Journeyman Carpenter

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Organized Play Member. 21 posts. No reviews. 1 list. No wishlists. 9 Organized Play characters. 1 alias.



Scarab Sages

I am looking at the text of Slayer's studied ally talent and it seems to me this talent takes your swift or move action to increase the chance of succeeding at the aid another action for attack, ac, and skill checks. It mentions scaling like studied target but the bonus it provides is to the check not to the +2 provided by succeeding at the check. If I am not being clear, it seems like the only effect RAW is to make a DC 10 skill check or an attack against AC 10 easier while making the action economy of that action worse. That can't be RAI right?

Scarab Sages

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Ok my paizo people, I play in city based home campaign. We left off at a cliffhanger that went like this: all the characters are in different parts of the city during downtime (aka shopping etc) A giant red summoning circle appears overhead in the sky and sends down 12 columns of light one of which lands near each of us. Out of each light appears a barbed devil and four erinyes.

We have just reach level eight after a brutal dungeon crawl in some a noble family that were secretly raksashas. I am playing a Sable Company ranger with the hippogriff rider archetype. The place I am in is Bridgefront in Korvosa, think ultra population dense slums. This is a neighborhood I have been trying to protect the entire campaign. The GM and I believe it would metagaming to flee with out trying to fight.

I in no way believe I can win this fight because of meta knowledge as a player of the monsters. My character however flubbed his Knowledge: Planes. How do I survive this? I am a switch hitting ranger, max stealth +23, perception +21, and ride auto a 20. I have a +14(+11) to hit in melee and power attack, I have +14(11) to hit with my bow rapid shot, manyshot, deadly aim. Urban is my favored terrain. I do not have a good aligned weapon.

Scarab Sages

So here is the situation forum friends. I am playing a mythic game where the character generation session happened with out me due to my work schedule. And when things shook out after the mythic event, my gentle giant apprentice brick maker landed the role of a homebrew divine bard (exactly the same including spells, but divine powered. No arcane strike) of a restored to sanity zon kuthon. We have 15 build pts, must take two traits and drawbacks, and can only play humans or aasimar. I need some ideas, as I have never conceived of a strong man type bard, nor do I know marshal very well. I will probably come up with something but I wondered what some of you would do.

Scarab Sages

I had a situation in my Reign of Winter game last night where a player had a very literal interpretation of the phrase "when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both" He takes it to mean that his alchemist hits with the mixture his INT modifier is applied twice since that is what would happen if he had with both items not mixed. I ruled against saying the extra d6 and two damage types is the only benefit. Did I make an accurate RAW judgement or am I only in the land of DM fiat?