Shoanti Tribeswoman

Spiritual Soldier Princess Eve's page

10 posts. Alias of Rokku.


Full Name

Evangeline Wood

Race

Human

Classes/Levels

Druid 1

Gender

Female

Size

Medium

Age

16

Special Abilities

Nature Bond, Nature Sense, Orisons, Spontaneous Casting, Wild Empathy

Alignment

Neutral Good

Deity

Gaia

Languages

Common, Druidic, Sylvan

Strength 8
Dexterity 20
Constitution 20
Intelligence 8
Wisdom 22
Charisma 8

About Spiritual Soldier Princess Eve

History:
Evangeline Wood was a normal peasant girl happily living a normal peasant life. She did her chores, gossiped with her friends, and had a crush on a boy.

Until the day a magical talking bear told her she had to save the world.

She thought she was going crazy of course, until the magic started happening. Plants growing when she thought about them, fog enveloping her when she was embarrassed. And there was the giant beetle that attacked Mary Smith when Eva got mad at her.

And of course there was the bear. People didn't even seem to think it strange for Evangeline to suddenly have a baby bear following her around, and also couldn't hear him talking. That annoyed her most of all. But when she finally reached her wit's end, she started listening to the bear.

Cronus, as the bear called himself, explained that Evangeline was the rebirth of Princess Eve, daughter of Gaia, and that her powers of nature had awoken because Gaia needed her to fight some sort of nebulous great evil. This made as much sense to Eva as everything else that had been happening to her, so she followed Cronus' instructions and shouted out, "Spiritual Soldier Princess Eve, HENSHIN UP!"

This lead to a flashy little transformation sequence, with lights and colors and music and more nudity than Eva was really comfortable with, but when it was all over, she understood her powers and could control them at will.

She was also blonde. And wearing an outfit that left absolutely nothing to the imagination. At this point, Eva was willing to accept that her quiet little life had turned into something quite insane, so when Cronus suggested they head out into the world to fight evil and protect all of Gaia's creations, she didn't even argue.

She did start wearing armor, though. It doesn't cover up NEARLY as much of her skin and that costume as she'd like, but it's a start.

Details:
Evangeline is a pretty young girl with chocolate brown hair who looks perpetually frazzled. The fact that her quiet life has become something crazy leaves her a bit short-tempered, but generally she's a nice enough kid. As Spiritual Soldier Princess Eve, her brown hair turns golden blonde, and she has to wear a ridiculous outfit that most courtesans would consider indecent. She's started watching her diet very closely.

Combat Stats:
Hit Points: 13 (d8 + 5)
BAB: +0 Initiative: +5 (Dex +5)
CMB: +4 CMD: 14
AC: 19 (Dex +5, Armor +2, Shield +2); 14 Flat-Footed, 15 Touch
Fort: +7 Ref: +5 Will: +7
======================================
Sling: AB +5; Damage 1d4-1
Quarterstaff: AB +-1, Damage 1d6-1

Special Abilities:
- Nature Bond (Ex): Animal Companion. Link, Share Spells.
- Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
- Wild Empathy (Ex): A druid can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and adds his druid level and his Charisma bonus to determine the wild empathy check result. Modifier: +0

Cronus, Magical Talking Bear:

Hit Points: 15 (2d8 + 2)
BAB: +1 Initiative: +2 (Dex +2)
CMB: +2 CMD: 14
AC: 15 (Dex +2, Natural Armor +2, Size +1); 13 Flat-Footed, 13 Touch
Fort: +4 Ref: +5 Will: +1
======================================
Bite: AB +4 (Power Attack +3; Damage 1d4+2 (Power Attack 1d4+4)
Claw: AB +4 (Power Attack +3; Damage 1d3+2 (Power Attack 1d3+4)
Favored Enemy: Aquatic Humanoids.

Bear
Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural
armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str
15, Dex 15, Con 13, Int 3, Wis 12, Cha 6; Special Qualities
low-light vision, scent. Skills: Acrobatics 2/+7. Feats: Power Attack.

Spells:
Orisons: Create Water, Detect Magic, Light
1st Level: Entangle x2(DC 17), Obscuring Mist

Skills:
- Handle Animal 1/+3
- Knowledge (Nature) 1/+5
- Linguistics 1/+0
- Perception 1/+10
- Survival 1/+11

Feats and Traits:
- Spell Focus (Conjuration): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
- Augment Summoning: Each creature you conjure with any summon spell
gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Equipment:

- Sling, 20 bullets (2sp)
- Quarterstaff
- Leather Armor (10gp)
- Explorer's Outfit (free)
- Backpack, belt pouch, bedroll, flint and steel, ten days worth of trail rations, 50 feet of hempen rope, three sunrods, waterskin. (17gp, 1sp)
- 92gp, 7sp