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36 posts. Organized Play character for Super Zero.


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Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax keeps at it.
"We're definitely not surprising anything on the other side, though."

Athletics: 1d20 + 7 ⇒ (11) + 7 = 18

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax feels a little vindicated when the quieter-but-slower way doesn't yield immediate results, either.

"Okay, lemme try that again."

Athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Allow me!"

Athletics: 1d20 + 7 ⇒ (7) + 7 = 14

The door proves sturdier than Sprax anticipates.
Though anything stopping me from just trying again?

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

No, the Beginner Box Chronicle can only go to a 1st-level character.

But you can keep using this character sheet in this game. It's an adventure mode game, so when the Society PC has enough XP to level up and when we level up the character sheets or this game are unrelated. They don't really have to be the same characters at all, even if that's how most of us did it for this game.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax's shield gets in the way and takes much of the force of the attack.
Yes, definitely don't have the spare HP to Intercept for the summon, so I have a reaction left for ↺ Shield Block. Shield takes 5 damage, Sprax takes 4 after Hardness and resistance.

"Okay, that's enough of that," he says, bringing his hammer down. He also makes a grab with one of his spare hands, trying to pin down a wing.
◆ Raise Shield
◆ Strike Warhammer: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
◆ Grapple (Titan Wrestler/Six-Armed/Hug Master) Athletics: 1d20 + 7 + 1 - 4 ⇒ (9) + 7 + 1 - 4 = 13

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"This complex has such a wide variety of unfriendly things!"

Sprax moves around to strike from the side. "Hey! I'm trying to distract you!" It doesn't really matter what the words are when you're dealing with an animal.

◆ Taunt
◆◆ Defensive Advance. Raise Shield, Stride, and Strike Warhammer: 1d20 + 7 ⇒ (15) + 7 = 22 for bludgeoning damage: 1d8 + 4 ⇒ (3) + 4 = 7

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Yes!" says Sprax, "Of course. It's probably another piece."

He opens the lid to find a star shard--and a knife!

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Excuse me." Sprax pushes Riccar to the side, exposing his own arm to the enemy attack instead. "That isn't a very nice greeting, you know."
↺ Intercept Attack to take the damage from the first hit against Riccar, -1 for physical resistance.

Fortitude: 1d20 + 7 ⇒ (15) + 7 = 22
Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

Unperturbed by any odor, the skittermander hurries into the room to take a swing at the closer enemy. "We should focus on this one. The other one is clearly not very dangerous."
◆◆ Defensive Advance. Raise Shield, Stride, and Strike blue Warhammer: 1d20 + 7 ⇒ (1) + 7 = 8 Hero Point: 1d20 + 7 ⇒ (3) + 7 = 10
◆ Taunt Red

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

As a scenario, right? Eight days' downtime?

Desert Lore: 1d20 + 3 ⇒ (14) + 3 = 17

Success. 5 cp x 8 days = .4 gp

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Oh, another puzzle. Delightful! You know, if it weren't for the monsters this would seem like a defunct tourist attraction."

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Um," says Sprax, "Since the papers could be in any order, I don't think the order of the papers is part of the clue. I think the numbers in the titles tell us the order. We just have to figure out which key goes with which clue."

His first thought is finding the letters in the titles, but that doesn't work well.

"Moon Though Central Sky--center key! Call of Two Ravens, no idea. Black key sounds right. Western Stars, leftmost key. Snow Moth. I don't know. And then Eastern, so the rightmost key."

Using a spare arm, Sprax plunks D, D#, C, C#, E. If that doesn't work, he swaps the sharps: D, C#, C, D#, E.

"Or maybe 'Ravens' is both black keys, and 'Snow Moth' is white keys?"

D, both sharps together, C, all three white keys together, E.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Or get a wand.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Oh. Magic. Well, off is off!"

Mystic armor lasts all day.

Radiant Oath

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Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Computer, end program." Sprax doesn't really expect that to work, so he's already advancing as he says it. He points at the one he's not walking toward. "That one looks weak. Maybe someone can turn it off while the rest of us smash this one." He swings his hammer up towards the holographic orc's chin.

◆ Taunt Red
◆◆ Defensive Advance to Raise Shield, Stride (triggers RS from Blue, if applicable), and Strike Blue Warhammer: 1d20 + 7 ⇒ (13) + 7 = 20 for Bludgeoning damage: 1d8 + 4 ⇒ (8) + 4 = 12

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax watches Smokey and Magnus decide to approach, and decides it's probably best for him to be close at hand. In case they need help.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax knows nothing about magic. He waits patiently and nods encouragingly to the mages.

Aid the next skill check.
Any magic skill: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Good eye, Mellow!"

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax pushes past Riccar, taking the bite that was meant for him. "It's okay, friend, I can help you!"
↺ Intercept Attack: Riccar takes no damage, and Sprax takes 3 after resistance

He bangs on his shield to keep the brown one's attention, before moving around to reach the one with the oddly bright fur. Although Sprax almost doesn't notice that it's odd, since that's a perfectly normal fur color where he's from. Anyway, he tries to hit it with a hammer.
◆ Taunt Brown Tail. If it takes a hostile action that doesn't affect Sprax, it takes a -1 penalty to the attack roll and/or save DC and becomes Off-Guard until the start of its next turn
◆◆ Defensive Advance. Raise Shield, Stride, and Strike Blue Fur. I'm assuming the water is difficult terrain; if not Sprax will move two more squares to flank Blue. Either way, triggers RS from Blue if applicable. Warhammer: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Ma'am," says Sprax as he wades into the water, "you're being almost as rude as you are being foolish. You may surrender, and I suggest you do." He brings his hammer down. Offering the chance to surrender doesn't mean he has to sit there and wait for it.

