About Spirit of BeastsDescription:
This spirit of beasts seems to be a ghostly shape of a great cat, at least until it manifests. On the physical plane, it is the very image of a great cat, embodying everything iconic about a powerful feline. Attributes:
BOD: (F)+2
AGI: (F)+1 REA: (F)+2 STR: (F)+2 CHA: (F) INT: (F) LOG: (F) WIL: (F) EDG: (F) MAG: (F) Derived Attribute
Active Skills:
Assensing : (Fx2)
Astral Combat : (Fx2) Dodge : (Fx2)+2 Perception : (Fx2) Unarmed Combat: (Fx2)+1 Powers:
Animal Control: Type: M • Action: Complex • Range: LOS • Duration: Sustained
Some beings can mentally manipulate particular types of mundane animals. This power allows the being to direct the behavior of an animal or group of animals. This behavior must fall within what is normal for the animal. For example, a controlled monkey could not drive a car, but it could be ordered to climb a tree and retrieve something, attack, sit quietly, or follow someone. Animals may not be commanded if they leave line of sight, but they will continue to fulfill any orders they were given. The being may control a number of small animals (cats, rats, etc.) equal to its Charisma x 5, or a number of larger animals (wolves, lions, bears, etc.) equal to its Charisma. This power may not be used on any critter with the Sapience power or a Magic attribute. Astral Form: Type: M • Action: Auto • Range: Self • Duration: Always
Enhanced Senses (Hearing, Low-Light Vision, Smell): Type: P • Action: Auto • Range: Self • Duration: Always
Fear: Type: M • Action: Complex • Range: LOS • Duration: Special
Materialization: Type: P • Action: Complex • Range: Self • Duration: Sustained
Movement: Type: P • Action: Complex • Range: LOS • Duration: Sustained
Sapience: Type: P • Action: Auto • Range: Self • Duration: Always
Optional Powers (1 per 3 Force):
Concealment: Type: P • Action: Simple • Range: LOS • Duration: Sustained
This power refers to a critter’s ability to mystically hide itself or others, or alternatively to hide something that people are looking for. Concealment subtracts a number of dice equal to the critter’s Magic from any Perception Tests to locate the concealed subject. Concealment can be used on a number of targets simultaneously equal to the critter’s Magic; concealed subjects can see each other if the critter allows it. Concealment also allows dual natured critters to conceal themselves and others from astral detection. Confusion: Type: M • Action: Complex • Range: LOS • Duration: Sustained
Guard: Type: P • Action: Complex • Range: LOS • Duration: Sustained
Natural Weapon: Type: P • Action: Complex • Range: Touch • Duration: Instant
Noxious Breath: Type: P • Action: Complex • Range: special • Duration: Instant
Search: Type: P • Action: Complex • Range: Special • Duration: Special
Venom: Type: P • Action: Auto • Range: Touch • Duration: Instant
Vector: injection, Speed: 1 Combat Turn, Power: 6, Effect: Physical damage. Note that some critters may have toxins with different attributes, as noted in their individual descriptions. |