Spazmortis's page

Organized Play Member. 31 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Lol... No. Alot is stupid. He can't spell good or do other things good.


I agree with the serpant thing. It will change alot :D


Ok here is some more work in progress. I have been working on landscapes and full scenes.

Landscape 1

Dragon


BigDTBone wrote:
I looked through your site but didn't see anything about commissions. Do you do commission work?

At the moment I'm working full time as a teacher so I'm pretty busy. I have been lucky to get the time to do these images.

I will have lots of spare time in a few weeks though as its Christmas holidays soon. Send me a pm if your after a commission and we can work something out.


DungeonmasterCal wrote:


That made me laugh right out loud! Good job!

Excellent :D


Thanks Aleron.

I am going to constantly update all of the images above. Paizo really want to see what the artist can do with an iconic.

What do you think about this one?

Lem fascinating a goblin


Thanks so much for the encouragement everyone.

I think I will give Paizo a shot. It would be so awesome to have some of my art in their books :D

Time to tweak my portfolio


Here is another.

Its still being worked on.

I cant stop! I need help.

Lem Playing flute


Its funny you say that. I was originally going to raise it... but didnt. I will do a variation with pinky and a manly one


That was my intention. He is a strange one


1 person marked this as a favorite.

This is my latest piece. Im still working on it.

Its more of a full scene than a single character. Let me know what you think.

If you have any goot ideas I will work them into it.

Failed Charisma check


Thanks for the kind words and critiques everyone :D

Ragnarok Aeon wrote:
That's some nice art, but all I can think of when I see that Paladin is Jazz Fenton.

I had to google Jazz Fenton to understand the reference. She does look fairly similar. The creators of that cartoon chose the same complimentary colour scheme. Smart people :P

Terquem wrote:
Good work. You are a great talent. Do you work in electronic media, or do you use pencils and pens, maybe both?

I used Photoshop to create these images.

In art school I used paints and pencils but as a game artist I prefer digital media now.


1 person marked this as a favorite.

This is something I created a few weeks ago and forgot about. Its the first character I ever rolled for Pathfinder.

Ranger


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I decided to paint my depiction of the Gremlin Jinkin.

I am trying to stay loose with this one and let the brush strokes be clearly visible.

Gremlin Jinkin


HyperMissingno wrote:
It looks better than anything I could make, although the dwarf could use some color on her skin, she looks slightly vampirish as is.

The images that I posted originally were works in progress.

I start by creating the image in Gray scale, then I add colour.

Here is an updated version of the dwarf, she is now multiclassing as a Magus :P

Dwarf Magus


Yep. I was definitely going to do a male after the Swashbuckler.

Actually, here is my site. Polyhammer.com

There are males there :D


Paladin update

I am basically done with this one.

Thanks heaps for the critiques and feel free to suggest some characters for me to do. Im thinking of doing my own interpretation of one the iconics and maybe a monster or 2.


DarthPinkHippo wrote:
I'm using the Paladin somehow. I love it.

You are welcome to use it. I am finishing it up now. I will let you know when its done.


Haha. It is similar i guess :p


Thanks for the feedback. The boots are still awork in progress and I definitely see your point about the helmet.I will keep posting my progress.


4 people marked this as a favorite.

Hi,

I am a 3d art teacher and game artist. I have been getting right into Pathfinder lately, I think Im obsessed.

here are some of my drawings that are currently in progress. I would love feedback from other people that are addicted to pathfinder :D

Female Dwarf Swashbuckler

Female Paladin with White lion familiar


I have made another phases style variant that is closer to the original game. I will just post it here instead of spamming.

Phase Variant 2 :D

The turn is split into phases

Movement – All players move to a location of their choice.

Exploration – Characters explore like normal. The difference is when there are multiple characters at the same location.

Flip a card from the location deck, if there are multiple characters at the same location choose which one encounters it.

If multiple players want to encounter the same card, they must come to an agreement or roll a d12 and the highest result wins.

The character then advances the blessings deck and encounters it like normal until his turn is over.

Repeat the process until each character at the location has explored.( The last character will usually be dealing with the unknown.)

Players can still choose not to explore but must advance the blessings deck.

Ship Rules - If a character hasn't encountered a card yet they can choose to sail the ship to another location. (It is good to get the approval of the group before doing this so you dont leave them stranded)

Announce this before a card is flipped for this character.

Any characters at the starting location of the ship can choose to go with the ship or stay behind. Even if they have completed their exploration phase.

