10 + 7 = 23

Perhaps we should have upped the shields more lol..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

My bad, His roll was a 33 without the -20..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Is there anything we can do to remove some of the negatives?

Piloting: 1d20 + 10 + 7 - 20 ⇒ (16) + 10 + 7 - 20 = 13

Squee slams it down a gear and get's moving again!

"Were not out of it yet!"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Hold together baby!! Shake and Bake!!"

Piloting: 1d20 + 10 + 7 - 8 ⇒ (1) + 10 + 7 - 8 = 10 Burning my shirt re-roll here
Piloting: 1d20 + 10 + 7 - 8 ⇒ (15) + 10 + 7 - 8 = 24

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee takes the helm of Laboni's racer..

Piloting: 1d20 + 10 + 7 ⇒ (19) + 10 + 7 = 36

"PEDAL TO THE METAL!!"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

If thats the truth I may change my actions.. Although spreading the upgrades seems to make a more well rounded racer..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee will concentrate his efforts on the racer then granting +2 to both EAC and KAC, a +1 attack modifier, and install and kinetic weapon to go along our our energy weapon..

So it has everything but the extra -2 to penalties.. Perhaps someone else can get those.. EDIT: Looks like Turmoil can use two actions to do that with computers!

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Thats fine, I just wasn't sure if it was diff than pfs etc..

Squee gets to work on the racer, modifying controls, armor, and weapons.. A quick tune up on the engine gains a bit of speed as well.

He can take ten and beat the DC on Computers and Engineering. So she gains all listed upgrades?

If he has time afterwards he can take 10 Investigating the Enemy, and Sabotage to beat the DC's required.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Can we take 10 again here?

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Alright, let's go!"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Sounds about right.. We can see what we can do to help the situation. Does Laboni have a racer already or is she in need of building one? Where's the race being held?"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

The rat looks at the rifle with glee, but then realizes he's not so good with rifles.. "Why couldn't have been a sniper rifle.."

That makes no sense to me btw. Proficient with sniper rifles, but not normal rifles..

"Let's head over to the Acquisitives and see them next."

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee dives for cover and fires at blue.. He uses trick attack..

Trick Attack:

Trick Attack: As a full action, you can move up to 30 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, you may attempt a Stealth with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.

"Ninja!!"

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26 So it works if CR 6 or less.

Laser Blast: 1d20 + 5 ⇒ (19) + 5 = 24 vs FF..
Fire Damage: 1d4 ⇒ 3 plus trick Dam: 1d4 ⇒ 4

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"Don't think so bums! She's coming with us!"

The rat says whilst pulling his pistol..

Init: 1d20 + 5 ⇒ (11) + 5 = 16

Couldn't remember if you said you were rolling or not..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Yep.. If he's done all he can that is.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Dang someone actually has 80 credits? I have like 6 after character building lol..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Not currently there since he's working on papers etc..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee has the pertinent skills to do most of which is needed.. He starts with locating a body, assuming Historia-7 can help with that.

Take 10 for a 15 medicine on the body.

He then begins to hack the records and put in the information about Ceren.

Take 10 for a 17 computers.

Then he starts forging some new paperwork for the woman..

Take 10 for a 17 culture.

And ends with crafting her some new ID papers..

Take 10 for a 17 computers 3 times.

He cannot set her up with a job or new contacts however..

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

The rat comes out of hiding to speak..

"I believe Historia-7 would be interested in helping. She.. Err.. They? Would be interested in having the Hacker under Society employment.."

Can we take 10 on the checks or no?

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee stays out of sight while the others move to talk..

Take 10 for 24 stealth

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee goes along and attempts to stay hidden once they reach the destination..

If there is no obvious place to stealth forgo it.. If there is take 10 for as 24.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

"We should probably visit everyone else's Faction leads before we set out perfroming tasks.. There's a chance maybe some of them overlap."

Just to save discussion let's head to the Aquisitives next.

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Squee makes some notes the old fashion way, with pencil and paper..

"Alrighty, where to next?"

Acquisitives

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

Culture: 1d20 + 7 ⇒ (9) + 7 = 16

Squee disiminates the info from the Culture spoilers to his team.

"I'm fine with the order as long as we stop by the Acquisitives before departure.."

Diplomacy: 1d20 ⇒ 3

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