◆ Stride
◆◆ Defensive Advance to Raise Shield Stride, and then Strike Warhammer: 1d20 + 7 ⇒ (8) + 7 = 15 for bludgeoning damage: 1d8 + 4 ⇒ (6) + 4 = 10

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"If you just put some pressure there--no, there..."

Sprax doesn't have a healer's toolkit so he can't Administer First Aid. He can Aid someone who can, though. And he gets a bonus for that from Skitter Raised.
Medicine: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Failure, no bonus
If Magnus is still bleeding the next round: Medicine to Aid: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Failure, no bonus
Medicine to Aid: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 +1 bonus if he's still bleeding in the third round--hopefully he gets better without my help.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax takes a moment to get the attention of the one behind him, hoping to lure it towards him as he advances on the other one.

And squashes it.

◆ Taunt Red. If it attacks anyone other than Sprax, it takes a -1 circumstance penalty to the attack roll or save DC and then becomes Off-Guard until the start of its next turn
◆◆ Defensive Advance to Raise Shield, Stride, and Strike Blue Warhammer: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 bludgeoning damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Oh, it's a flashlight."
Sprax lights the crystal. It might attract hostiles towards him. But that's fine.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax has never heard "practical" used as an insult. These people of the past sure are strange.

"I can hold it, if you want," he offers. Though then he'd only have two free hands.

"And, uh, does anyone know any field medicine? Took a bit of a hit there..."

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

After jumping forward to take the attack that would have hurt poor Mellow, Sprax swings his warhammer up at the rather rude skelly. "No no, hands off!"

He ignores his own advice, grabbing it with a free hand to try to hold it still for the others.

↺ Intercept Attack to take Mellow's damage, which is reduced to 3 by Sprax's resistance
◆ Raise Shield
◆ Strike Blue Trousers Warhammer: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
◆ If Blue is still up, Grapple Blue Athletics: 1d20 + 7 + 1 - 4 ⇒ (12) + 7 + 1 - 4 = 16
If not, Taunt Red. If Red uses a hostile action that does not target Sprax, she takes a -1 circumstance penalty to any attack roll or save DC for that action and becomes Off-Guard

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax is initially unimpressed by the perfectly ordinary sinks, until he remembers they don't really have those here and takes the opportunity to refresh his canteen.

"Funny these are so clean," he says, poking at the stalls, "Might be automate--enchanted, but then why the cleaning supplies?" He nods at Magnus's description of the oil. "We could probably burn it, too."

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

It's adventure mode anyway, do you aren't strictly playing with your PFS character.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Oh, more?" Sprax advances, bringing his hammer down. "Well okay, but if you really have to play so rough you can play with me!"

◆◆ Defensive Advance to Raise Shield, Stride, and Strike Warhammer: 1d20 + 7 ⇒ (17) + 7 = 24 for bludgeoning damage: 1d8 + 4 ⇒ (2) + 4 = 6
◆ Taunt

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised
Smokey the Otter wrote:
Spellcasters rock! They also die like flies if there are no frontliners :)

But they don't make as many rolls.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Yeah, I think it's magical darkness."

Sprax moves over to the crank. "I can do it! What do you think it does?"
He doesn't particularly wait for an answer as he works the crank with his spare arms.

Athletics: 1d20 + 7 ⇒ (11) + 7 = 18

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Uh.. we got a lot of spellcasters. Smokey, Ragnar, and Mellow.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Well, that's really rather unfriendly!" Sprax says, hurrying forward to place himself between the assailants and the others, "And it's not a very good idea for you, either, I think. You're outnumbered, friends. Please reconsider."

His voice is cheerful, but he still brings the hammer down.

◆ Stride
◆◆ Defensive Advance to Raise Shield, Stride, and Strike Red Warhammer: 1d20 + 7 ⇒ (19) + 7 = 26 for bludgeoning damage: 1d8 + 4 ⇒ (5) + 4 = 9

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Darkness usually doesn't do that," Sprax says helpfully. He waves at the dancing creatures. "Hello there! Sorry friends, we didn't mean to intrude. We're a little lost."

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Such a rude little bug," says Sprax, advancing on the creature, "If you're going to play rough, you can play with me!" It may not understand his words, but it should understand that he's in the way.

He also tries to squash it with a hammer.

◆◆ Defensive Advance, to Raise Shield, Stride, and Strike: Warhammer: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Taunt If blue uses a hostile action that does not include Sprax as a target, it takes a -1 circumstance penalty to the attack roll or DC and becomes Off-Guard until the start of its next turn.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

"Oh no, let me help you!" Sprax leans forward and pushes Smokey back, just enough that the attack hits him instead.

Ever Ready: You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.
↺ Intercept Attack: Sprax takes the damage instead of Smokey, applying his own resist 1.

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Sprax straps his shield to one arm, takes up his warhammer in another hand, and picks up his bow with another hand.

He is a skittermander, a short, round, fuzzy (though this is difficult to notice at present) person with six arms. That's considered unusual around here, he's noticed. A short while ago he was a new recruit ready for training courses to join the Starfinder Society, and then somebody shouted "Don't touch that!" and now he can't find armor with a decent HUD and his comm unit died ages ago. Not that it was connecting to the local InfoSphere anyway.

No matter, he can roll with it. These people clearly need his help!

"Is everyone okay?"

Radiant Oath

Male Skittermander Guardian 1 | HP 8/20 | Shield HP 15/20 | AC 18/20 resist physical 1 | F+7 (+8 vs Grapple) R+4 W+5 | Perc +3 | Low-Light Vision | Speed 25 ft | Hero Points: 0 | Exploration: Defend | Active Conditions: Shield Raised

Oh, if we're doing Glyphs I have three Glyphs.