End the turn like normal


Ok. I edited it so players reset their hand after they have ended their encounter.

Thanks :D


I have created this variant in an attempt to help the card game feel more like an RPG and add more player interaction, while combating the issue where 2 characters will explore the same location, one will encounter something that is good for the other guy, but not let them know. Why aren’t they calling out to their buddy and asking if that sword or piece of paper is something they might want?

Pathfinder Adventure card game RPG variant – by Spazmortis

In this variant the game is comprised of rounds instead of individual player turns. I was inspired by Firedale2002 HERE

Movement - Each character moves to a location of their choice

Exploration - Each player announces if they are exploring or not. If they are, draw a location card face up for each character that is exploring.

Encounters - Players that announced that they were exploring can encounter a single card at their location. The party should discuss who will encounter what.

Start with a location and resolve encounters for all players there. This can be done in any order. Move on to the next location and repeat the process.

A player encountering a card advances the blessings deck before they attempt any checks.

Encounters must follow this order: Barriers that don’t have the cache trait - Monsters – Henchmen – Villains – Barriers with the cache trait – Boons

Players that did not announce that they were exploring cannot encounter a card.( they still advance the blessings deck when it’s their encounter.)

Example of play: Valeros and lem are both at the same location, they flip a warewolf and a rad spell. Valeros advances the blessing deck and attempts to slay the warewolf but fails. The warewolf stays face up in front of the location deck and lem is forced to encounter it, as he announced that he was exploring and cant back out now!. Lem advances the blessings deck and encounters the warewolf, he beats it somehow and can use a blessing to attempt to acquire the spell. If he fails, their encounter phase is over. When the turn is over the spell gets shuffled back into its location. (The characters didn’t notice it or were beaten up and fled the scene)

Immediately after his encounter, a player can choose to use a blessing or ally to encounter another card at their location. if there are no cards face up at the location, Flip one and encounter it. Do not advance the blessings deck.

Once a player has exhausted all of their options for this encounter they reset their hand and it is now the next players encounter.

If an encounter closes a location, do this after the other players at the same location encounter their cards. Any cards left face up at the location after it is closed are banished.

If there are no cards left at the location a player can use their encounter to attempt to close it

Ship extra movement – If you are playing Skull and shackles you can move the ship to any location during this phase. Players can choose to go with the ship or stay behind as normal. It is up to the party to decide who is captain for this phase.

End the turn – Shuffle any face up exploration cards back into their location deck unless stated otherwise on the card.

Evade – If a character has the evade skill and chose to explore, immediately after the exploration phase they can choose to shuffle one of the face up cards back into the location deck. This counts as their encounter, and must advance the blessings deck as normal. They can still use blessings, ally’s ect. to flip another card when it is their encounter turn


I have been thinking about ways to work this into the game without stealing other peoples turns.

How about when you are exploring your location while another character is there. You find an item that they really want, they can ask you if they can try to pick it up. Maybe you run into a monster and ask for help. If the other player has not flipped a card from the blessings deck yet they can do it now to interfere in your turn and encounter the card (if you agree). After they are done it goes back to you, you still have to draw and encounter.

What do you think?


Wow. I really like this variant!

I think you could still have the option not to explore if everyone is asked if they are exploring this turn, then only flip cards for exploring players?

This would be good for characters on the verge of death.

I also made a variant trying to achieve something similar and now I dont know wether I like yours better or not :D

check it out

here is my post.


I think this is a great idea! It adds some risk vs reward which is cool. Sure, you can advance the blessings deck to encounter it again but your wasting time!

And in the case of monsters, your going to have to encounter it later anyway, so its not really wasting any time.

Nice work.


Here is the way I have been using evade.

"Evade - immediately after flipping for exploration you can choose to shuffle all of the cards back into the location deck."

Basically you can have a look at the potential scenario and just say "Nope! Im not dealing with that!" Shuffle them back into the deck.

It is how it works now

You can just evade current cards by running away if there is no barrier at the location and if you don't like the new cards you flipped from running away, evade them like in the above rule.

maybe a good idea for evade is to be able to run away while there is a barrier?


It seems that I cant edit my original post..

here is the update

In this variant you use actions instead of the normal move then explore.
The actions are as follows.

Move - move to another location

Move and exploree - move to another location and explore.

Explore - When exploring a location with no current encounter cards, roll a d4 -1 (minimum result is 1) and flip that many cards, you must then encounter a single card in the following order. Monsters - henchmen - barriers - villains -boons.

