Oh thanks! I don't know how I missed the Dragon Empires Primer. I'll look into that! And honestly, even you mentioning "Wu Jen" was helpful. I just had no idea how arcane magic fit cosmetically and historically into an asian-style campaign (I never got around to Oriental Adventures back in my D&D days).
Hi guys. We're running a Tian Xia campaign, and I'm just trying to track down the various material I will need. I know the asian-style classes can be found in Ultimate Combat and Advanced Players Guide, and I know the asian-style weapons are found in Ultimate Equipment. I also have the Dragon Empires Gazeteer, which obviously gives a LOT of info. What I'm missing is just a bit of info that re-skins or explains the standard classes as they would fit in Tian Xia, much in the way Dragon Empires explains the standard races in the first section. Is this found somewhere? I'm particularly interested in how casters fit in Tian Xia. Is this covered in Ultimate Magic (which I don't own yet). Any other material that would help this campaign? Thanks!
Chengar Qordath wrote:
Well, it does the same amount (d4s) as sonic bombs, which can be much more easily defended against. I know Force resistance is extremely rare, which is why I thought it might be unbalanced, and also why I will probably allow Resist Energy or maybe Damage reduction to work against force bombs in my game. I know what the RAW is saying about it, but I thought maybe there was something I was missing or some official errata on this. But it looks like Quandry has had a hard time getting an official ruling, too.
Hi guys! So I'm planning an encounter with a cloud giant and trying to figure out the best tactics to make use of her fog cloud ability. I could give her blind-fight, and will, but I was wondering: If she casts fog cloud so she is within it, but the PCs are not, can she attack out of the fog with her reach and hit PCs without a miss chance? Or does the fog surrounding her obscure her vision too? (kinda makes sense). Are there any other cool ways use would use fog cloud tactically I'm not thinking of? I want to make this fight interesting and dangerous! I'm already having it happen inside a 50x50 ft beer hall, so they can't as easily distance themselves from her attacks. (Plus it will make for a lot of tables getting smashed and fun stuff like that.) Thanks for the thoughts!
Thanks Abraham. I like that ruling, and will probably use it, (allowing casters to protect themselves from force bombs like they could from a sonic bomb with resist energy), but I have read things on here saying explicitly that force isn't energy: http://paizo.com/threads/rzs2p5w0?Energy-damage And James Jacobs said that even positve and negative energy are not "energy types" despite the confusing name. http://paizo.com/threads/rzs2p5w0?Energy-damage I'm starting to feel like this is murky area of the rules that might get clarified more in an update. Again, I'm comfortable making my own ruling in my game, just curious if this has been explored or officially ruled on.
Hi Guys. I'm sure this has beaten to death but I can't seem to nail down an answer. Force bombs. The consensus seems to be that "force" is not an energy type, so you can't have energy resistance against it. In that case could it be subject to damage reduction, since it's not an energy type? And if not, it seems like it is unbalanced with equal level alchemist discoveries such as "sonic bombs". Was this an oversight? I'm thinking of ruling in my game that force bombs are either an energy attack or subject to damage reduction, to balance it with the rest of the rules. Thoughts? Really appreciate the help! (This is isn't an "alchemists are overpowered" thread ;) ) |