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Jack has not changed the Spirits instructions. I am guessing that it will ignore the order to stand down and keep trying to disembowel the RH? If so, the first group of posts are its actions, if it is able to stop while the hostage thing is resolved then the second group are its actions. I don't honestly care about mortal lives:
The spirit continues to attack the RH, following the last instructions it received.
Attack: 11d6 ⇒ (6, 1, 6, 5, 4, 4, 2, 3, 6, 4, 1) = 42 =
I have enough control and awareness to pause in my destruction of these puny mortals: The great cat crouches, snarling and spitting at its opponent, but otherwise makes no move to attack.
Ignoring the feeble attempts of these mortals to harm it, the great Beast rakes at the Reality Hacker again. Attack: 11d6 ⇒ (2, 6, 6, 5, 3, 5, 3, 5, 6, 2, 6) = 49 = 7 hits.
I double checked in the book, and as far as I can tell, a spirit of beasts has only F*2+2 initiative, which would be 12 in this case.
Sorry, must have missed that. I moved him to attack what I think is RH Fighter 3. EDIT: With its opponent down, the spirit wheels about and searches for a new target, charging towards the closest Reality Hacker and raking with its claws. Since it is actually charging, it gets an extra 2d6 on its attack.
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