| Spleenlord |
My PC's are about to begin the Tides of Dread adventure. My PC's have been out in the wilderness for a long time and have much treasure to sell and hopefully pick up a new trinket or two. (After fighting of the initial pirates of course)
The problem with this is that Farshore has an 800gp limit. This means that the colony is poor as dirt. The PC's can't even sell most of the art objects they found over the last two adventures. I anticipate this will be frustrating for the PC's but I also understand the reasoning. I really don't want my PC's to go another whole adventure without being able to even sell their unwanted treasure. So I've already decided to raise this limit a bit. Enough for my players to at least restock themselves with very basic magic gear.
Now my real question. The adventure seems to fix this problem by have the PC's complete quests. Many of these quests gain the PC's victory points but many others simply increase Farshore's wealth. Now Lavinia already made the PC's silent partners in the colony so this will give the PC's a vested interest in completing these quest but it dosen't seem to change the cities gp limit. I've search the DMG and haven't found anything connecting a town's asset to it's gp limit. So what does raising a town's assets really do? Is there any way to increase Farshore's gp limit? Is Farshore completley without useful merchandise for adventurers without waiting for the 6 month+ round trip from Sassirine, which is of course long after this current adventure should conclude?