Full Name |
Clone A-46, "Spook" |
Race |
Human (Clone) |
Classes/Levels |
Scout 1/Soldier 6/Vanguard 1 | Reflex 28, Fortitude 27, Will 22 | HP 118/118, Threshold 27, Condition 0 | Init +13, Perception +13 (low-light vision) |
Gender |
Male |
Size |
Medium (1.83m, 80 kg) |
Age |
Prime |
Special Abilities |
Commando Training, Dirty Work |
Alignment |
Dark Side: 2 |
Languages |
Common, Mando'a, Republic Sign Code |
Occupation |
Advanced Recon Commando |
Strength |
14 |
Dexterity |
18 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
8 |
About "Spook"
Alpha-46, "Spook"
Medium Human Scout 1/Soldier 6/Vanguard 1
Force Points 10; Dark Side 2
Init +13; Senses Perception +13, low-light vision
Languages Basic, Mando'a, Republic Sign Code
Background Military
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DEFENSES
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Reflex 28 (flat-footed 23), Fortitude 27, Will 22
HP 118 (24+7d10+24)
Threshold 27
Condition Normal
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OFFENSE
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Speed 6 squares
Melee unarmed +9 (1d6+7)
Ranged Assault blaster rifle +12 (3d8+4) OR
Ranged Sidearm blaster pistol +11 (3d6+4) OR
Ranged Grenade +11 (varies)
Base Attack +7; Grapple +9
Attack Options Careful shot, Deadeye, Point-Blank Shot, Precise Shot, Sniper
Special Actions Maximize Cover, Shake it Off, Tested in Battle
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STATISTICS
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Strength 14, Dexterity 18, Constitution 16, Intelligence 14, Wisdom 14, Charisma 8
Talents Armored Defense, Improved Armored Defense, Improved Stealth, Maximize Cover, Tested in Battle
Feats Armor Proficiency (light), Careful Shot, Deadeye, Grand Army of the Republic Training, Martial Arts I, Point-Blank Shot, Precise Shot, Shake it Off, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Trained Skills Athletics +11, Endurance +12, Initiative +13, Knowledge (tactics) +11, Mechanics +11, Perception +11, Stealth +13, Survival +11, Treat Injury +11
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EQUIPMENT
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ARC Trooper armor (stormtrooper armor; 8000 credits)
--Helmet package (+2 equipment to Perception, low-light vision, integrated hands-free commlink; free with armor)
--Reflec shadowskin (+10 equipment to Stealth; 20,000 credits)
--Tech Specialist: Agile armor (+1 max Dex; 2000 credits)
Combat gloves (250 credits)
Assault blaster rifle (1750 credits)
--Double trigger (800 credits)
--Improved energy cell (4000 credits)
--Targeting scope (100 credits)
Sidearm blaster pistol (400 credits)
--Double trigger (800 credits)
--Rangefinder (200 credits)
Grenades
--Frag grenades, 6 (1200 credits)
--Ion grenades, 3 (750 credits)
Bandolier (100 credits)
Bracer computer (1300 credits)
Climbing harness (45 credits)
Electrobinoculars (1000 credits)
Explosive charge (1500 credits)
--Timer (250 credits)
Hip holster (25 credits)
Medical kit (600 credits)
Power recharger (100 credits)
Security kit (750 credits)
Syntherope (20 credits)
Utility belt (500 credits)
5060 credits remaining