If you explore a location that already has face up encounter cards choose a card in the correct order to encounter.

The cards stay face up until they are all encountered in the correct order, or until a power, skill or action sees them shuffled back into the location deck our banished.

NOTE, you can only encounter a single card per explore. You can only explore again by using a card that gives you the ability.

If you flip a barrier you must immediately stop flipping cards. As an example, if you rolled 3 cards and flip a barrier first up you cant flip the rest of the cards.

Villains still act the same as before.

Run away - if there are no barriers face up at your location you can choose to move to another location, move to another location and explore or move on at the same location.

Move on - If you start your turn at the same location and there are no banes, shuffle all current face up cards at the current location and explore again

Evade - immediately after flipping for exploration you can choose to shuffle all of the cards back into the location deck.

Hide - If you start at a location that already has an encounter you can choose to hide and not encounter a card this turn but You can still heal etc.

Here is an example of play

Lem and Valeros are both at the same location. Flip a blessing for the timer. Valeros explores and rolls a d4 -1, the result is a 4 so he flips 3 cards. A warewolf, bandit and an item. Valeros must encounter a card and chooses to encounter the warewolf. He passes because he is a badass. He doesn't want to play any blessings to encounter another card so its time for Lem to encounter. Flip a blessing from the timer. there are still 2 cards out so Lem has to encounter the bandit, unless Valeros agrees to running away which involves shuffling the 2 cards back into the deck and rolling again. Which can result in the bandit being flipped again anyway (chasing them down) but they decide to stay and fight. Lem then encounters the bandit because he has to finish off monsters before boons. he has a blessing in his hand and chooses to explore again so he dicards it and encounters the item.

I have thoroughly tested this variant and I like it alot.
It feels like there are locations within the locations and allows for a lot more teamwork.

Let me know what you think.


Thanks for the feedback guys. I think I have to be a little clearer with my wording. You can only encounter 1 card when exploring.

I will try to explain how it would work in action.

Say Lem and Valeros are both at the same location. Flip a blessing for the timer. Valeros explores and rolls a d4 -1, the result is a 4 so he flips 3 cards. A warewolf, bandit and an item. Valeros must encounter a card and chooses to encounter the warewolf. He passes because he is a badass. He doesn't want to play any blessings to encounter another card so its time for Lem to encounter. Flip a blessing from the timer. there are still 2 cards out so Lem has to encounter the bandit, unless Valeros agrees to running away which involves shuffling the 2 cards back into the deck and rolling again. Which can result in the bandit being flipped again anyway (chasing them down) but they decide to stay and fight. Lem then encounters the bandit because he has to finish off monsters before boons. he has a blessing in his hand and chooses to explore again so he dicards it and encounters the item.

as you can see, you actually dont go through the game any faster and sometimes it is harder.

If you roll 2 cards and you flip an awesome weapon then a tough monster you have to encounter the monster first to encounter the weapon NEXT exploration.

I will try to make it clearer in the write up.

I have tweaked the way barriers are encountered too. If you flip a barrier you must immediately stop flipping cards. So if you rolled 3 cards and flip a barrier first up you cant flip the rest.

Thanks again for the feedback :D


In this variant you use actions instead of the normal move then explore.
The actions are as follows.

Move - move to another location

Move and explore - move to another location and explore.

Explore - When exploring a location with no current encounter cards, roll a d4 -1 (minimum result is 1) and flip that many cards, you must then encounter a card in the following order. Monsters - henchmen - barriers - villains -boons.
If you explore a location that already has face up encounter cards choose a card in the correct order to encounter.
The cards stay face up until they are all encountered in the correct order, or until a power, skill or action sees them shuffled back into the location deck our banished.

Villains still act the same as before.

Run away - if there are no barriers face up at your location you can choose to move to another location, move to another location and explore or move on at the same location.

Move on - If you start your turn at the same location and there are no banes, shuffle all current face up cards at the current location and explore again

Evade - immediately after flipping for exploration you can choose to shuffle all of the cards back into the location deck.

Hide - If you start at a location that already has an encounter you can choose to hide and not encounter a card this turn but You can still heal etc.

I have thoroughly tested this variant and I like it alot.
It feels like there are locations within the locations and allows for allot more teamwork with the ability to let the right character deal with the right cards.

Let Valeros do the initial explore and deal with any may monster that he is forced to encounter and then Lem can pick up the awesome spell the monster dropped. It makes allot more sense to me.

Let me know what you think.