Thog Grogsplit

Spiegel Stillwater's page

42 posts. Alias of Jeff Harris 982.


Full Name

Spielgel Stillwater

Race

Half-Orc

Classes/Levels

Gunslinger (scatter gunner) 3rd / Fighter (skirmisher) 1st

Gender

Male

Size

Medium

Age

26

Alignment

TN

Deity

Thank's, but no thanks.

Location

Mivon

Languages

Common, Orcish, Dwarven

Occupation

Private Security Guard (First & Basil)

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 15
Charisma 10

About Spiegel Stillwater

Spiegel is an imposing, if well dressed, figure. Though not overly tall for a half-orc his tusks are sharp and white, and he moves with a surprising grace despite his thick frame and well defined muscle. While on duty he wears a plain dark suit and trench coat, which covers his mail, and is never without his favorite weapon "options" including a quality made blunderbuss, and a well balanced longsword.

Male Half-Orc Gunslinger (scatter gunner) 3rd / Fighter (skirmisher) 1st
TN Medium humanoid (human, orc)
Init +4; Senses low light vision; Perception +10

DEFENSE
AC 20, touch 15, flat-footed 15 (Armor +4, Dex +4, Dodge +1, Shield +1) ACP -1
hp 35 (4d10+9)
Fort +7, Ref +7, Will +3
Special Defenses Nimble +1, Gunslinger's Dodge

OFFENSE
Speed 30 ft.
Melee unarmed strike +6 (1d3+2/20x2), mw longsword +7 (1d8+2/19-20x2), punch dagger +6 (1d4+2/20x3), dragon pistol whip +6 (1d6+2/20x2), blunderbuss butt-stock strike +5 (1d10+3/20x2), mw whip +7 (1d3+2/20x2 [disarm, non-lethal, reach, trip])
Missile mw blunderbuss +9 (1d8/20x2 [scatter]), battered dragon pistol +8 (1d6/20x4 [scatter])
Space 5 ft.; Reach 5 ft. (15 ft. w/ whip) Encum 58 Light 58 Max 175

STATISTICS
Str 14, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Gunsmithing, Point Blank Shot, Precise Shot, Improved Unarmed Strike
Skills Acrobatics +8, Climb +6, Handle Animal +0, Heal +6, Intimidate +8, Knowledge (engineering) +4, Knowledge (local) +4, Perception +10, Profession (security guard) +7, Ride +4, Sense Motive +10, Sleight of Hand +4, Stealth +5, Survival +6, and Swim +6.
SQ City-Raised, Tenacious, Vigilant Gaze, Intimidating, Scatter Specialist, Deeds, Grit Pool (2), Nimble +1, Wilderness Training
Deeds Careful Shot, Gunslinger's Dodge, Quick Clear, Gunslinger's Initiative, Scatter Artist, Pistol Whip
Traits Armed Grit, Suspicious
Languages Common, Orcish, Dwarven
Gear masterwork blunderbuss (misfire 1-2, capacity 1), masterwork chain shirt, masterwork buckler, battered dragon pistol (misfire 1-2, capacity 1), punch dagger, masterwork whip, minor bag of holding, pellets (30 handfuls), Firearm bullet (30), cold iron pellets (5 handfuls), rock salt (10 handfuls), powder horn (2), black powder (20 in horns), gunsmith's kit, simple black suit, dark green trench coat, smoked glasses, dark green knit cap, boots of the cat, hip flask (Old Law whiskey), signal whistle, First & Basil security badge, cold iron pellet grenade (2), cold iron battleaxe; 57 gp 30 sp

Other Possessions (stored in the First & Basil company bunk house) gun cleaning kit, steel black powder hand cask (black powder 40 doses)

Special Abilities

Careful Shot (Ex) As long as a scatter gunner has at least 1 grit point when making a scattering shot, he takes a penalty equal to his Wisdom modifier on his attack rolls against any allies in the area. He can spend 1 grit point when making a scattering shot to automatically miss a number of creatures equal to his Wisdom modifier.

Scatter Artist (Ex): At 3rd level, when using a firearm to make a scattering shot, a scatter gunner can spend 1 grit point to add one of the following effects to his attack.

Restricted Barrel: The scattering shot attacks all creatures in a line rather than in a cone. The line’s length is twice the length of the weapon’s cone (30 feet for most early firearms).

Shaped Blast: Select one additional square adjacent to the scattering shot’s area of effect; creatures in this square are also affected by the scattering shot.

Vortex: The firearm releases an explosive torrent of air in the scattering shot’s affected area for 1 round, creating a strong wind effect (25 mph) that can disperse fog and smoke effects such as those created by fog cloud.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger's size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

Brief History of Spiegel Stillwater
When asked about his past, Spiegel simply stares back silently and calmly for a full minute before answering.

"I am a private security guard, First & Basil pays me well to look after sensitive documents and their folk that carry them. At the moment that person I look after would be Amelia Rolshen. I like my job, I am a reasonable guy, if you don't make things messy for the firm or Amelia, I don't have to make a mess of you. Go it..good."

Magic Items

Minor Bag of Holding
Aura moderate conjuration; CL 9th
Slot none; Price 1,000 gp; Weight 3 lbs.

Description
This more economical version of the bag of holding functions in the same manner, but its internal measurements are smaller than those of a regular bag of holding. It measures 2 feet by 4 feet and can carry up to 50 pounds or 6 cubic feet of material.

Boots of the Cat
Aura faint transmutation; CL 1st
Slot feet; Price 1,000 gp; Weight 1 lb.

Description
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.